Distrust That Particular Flavor (23 page)

And then they sign it. And the director--and now he is the director--begins to shoot. Things begin to move at a really frantic pace. Because
now there is the relentless logic of fitting a hundred and five suddenly very intricate pages of story into only fifty-six days of shooting. Meanwhile the talent has been signed as well. Actors have arrived to inhabit these creatures of your imagination. It's all very strange. Deeply strange. People with walkie-talkies. Cars and drivers. Catering vans. The leading lady is off behind the Beijing Hotel set, teaching herself to peg ninja-spikes into a sheet of Styrofoam. People from the Smoke-Wafters Union are wafting prop smoke into the back room of the Drome bar. Things are beginning to move. It's happening.

The actor who plays Yomomma, the transsexual bodyguard, asks you if his character has a penis. You tell him quite frankly that nobody knows except Pretty, his girlfriend. Who else, after all, would dare to ask? He seems to like that.

Then you go away, and you talk about all this too much, boring your family, your friends, with your monotonous obsession. You show them the photographs you've taken. They shrug. You make an effort to behave normally. It doesn't work. You're not sure what to do. So you go back to Toronto to look at the Beijing Hotel suite again--and it's gone forever, dismantled. As is the back room of the Drome bar.

You find all that's left of the hotel suite--a filthy stretch of carpeting and a shredded fake Philippe Starck chair--in an even bigger building out in the suburban industrial belt. An address on Industry Street, a disused transformer factory. Someone's painted "pcb's 'r' us" over the door to the soundstage. Here the director and the production designer have caused to be constructed the mother of all garbage constructs, something really huge, big
gomi
, like
a section of the bridge in
Virtual Light
, a demented, heartbreakingly lyrical, 3D collage of cargo containers, dumpsters, an Airstream trailer, a cabin cruiser, a school bus. And you walk out on it, into it, as strange winds of time and art and possibility blow through you, and you remember reading the City of Interzone section in
Naked Lunch
when you were fourteen years old, for the very first time. And this is it. And you aren't crying, but you know that it's very possible you might....

And then, then suddenly, it all reverses itself, swings around, back into the real world and you know that it will never be that for you again, be real or almost, but that's okay. You were there, finally, if only for a very fleeting instant, and now you can actually go back to the real world and talk to your own children and maybe even brush your own teeth.

You don't have to do this anymore.

(Except that there's something called "post production," and they haven't really told you about that yet.)

My innocence, at the time writing the above, ignorant not only of post-production but of many other things, was actually quite complete. I had, mercifully, absolutely no idea. I'm very glad of having written this, though, as it serves today to remind me that the process was not without its own very peculiar pleasures.

THE FIRST INTIMATIONS
of the cyborg, for me, were the robots in a 1940 Republic serial called
The Mysterious Dr. Satan
. These robots had been recycled from the earlier
Undersea Kingdom
, 1936, and would appear again in the brilliantly titled
Zombies of the Stratosphere
, 1952. I have those dates and titles not because I'm any sort of expert on Republic serials, or even on science fiction in general, but because I've bookmarked Google. But we'll get back to Google later.

The Mysterious Dr. Satan
was among my earliest cinematic experiences. I probably saw it in 1952, and I definitely saw it on a television whose cabinet was made out of actual wood, something that strikes me today as wholly fantastic. These Republic cliffhangers, made originally for theatrical release, one episode at a time, were recycled in the Fifties for local broadcast in the after-school slot, after half an hour of black-and-white Hollywood cartoons.

I can remember being utterly terrified by Dr. Satan's robots, which had massive tubular bodies, no shoulders, hands like giant Vise-Grip pliers, and limbs made of some sort of flexible metal tubing. They had been on the job since 1936, which contributed strongly to the
weirdness of their design language, but I had no way of knowing that. I just knew that they were the scariest thing I'd ever seen, and I could barely stand to watch them menace the hero or his girlfriend.

I wonder now what I knew about robots. That they were called "robots," and were "mechanical men." That these particular robots were the servants of Dr. Satan. Did I believe that they were autonomous, or that Dr. Satan controlled them? Probably the latter, as menacing-robot scenes in serials of this sort often involved a sort of telepresence, and the suggestion of remote control. Cut from robot, menacing, to evil scientist in his lab, watching robot menace on television screen. Evil scientist closes giant knife-switch, which causes robot to menace even harder.

Given that I was watching this material in the early Fifties, I would shortly become familiar with the expression "electronic brain," which like "rocket ship" was there as a marker of something anticipated but not yet here. Actually, it already was here, and had been since World War II, but most people didn't know it yet. And that is where postwar science fiction, in retrospect, got it most broadly wrong: All eyes were on the rocket ship, relatively few on the electronic brain. We all know, today, which one's had the greater impact.

