Dream It! Do It! (Disney Editions Deluxe) (24 page)

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Authors: Martin Sklar

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When Eisner called to tell me about our new teammates, there was also a deadline: the definitive meeting with Michael Jackson was exactly one week away. Or, said more correctly,
meetings
. We quickly assigned an Imagineering team of Tim Kirk, Joe Rohde, Rick Rothschild, and Richard Vaughn, and they were amazing. Not only did they come up with the story idea that became
Captain Eo
, but their one-week effort produced three show concepts.

At noon on the appointed day, our team pitched the three concepts to Eisner, Frank Wells, and Jeffrey Katzenberg, the head of Disney’s motion picture unit. They eliminated one idea. We finished this discussion just in time: at one o’clock, the two remaining concepts were shown to George Lucas, who had to choose which of the two would be shown to Michael Jackson when he arrived for the two o’clock meeting. Captain Eo and his strange band of characters—including Fuzzball and Hooter—were soon on the way to “change the world.”

There remained, however, the assembly of a production team for the 3-D film. The easy choice was that both Michael Jackson, the star performer, and George Lucas, who would be the executive producer, wanted Francis Ford Coppola to direct the film. And Coppola wanted the great cinematographer Vittorio Storaro—winner of three Academy Awards, including the Oscar for Coppola’s
Apocalypse Now
—to be the color consultant (or as the film’s credits listed him, “visual, lighting, and photographic consultant”).

With Michael Jackson, as Captain Eo, moonwalking and singing two songs he wrote for the film to Angelica Huston, “the Supreme Leader,” you would think this production would set a new standard for 3-D films. But in 1986, when
Captain Eo
was produced, none of the major principals had ever worked in 3-D before. And Vittorio Storaro was known especially for his theories on the “psychological effects of color”—which often tended to produce a darker look. However, 3-D requires more light than a normal film. The result was that the strange and sinister world of the Supreme Leader was very dark and sinister in the theater as well.

As the very first attraction opened in the Michael Eisner regime,
Captain Eo
accomplished two important objectives. First, it was a huge success, establishing the Eisner years as a time of major additions with star power for the parks. And second, the time frame for creating new attractions for the parks had been shortened dramatically. When
Captain Eo
opened at Disneyland in September 1986, it was one week short of two years since the day Eisner and Wells had arrived at The Walt Disney Company. Only “it’s a small world” for the New York World’s Fair had ever been produced in a shorter time frame as a major Disney attraction.

* * * * * * * * * *

Involving Eisner’s family in the company proved to be both successful and popular with the staff—from that first meeting son Breck attended to the enthusiastic participation of Jane Eisner, Michael’s wife. In his book,
In Service to the Mouse
, Jack Lindquist writes about one of the major marketing concepts that Jane helped launch:

In early January of 1987, when we opened Star Tours, the George Lucas attraction, we had a big ceremony with Dick Rutan and Jeana Yeager. In nine days, these two pilots flew the
Rutan Voyager
around the world nonstop without refueling: they had just finished their flight two weeks before, on December 23. Michael and his wife, Jane, invited Dick and Jeana to be their guests at the Plaza Inn for dinner.

Just after dinner, Michael approached me while I was talking with Tom Elrod, the marketing director for Florida, and said, “Dick Rutan was telling Jane and me about this trip around the world, and at the end of it, Jane asked, ‘That’s just an amazing story. What are you going to do next?’ and Dick replied, ‘I’m going to Disneyland.’ He said it without hesitation, without prompting.”

At that moment, Michael knew we had something big. So did Jane, Tom, and I.

Michael continued, “I want to use that as a major marketing campaign. How can we do it?”

That night, Tom and I talked about the upcoming Super Bowl and if we could gain access to the MVP while on the field at the game’s end and ask, “You just won the Super Bowl. What are you going to do next?” And the MVP would answer, “I’m going to Disneyland. I’m going to Walt Disney World.”

Almost a quarter century later, “I’m going to Disneyland/Walt Disney World!” is still going strong. Even GE no longer “brings good things to life,” and who can recall why it’s so important to have that “pause that refreshes”? Yet Super Bowl heroes, the MVPs of the big game, keep right on telling us, “I’m going to Disneyland!”

