Brotherhood of the Wolf (16 page)

Read Brotherhood of the Wolf Online

Authors: David Farland

Erin reached down and picked up Myrrima's bow and quiver. She nocked an arrow and drew the shaft full, then let it fly. The arrow struck the center of the target on the haycock.

She's showing off, Myrrima realized. She wants me to respect her.

Raj Ahten had impelled thirty thousand warriors of Fleeds to join his army. The Wolf Lord had so many endowments of glamour and of Voice that few could withstand his persuasive powers.

Myrrima suddenly understood Erin Connal. She was proud of her father, proud to have him dead rather than converted.

Half a moment before, Myrrima would have been afraid to beg a boon from this lady. But on seeing Erin's own embarrassment, Myrrima could also see the woman's humanity. We are no different, she realized.

“Princess Connal, can you teach me?” Myrrima asked.

“If you can learn,” Connal said. “But the first thing you'll have to learn is not to call me ‘Princess,' or ‘Lady,' or any of your courtly titles. I'll not be spoken to as if I was some man's pet. And in my own land, a woman becomes High Lord of the Clans by working for it, not being born to it, so I've little right to your titles. You'll call me Connal, or
if you want a title, call me ‘horsesister,' or just ‘sister,' for short.”

Myrrima nodded numbly.

Sir Hoswell had just rounded the bend, passing through a screen of trees. Sister Connal said, “Let's get out of here, before that weasel finds some friends and comes back.”

Myrrima took her bow and arrows, and Sister Connal led her up through the woods, with Connal's Days walking discreetly behind. The grass in the fields felt dry to the touch, but once they got under the trees, the rains from two nights past had softened the grass stalks and the fallen leaves, so that it felt as if they walked upon a soggy carpet.

They climbed through the oak forest, and Sister Connal watched Myrrima disapprovingly from the corner of her eye. “You'll have to work on your stance. The problem with being a woman archer is that your breasts get in the way. And you've got more than most. You could use a rag, to help tie them down. Better yet, I've seen some women just wear a leather vest.”

Myrrima grimaced. She'd always been proud of her breasts, and didn't fancy the notion of tying them down or covering them in leather.

They reached the top of the knoll and stood a moment. Here, beside the old Durkin Hills Road, the lords had set their camp, and from the top of the knoll, Myrrima could see down over the pavilions to the lands all around the castle.

The fields before Castle Sylvarresta were a sea of canvas and silk. Here by the roadside camped the petty lords, men and women who could claim to be genteel only from a single line or two, people whose fathers or grandfathers had been knighted and thus raised in stature above the common peasants. A high lord would normally be knighted on all four lines, and his ancestors had won the honor generation after generation, confirming his noble blood. But as far as Myrrima was concerned, knighthood was no great honor. Any brute could win it on a good day. Most men among the petty lords had ancestors who were knighted only because
their skill with a weapon matched a rude temperament and nasty disposition. For instance, “Sir” Gylmichal in the tent below her was from Myrrima's home in Bannisferre. The man had been spawned by a foul-mouthed drunkard who somehow discovered that he could find both righteous anger and courage in a mug of whiskey. His father, upon hearing that some bandit had attacked a traveler, would drink himself into a blind rage, usually late after midnight, and then take his hunting dogs and go murder the bandit in his sleep. For that, the peasants would have to bow and scrape the floor with their hats to his descendants for generations to come.

Gylmichal was thus a petty lord, a man with a title but without the breeding or status to rub shoulders with the major lords, whose larger and more ornate pavilions were pitched off to the east side of Castle Sylvarresta.

To the west of the castle, and at its front, peasants had pitched a few shabby tents—or slept with nothing better than the sky as a roof for their heads.

Even farther to the west stood a few bright silk pavilions pitched by the merchants out of Indhopal.

Sister Connal stood atop the knoll for a moment, gazing out over the multitude of tents. “That's my pavilion,” she said, pointing down to a dirt-stained canvas tent. Whereas the pavilions of Heredon were always pegged at four corners, and numerous poles held up the roof, Connal's tent was round, with a single pole at its center, in the inelegant style used by the Horselords.