An electronic brain. What would you do with one of those, if you had one? In 1940, you'd probably stick it in a machine of some kind. Not one of Dr. Satan's recycled Atlantean robots, but something practical. In, say, a machine that could weld leaf-springs in a Milwaukee tractor factory.

This is about what science-fiction writers call "Steam Engine Time." The observable fact that steam, contained, exerts force, has been around since the first lid rattled as the soup came to a boil. The ancient Greeks built toy steam engines that whirled bronze globes. But you won't get a locomotive till it's Steam Engine Time.

What you wouldn't do, in 1940, with an electronic brain, would be to stick it on your desk, connect it somehow to a typewriter, and, if you, had one, a television of the sort demonstrated at the 1939 World's Fair in New York. At which point it would start to resemble.... But it's not Steam Engine Time yet, so you can't do that. Although you would, or anyway you'd think about it, if you were a man named Vannevar Bush, but we'll come back to him later. Vannevar Bush almost single-handedly invented what we now think of as the military-industrial complex. He did that for Franklin Roosevelt, but it isn't what he'll be remembered for.

I can't remember a robot ever scaring me that much, after Dr. Satan's robots. They continued to be part of the cultural baggage of sci-fi, but generally seemed rather neutral, at least to me. Good or bad depending on who was employing them in a given narrative. Isaac Asimov wrote a whole shelf of novels working out a set of hardwired ethics for intelligent robots, but I never got into them. The tin guys didn't, by the Sixties, seem to me to be what was interesting in science fiction, and neither did spaceships. It was what made Asimov's robots intelligent in the first place that would have interested me, had I thought of it, but I didn't.

Steam Engine Time, again. What interested me most in the sci-fi of the Sixties was the investigation of the politics of perception, some of which, I imagine, could now be seen in retrospect as having been approached through various and variously evolving ideas of the cyborg. Stories about intelligent rocket ships and how humans might interact with them, or stories of humans forced through circumstances to become the nonelectronic brain in an otherwise traditional robot. A sort of projection was under way, an exploration of boundaries. And meanwhile, out in the world, the cyborg was arriving. Or continuing to arrive.

Though not in science fiction's sense of the cyborg, which was that of a literal and specific human-machine hybrid. There's a species of literalism in our civilization that tends to infect science fiction as well: It's easier to depict the union of human and machine literally, close-up on the cranial jack please, than to describe the true and daily and largely invisible nature of an all-encompassing embrace.

The real cyborg, cybernetic organism in the broader sense, had been busy arriving as I watched Dr. Satan on that wooden television in 1952. I was becoming a part of something, in the act of watching that screen. We all were. We are today. The human species was already in the process of growing itself an extended communal nervous system, and was doing things with it that had previously been impossible: viewing things at a distance, viewing things that had happened in the past, watching dead men talk and hearing their words. What had been absolute limits of the experiential world had in a very real and literal way been profoundly and amazingly altered, extended, changed. And would continue to
be. And the real marvel of this was how utterly we took it all for granted.

Science fiction's cyborg was a literal chimera of meat and machine. The world's cyborg was an extended human nervous system: film, radio, broadcast television, and a shift in perception so profound that I believe we've yet to understand it. Watching television, we each became aspects of an electronic brain. We became augmented. In the Eighties, when Virtual Reality was the buzzword, we were presented with images of.... television! If the content is sufficiently engrossing, however, you don't need wraparound deep-immersion goggles to shut out the world. You grow your own. You are there. Watching the content you most want to see, you see nothing else.

The physical union of human and machine, long dreaded and long anticipated, has been an accomplished fact for decades, though we tend not to see it. We tend not to see it because we are it, and because we still employ Newtonian paradigms that tell us that "physical" has only to do with what we can see, or touch. Which of course is not the case. The electrons streaming into a child's eye from the screen of the wooden television are as physical as anything else. As physical as the neurons subsequently moving along that child's optic nerves. As physical as the structures and chemicals those neurons will encounter in the human brain. We are implicit, here, all of us, in a vast physical construct of artificially linked nervous systems. Invisible. We cannot touch it.

We are it. We are already the Borg, but we seem to need myth to bring us to that knowledge.

Steam Engine Time. Somewhere in the late Seventies. In garages, in California. Putting the electronic brain on the table. Doing an end run around Dr. Asimov's ethical robots. The arms and legs, should you require them, are mere peripherals. To any informed contemporary child, a robot is simply a computer being carried around by its peripherals. Actually I think this accounts for the generally poor sales of several recent generations of commercial humanoid robots; they're all more than a little embarrassing, at some level. Sony's Aibo, a robot dog, does slightly better in the market. Who today wouldn't simply prefer to have a faster and more powerful computer, faster Internet access? That's where the action is. That augmentation. Of the user. Of us.

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