Another of Michael Eisner’s innovations was the emphasis on each park location
as a resort
. He achieved this with a parade of some of the world’s biggest names in architecture, each hired to etch his signature style on “something Disney,” usually a new resort hotel. They included:

  • Robert A. M. Stern, dean of Yale’s School of Architecture, designer of the Yacht Club, Beach Club, and BoardWalk resorts at Walt Disney World; the Newport Bay and Cheyenne hotels at Disneyland Paris; and the Disney Ambassador Hotel at Tokyo Disneyland.
  • Michael Graves, now as well known for his product design as for his architecture, who designed the Team Disney headquarters in Burbank (renamed “Team Disney—The Michael D. Eisner Building” in 2006); John Tishman’s Dolphin and Swan resorts at Walt Disney World; and The Hotel New York in Paris.
  • Peter Dominick of Colorado, whose design of The Wilderness Lodge in Florida was so iconic that it brought him two major assignments: the Animal Kingdom Lodge at Walt Disney World and the Grand Californian Hotel in Anaheim.
  • Arata Isozaki, Japan’s best-known architect, who designed the Team Disney executive headquarters at Walt Disney World.
  • Canadian-born Frank Gehry, designer of the original Disney Village in Paris and the Team Disney building in Anaheim (as well as The Walt Disney Concert Hall in Los Angeles—not a Disney company project).
  • French architect Antoine Grumbach, who designed the Sequoia Lodge at Disneyland Paris.
  • WATG and its principal architect, Gerald Allison, who worked closely with the Imagineers to achieve one Disney “Grand” hotel—the Grand Floridian at Walt Disney World; and two “Disneyland Hotels”: one in Hong Kong and the other at the entrance to the Disneyland Paris park.

It’s a fair question to ask why Michael Eisner, with so many in-house designers and others with vast hotel design experience available to him, chose the “star architect” route, even if they had no hotel design background. I think there are three logical reasons.

First was
opportunity
. As CEO of Disney for the first dozen years of Walt Disney World’s operation, Card Walker chose to direct the company’s finances toward building new attractions and new parks, notably Epcot. This left it to hoteliers outside the Walt Disney World property to meet the demand for accommodations created by the Magic Kingdom and Epcot attendance. And it left Walt Disney World with only two major hotels, the Contemporary and Polynesian—both of which opened in 1971—when Eisner became CEO in 1984.

Second, that truism “there’s only one name on the door” meant that the parks themselves would always be linked to one man: Walt Disney. Michael wanted a game he could play in, and win big. It’s been said that Victor Ganz, a close friend of Michael’s father, was influential in advising Eisner about the potential of making architecture a high-profile priority. The Ganz family and the Eisners, in Michael’s youth, lived in the same building in New York City. Ganz was vice president of the Whitney Museum of American Art and one of the country’s most astute collectors of twentieth-century art, owning works by Picasso, Jasper Johns, Robert Rauschenberg, and Frank Stella. When the collection was auctioned off on the death of his widow in 1997, it brought in nearly $200 million in sales. Victor Ganz was a man Michael Eisner listened to.

Third, of course, was the media attention these high-profile architects commanded—and not just in
Variety
and the entertainment world. Their buildings got the attention of
Architectural Digest
,
The New York Times,
and other major media. Theme park designers, by contrast, are practically anonymous.

There is a very interesting analysis of this period in Alan Lapidus’s book,
Everything by Design: My Life as an Architect
, published by St. Martin’s Press in 2007. Lapidus points out that Michael Graves, then teaching at Princeton’s School of Architecture, had designed only two large buildings when Eisner selected him for what became the Dolphin and Swan hotels. His two previous buildings were “both client-ego-inspired office buildings…and they had exceeded their construction budgets in awe-inspiring terms,” Lapidus wrote.

Since the hotels would be owned by John Tishman’s company, but were to be built on Walt Disney World property, Eisner and Tishman had to agree on the project. Tishman wanted an experienced hotel designer (Lapidus), so they functioned well as working hotels, while Graves’s design “was certainly eye stopping, but could not easily accommodate any hotel function,” according to Lapidus. The solution: “Graves and I,” Lapidus wrote, “would collaborate on the redesign of his concept to produce buildings that actually functioned as hotels.”

