By the Sword (33 page)

Read By the Sword Online

Authors: Mercedes Lackey

“Don't think we're getting off easy,” he said, “I'm deploying half of you as outriders to make sure nobody gets away. If there's a breakout, you'll be fighting—and you outriders are as important as the front liners. More. That's the place where we'll have a good shot at taking prisoners. We don't want anyone to escape to take word back to—wherever.”
Tactfully not saying what everyone is thinking.
Kero's lip twitched.
We can say it, but because he's Captain, he can't. Not till it's proved. That “wherever” is Karse, and if they get back with word of this, the Karsites may send a bigger force before we're ready for it.
Lerryn looked them all over once again, the breeze blowing his long hair back from his face. “The rest of you, get the camp packed up and ready to move on the instant. Pack up your friends, if they're out on patrol. Once the siege is broken, we'll be moving as fast as we can, back to a secured zone.”
Again, not saying what he can‘t—but he expects there
to
be prisoners, and I'll bet my next bonus he's been told we'll have custody of them. We're the fastest, and if we can get the prisoners to a secure lockup, we can have them singing like woodlarks before the Karsites even know we have them. I'd bet on Abevell for that secure lockup. Town's practically carved into the side of the mountain.
Lerryn waited for any further comment, but the Skybolts knew their leader, and that his decisions were final. Later, when they were all behind friendly walls, they'd find out
why
those decisions had been made. Until then, they were willing to take it on faith that there were reasons.
“Dismissed,” he said, and singled out a dozen scout-leaders with a pointed finger before they all dispersed. Those chosen followed him back to his tent. The rest milled restlessly for a moment, then drifted back toward the camp in twos and threes to begin the breakdown.
Kero was not among the select, but she hadn't expected she'd be; after all, her group had already
been
out this morning, and Lerryn wasn't the kind of Captain to impose double duty on someone without a compelling reason. She was relieved, both that the Skybolts were not going to be involved in the fight, and that she wasn't going to be part of the harriers.
It's too much,
she decided, making noncommittal answers to Shallan as they walked through the orderly rows of tents to their own.
Running people down on horseback, like I was hunting rabbits
—
hellfires, I don't even hunt rabbits on horseback! I'm just glad I don't have to be part of that. I think maybe the Captain figured that out, too. He gave me that kind of look. I don't think he likes it either.
Shallan's tent was the closest, and the blonde dove into it with another moan of complaint. “—and just my luck, Relli's with Hagen, which means
she'll
be in on it and I'll have to pack her stuff up!”
Sure enough, the tent was empty, and Shallan threw herself at her lover's belongings with grim determination. Kero took herself off before she could be coerced into helping. Relli was something of a clotheshorse, and Kero did not want to take responsibility for the least little crease that “ruined” a tunic.
Her own tent was the same size as Shallan's but seemed larger, since she had to it herself. Technically these were four-man tents, but only if you stacked everyone together like logs, and no one had more than a single backpack of possessions. Two fit fine; one was perfect, so far as Kero was concerned. Lerryn didn't care about sleeping arrangements so long as everyone was under canvas and
someone
took responsibility for the tent itself. If they took on anyone without his own shelter and they ran out of Company tents, Kero might be ordered to share, but until then, she had her privacy.
She was glad of it, as she packed her belongings down with practiced ease, and began rolling her bedding. The trapped bandits were going to be massacred. She knew how completely logical that was. And she didn't like it. If she'd had a tentmate, she'd have had to talk about it, and she didn't want to.
The sooner I can shake the dust of this place from Hellsbane's hooves, the better I‘m-
Suddenly she heard something on the edge of the camp. Confused shouting, too far away to make out words, but there was no mistaking the tone. There was something wrong, desperately wrong.
For only the second time since she'd joined the Skybolts, she dropped her mental shields and searched for a coherent picture among the jangle of thoughts—looking for the person who
knew
what was going on.
Lerryn.
She found him, on the picket line, directing incoming scouts who were galloping up to the line in panic, while the Company hedge-wizard sent up the emergency “come in” signal beside him.
The thoughts in his mind were clear and organized, as cool and unpanicked as her own would be if she were in his place. Though what she read there would have sent anyone else into the kind of panic the rest of the camps were showing.
For all the guesses had been right—these were no “bandits” the Companies had pinned, these were Karsite regulars. But somehow, some way, they had gotten word of their position across the Border, and Karse had sent out a real army to close in behind and catch the Companies in a pincer maneuver. The odds, depending on who Lerryn talked to, were either two or three to one, in the Karsite favor.
Kero pulled out of Lerryn's mind as invisibly as she had insinuated herself in, glad now that she had not given in to temptation and had brought only what Hellsbane could comfortably carry. The tent would have to be abandoned, of course. There was no percentage in standing and fighting, and there was only one way of dealing with this trap before they were all caught in it.
Run.
Each Captain cared only for his own at this point—which was the biggest weakness of a force comprised of mercs. Kero could not help but pity the heavy infantry, the Wolnings—they had no one to cover for them and harry their pursuers. She had no idea how they would get away.
On the other hand,
she thought, with a twinge of guilt at her selfishness,
I don't want to be the one covering their rear, either.
She flung herself out of her tent with all of those things of her worldly goods that she needed to survive on her back and in her two hands; no more, with the addition of a ration pack for herself and her horse, than Hellsbane could carry and still run. Everything else she left without a second thought.
Not everyone was so pragmatic; she and Shallan had to physically tear Relli away from her wardrobe and drag her toward the picket lines. The Wolflings, in the next camp over, were already on their way out, pouring over the “back way,” as fast as their feet could march. The Skybolts of all the Companies were the likeliest to survive intact; with each of them mounted on light, agile horses, and with so much broken ground available to hide them. That is, the