Directly below Myrrima, at the center of the pavilions pitched by the petty lords, was a muddy tournament field, surrounded by posterns with rails atop them, so that spectators could watch the proceedings. Some of the rails were hung with colorful tapestries, to protect the spectators' fine clothing from spattering mud. Vendors of pastries and roasted hazelnuts milled through the crowd, calling out their wares.

The sides of the knoll where Erin and Myrrima stood were so steep and filled with brush and rock that no one
bothered to stand here to watch the performance below. Still, Myrrima found that it was almost a perfect spot to see over the crowds into the arena, and the sound carried remarkably well. She gazed down over the crowd some eighty feet below, clinging to the rough bark of an oak, and watched the game with Erin Connal and her Days.

Jousting was considered a game for boys in Rofehavan—young men still in training for war. Among Runelords, who were made powerful with endowments of brawn, even a casual blow from a lance could be devastating. So a time came in a warrior's life when he quit jousting.

In the tournament field, two young men in full armor were mounted on chargers. The boy on the west side of the field looked to be of fairly common stock. He wore tournament armor, which consisted of an extremely heavy helm and a breastplate that was customarily thicker on the right side—where a lance was more likely to strike with any degree of force—than on the left. It looked to be old armor cobbled together from mismatching outfits borrowed from other knights. His only decorations were a horse's tail, dyed a vivid purple, stuck into the helm, along with his lady's favor, a yellow silk scarf, tied to the shaft of his lance. Myrimma's heart went out to the lad.

The boy on the other side of the field was wealthier. His tournament armor was new, and had obviously been a year in the making. The matching breastplate, helm, pauldrons, and gauntlets were made of burnished silver covered in red enamel, showing an image of three fighting mastiffs. He wore a cape of cloth-of-gold, with bleached peacock feathers in his cap.

The Lord of the Games, Baron Wellensby, sat in a special pavilion off to one side with his three fat daughters and enormous wife. The Baron was ridiculously accoutred in a bright purple houppelande with arms so baggy that children could have hidden in them. Over this he wore a white hat with a wide brim that fell low enough over his face so that he obviously thought no one would notice if he slept through the tournament. His wife, who was no
paragon of fashion, wore an emerald-colored cotehardie with gorgeously embroidered floating sleeves. She kept her hands tucked into the slit pockets in front of her, petting a small dog that was peeking out of her pockets just enough to bark when the knights came charging by. During a moment of silence from the crowd, her few shouts of encouragement to the warriors sounded curiously like the dog's bark.

This was obviously but one pass of many that these boys had taken. Their names had been heralded already, and if they fought for any particular honor, then the terms of the fight had been named and the conditions set.

Now, Baron Wellensby dropped his lance. At this signal, the young men on chargers dropped their own lances into a couched position and shouted, digging their heels into their mounts' ribs.

The warhorses responded by shaking their heads and charging forward, their armor clanging, hooves thundering in the mud. The young man who wore the cape of cloth-of-gold had tied dozens of silver bells to the mane and tail of his mount, so that the horse made music as it ran.

Behind the Baron's pavilion, a gaggle of minstrels sat playing a quick riff on the horns and pipes and drums, providing climactic music for a charge that likely would end with nothing more than a couple of shattered lances. The lances, after all, had been hollowed so that the warriors wouldn't actually skewer one another, but only knock their opponent from his horse. Upon impact against a warrior, the lances would shatter with a cracking sound that could be heard for miles. The audience was sure to applaud.

Yet Myrrima could not resist the thrill of the battle. Men did get hurt in these affairs. Even a poor blow with a lance could leave a man badly bruised, and a knight who faltered in the way he handled his lance could rip a tendon. A lance could take a man through the visor and thus lodge in his brain, or a fall from a horse could snap a person's neck.

Mounts sometimes fell in the combat, too, rolling over and crushing their riders. It was a rare festival that didn't
end with at least a couple of deaths, and the spectacle was all the more visceral because the contenders were known to the spectators. One of the knights was bound to be someone that you knew and admired or envied or hated or loved.