Lapidus goes on to describe the interaction between Tishman and Eisner:

At one meeting, a completely frustrated John Tishman asked Eisner why he was going through this expensive and tangled process. The hotels would look bizarre, which John acknowledged might be a plus, but they would cost a whole lot more and function, even with my input, nowhere near as efficiently.

Peering intently at Tishman, Eisner replied, “John, I’m forty-four years old, I’ve already made more money than I ever dreamed of. Now I want to be on the cover of
Time
magazine. By using the most controversial architects in the country, I will establish Disney as a serious patron of the arts.”
So much for form and function! On a more practical note, Eisner was quoted as saying,
“In movies, we use the finest minds, the best writers we can find. I don’t see why we shouldn’t use the best design minds.”
Thus, calling in and publicly crediting renowned outside architects for the first time instead of using his in-house team, Eisner said his goals were to
“build something people can’t see at home, buildings that make them smile,”
and to
“create a sense of place that is unique.”

* * * * * * * * * *

It’s been said that Michael Eisner and Frank Wells had a working relationship that resembled the time of Walt Disney and Roy O. Disney at the helm of the company, but I never saw it that way. Walt and Roy operated in very different spheres of influence, a clear separation between creating the product and financing and marketing it. Michael and Frank, in contrast, may have thought they were establishing something similar—Michael leading the product development, Frank heading the business side. But in fact, their working relationship crossed all dividing lines, real or imagined. I never heard of a story development meeting that Roy attended with Walt. By contrast, Michael Eisner and Frank Wells were frequently together in meetings, especially in the early years of their partnership at Disney.

In his book
Working Together: Why Great Partnerships Succeed
, published by Harper Business in 2010, Eisner writes of how the relationship began in September 1984:

We were headed into the toughest challenge of our professional lives, together. For the next ten years, that journey would be as exciting, enjoyable, rewarding, and triumphant as either of us could have dared to hope. From our first day in the office that fall, my partnership with Frank Wells taught me what it was like to work with somebody who not only protected the organization but protected me, advised me, supported me, and did it all completely selflessly.

I’d like to think I did the same for Frank, as well as the company. We grew together, learned together, and discovered together how to turn what was in retrospect a small business into indeed a very big business.

We learned that one plus one adds up to a lot more than two. We learned just how rewarding working together can be.

Michael defined Frank’s contributions toward their success in these clear terms:

Now, the most important thing that goes into creative success is having the people who can come up with the great ideas. But the next most important thing is often overlooked: having people who will enable those great ideas, and support those creative people—manage the creativity with real economic foresight. It’s not an easy thing to do—in every instance, it is a lot safer to say no, and it takes a special and gutsy kind of leader to say yes. That leader alongside me, that coach and that cheerleader at Disney, was Frank. Together with the countless movie and television show ideas and theme parks that he helped push forward, he supported me on smaller but memorable decisions as well, like the use of top-quality architects for new hotels at our theme parks and other projects, and moving Disney animation into the computer age at a large expense…

Frank was the one who helped push, pull, and enable all those ideas, managing the managers of all of creative and financial in the boxes of our projects. He was the catalyst who found a way to bring them to life. And he was thrilled to do it.

Frank Wells had arrived at Disney championed by Roy Edward Disney, the son of Roy O. Disney and nephew of Walt. Roy and his business partner, Stanley Gold at Shamrock Holdings, Roy’s family company, had led a revolt that removed Ron Miller, husband of Roy’s cousin Diane Disney Miller, as Disney’s CEO and president. Before becoming president and then vice chairman at Warner Bros. Entertainment Inc., Frank was associated with Stanley Gold in the entertainment law firm Gang Tyre & Brown.

Frank attended Pomona College in California before becoming a Rhodes scholar for two years at Oxford and earning his law degree at Stanford. He left Warner Bros. in 1982 to realize an amazing ambition: to climb the highest mountain on every continent. Although he failed to scale Mount Everest, the highest mountain in the world at 29,028 feet, he wrote about each challenge in his book,
Seven Summits
. The next adventure he faced was to scale the heights of Disney’s Magic Kingdoms.

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