Company
would survive; as always, the survival of an individual was problematical.
Shallan and Relli were nearly the last to arrive; Relli took one look at Lerryn's grim expression, and shut her mouth on the last of her laments. Without another word, the trio accepted their ration sacks from the quartermaster, tied their packs behind their saddles, and mounted up.
Lerryn waited until the last straggler joined them, before mounting his own beast—a rawboned roan a full hand taller than anyone else's beast—that was renowned for being able to lose any rider but Lerryn within ten heartbeats of mounting.
“We're in trouble, people,” he said without preamble. “The Karsites have the main road blocked, the back way is full of foot troops, and the other four tracks in have watchers on them. We stayed till last to give the foot a head start and let our own scouts get in. Now it looks like we're stuck. Suggestions?”
“East, for Karse,” Gies said. “They won't be expecting that. And we found a game trail over the top of the cliff at the northeast end of the valley. We never bothered using it, ‘cause it's a bitch to get up.”
“We'll take it,” Lerryn said instantly. “Gies.”
The scout took the lead, the rest fell in behind him in a loose formation, as the last of the Wolflings vanished over the game trails. Kero wished luck on their departing backs.
They were all going to need it.
Twelve
There had been watchers on that game trail; not as many as on the other ways out, but enough. Gies thought he had all of them tagged, and Lerryn sent Skybolts out to take care of them—but either Gies had missed one, or someone slipped up. One of the watchers had gotten away from their counter-ambush.
No one knew until they'd gotten out of the valley and were headed toward one of the roads that would bring them back to safety. That was when they discovered that the Karsites had mounted skirmishers, too. With more bows, and faster horses, and—most telling of all—more men.
The escape had turned into a rout; fighting, then running, then fighting again. Somehow they all managed to stay together; desperation gave them speed and cunning they didn't know they had. They managed to leave their attackers behind in confusion, giving them just enough lead to get reorganized.
They headed north at top speed, taking advantage of a stream to break their trail, at least temporarily. At sunset, Lerryn had split the force, taking half of them with him, leaving half with his second in command. Shallan and Relli had gone off with the Captain; Kero had stayed with Icolan Ar Perdin, the second, a dour little man who had survived more routs than Kero cared to think about. The half with Lerryn had ridden south; Icolan took his group northward again, and a little east.
They hoped to confuse their pursuers enough to give both halves time to get to safety. But bad luck followed Icolan's troops, for the Karsites made up their minds quickly on discovering the split trail, and chose their half as the ones to follow.
Bad luck, or a curse,
Kero thought, as she guided Hellsbane afoot through the darkness, stumbling now and again over a root or a rock. Some of the others were already muttering things to that effect, for it seemed uncanny, the way the Karsites had been able to find them after the split. No matter what they did, how carefully they covered their trail, if they stopped to rest even for a moment, a scout sent along the backtrail would return with the unwelcome news that they were still being followed.
She held her mare's rein loosely; Hellsbane's ears and nose were infinitely superior to hers, and Hellsbane had twice been able to detect followers before Kero had.
Unless I unshielded. and looked for them with my thoughts. No
—
I'm afraid to. What if they've got someone stronger than me with them?
Warrl had warned her about the dangers of meeting someone unfriendly, with a far more powerful Gift. Such a one could take Kero over, hearing with her ears, seeing with her eyes.
For everyone's sakes, I can 't take the chance,
she decided.
As long as I don't crack my shields, I'm safe. If I do—I could be risking more than myself. I could betray the entire group.
That was something she would not chance, however tempting it was to use that ability of hers to check on their pursuers.
Hellsbane's natural sensitivities of ear and nose were why
they
were tailmost, ready to call an alert in case the Karsites found them yet again.
It might have been a curse following them; it might also have been the workings of Sunlord Vkandis, the Karsite god. Kero was pretty certain that she had seen priestly sorts among those “bandits” but hadn't had any hard evidence although she'd reported her suspicion. Lerryn had just shrugged; he'd never had any dealings with a deity or demi-deity, friendly or otherwise, and so was inclined to doubt the power of clerics. But Kero had a feeling that it had been the priests of the Sunlord that had gotten word back to Karse of the siege, and not by physical messengers, either. As Kero had every reason to know, there were other means of communication besides physical messengers.
They were practically on the Karsite Border, and Kero had heard from Tarma the kind of proprietary interest a deity could have for Her people—and the ways in which She could, if She chose, intervene—down on the Dhorisha Plains. If the Sunlord chose to enlighten His priests as to the location of their avowed enemies—well, it certainly wouldn't be unheard of.
Or there was another, more arcane, explanation. The religion of the Sunlord forbade the use of magic. But the ability to work magic was both an inborn Gift as well as the result of study. So where did all the mages born in Karse go?
Kero had her suspicions, and had ever since she found out about the prohibition. The mages born with the Gift went into the priesthood, of course; the priests of the Sunlord could easily say their magics were god-granted miracles, and no one would be any the wiser.
That could be the other reason for being pursued; they could have a mage on their trail—and since the hedge-wizard Tarres had gone with Lerryn's half of the Skybolts, it didn't take much guessing to figure which half would be followed. The half without the mage attached would be much easier for another mage to track, especially since Tarres was undoubtedly working his earth-magics to hide the meres from mage-sight. Kero had tried to communicate with her sword to get the damned thing to cover their trail magically, but it had been as unresponsive as an ordinary piece of steel.
The trail ahead opened up into a clearing; suddenly there were stars overhead instead of interlacing tree branches. Kero picked out the sounds of many horses and a few whispers, and deduced that Icolan had decided to halt them.
“What's up?” she whispered, as soon as she came within range of the closest shadow-shape.

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