The horns pealed and the drums rolled and the chargers raced together with the sound of bells and jangling armor and through it all Myrrima held her breath.

These were force horses, each with one endowment of metabolism, so that they raced toward one another with blinding speed, hooves moving so swiftly that they blurred. Goose bumps thrilled up her spine.

“The poor boy on the left will win,” Connal said, disinterested. “He's got the stance.”

Myrrima doubted it would happen soon. A jousting match might require the combatants to make twenty or thirty passes before a victory could be won. These young men looked weary and muddied. They'd already made several passes.

The warriors met, and the air filled with the sound of splitting lances and the screams of horses. The rich lad went down, bowled over backward by a lance that took him full in the gorget and snapped his head backward. He tried to hold on to the heavy reins, but they snapped under his weight.

The audience cheered and thundered its approval, while those who'd bet against the fallen knight hurled insults.

“Ah, the lad dirtied those nice white peacock feathers,” Myrrima whined in mock sympathy.

Sister Connal chuckled. “They'll need a hammer and tongs to get that helm off him.”

But the lad got up from his fall quickly and bowed to assure the crowd that he was all right. He hobbled from the field and squires rushed forward and began stripping off his armor, casting it into a pile to become the prize for the victor. Myrrima felt glad for the poor knight.

The smell of freshly roasted hazelnuts cooked in butter and cinnamon rose from vendors among the crowd, making her hungry. She wanted to go join the celebration.

“Could you beat that knight?” Myrrima asked as the victor circled the field with his broken lance held high.

“Aw, sure,” Sister Connal said. “But where's the sport in it?”

Myrrima wondered. The Horselords of Fleeds were fearsome warriors who honored a leader's strength more than her bloodline. Sister Connal was likely among the toughest of the lot, and she'd have the endowments of brawn and stamina and grace to take on any warrior.

As the wounded knight left the field, heralds came forward to shout the names of the next contestants. As the first herald approached, there was a sudden dull roar, a tittering of excitement. From up here, over the myriad cries, Myrrima missed hearing the name of the warrior that the herald announced, yet immediately she realized that this was not a common fight. The herald who spoke from the far side of the field was no boy, but a grizzled old veteran warrior with a horribly scarred face. He wore no king's tunic emblazoned with the device of the lord he served, so Myrrima took him to be a Knight Equitable, sworn only to fight against evil.

At the far end of the field a knight rode out on a huge black mount, a monster of a horse with so many runes of power branded into it that it no longer seemed to be a creature of flesh and bone. It moved with surety and power, like some creature of iron come to life.

The man mounted on that beast seemed no less a monster. This fellow had to stand head and shoulders taller than any man Myrrima had ever seen, as if he had giant's blood flowing through his veins.

He was a huge man, dark and brooding. He bore the blank shield of a Knight Equitable, but he wore armor in a strange foreign style. The shield itself was shaped like a winged eagle, with a single spike issuing from the eagle's eye. His helm had horns on it, in the style of warriors out of Internook, and his chain mail was unusually long. It would have hung down to his ankles when he stood, and
covered his feet in the stirrups. The sleeves of the coat came down to the wrist.

But he was not wearing tournament plate for mail. His chain mail, no matter how well made, would be punctured by a lance as easily as a needle pierces cloth.

This would be no ordinary match. Among powerful Runelords who rode force horses,
any
blow with a lance could shatter bones or turn a man's innards to jelly. Plate mail could not be made thick enough to protect a man and still let him ride a horse. So among powerful lords the art of the joust had evolved into a new kind of contest. Such lords could not trade blows, nor could armor do much to protect them.

Instead, Runelords had to use grace and wit and speed to avoid or deflect blows. A man's defensive prowess became his surest armor—in effect, his only real armor. Hence, few Runelords ever wore plate that would inhibit their full range of motion, and instead wore ring mail or scale mail over thick layers of leather and cloth that would help deflect blows. When Runelords fought in tournaments, the spectacle was thrilling, with lords charging on fast force horses and clashing at a hundred miles per hour. Men would leap from their horses to avoid blows, or cling to their horses from the belly, or perform other phenomenal stunts. It was high entertainment.

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