False Covenant (A Widdershins Adventure) (40 page)

 

The shadow darted along the outskirts of Davillon, flitting between the torches and the lanterns, invisible in the deepest night. It was equally as silent as it was unseen; the hooting of the occasional owl, the screech and hiss of an alley cat, and the faint susurrus of the early summer breeze might have disturbed the quiet, but nothing of the sprinting figure ever did.

It barely slowed as it reached the outer wall, scaling the surface as easily as if someone had provided a winding staircase for the figure's convenience alone. A quick hop over, a glance to ensure that none of the sentries were anywhere nearby, and then down the other side to land on the dew-moistened grass.

Had Widdershins known that she was less than a hundred yards from the spot where Iruoch had climbed that same wall on his way
into
Davillon…Well, it probably wouldn't have made a difference.

She fretted over the burning anger she'd felt, the unnatural temper that had compelled her to hold a blade, however briefly, to Igraine and Sicard both. That her fury had been ignited by guilt over Iruoch's murders, and by Olgun's own discomfort at the creature's presence, she was all but certain; nonetheless, she felt the need to keep away from her friends until she could be
absolutely
sure she was back in control.

But that was an excuse, and she knew it. Mostly, she was running from the pain, and she hated herself for it—but still she would run.

For long moments she maintained her crouch, a heavy satchel slung over one shoulder, and stared back the way she'd come. Davillon was her world. It was all she'd ever known. It was home to everyone she'd ever loved.

It was the source of every wound and every hurt she'd ever received, in her flesh and her heart and her soul. The former might heal, but the latter never would—not here, anyway.

And then, finally, she forced herself to stand, to turn her gaze toward the highway that stretched out before her, winding its way through the dark and gently waving trees, toward an unknown and previously unimagined horizon. She'd never been there, never even come close. She wondered what lay beyond it.

“We're coming back, Olgun. Davillon doesn't get rid of us
that
easily.”

The god offered her the courtesy of a polite snicker.

Arguing the merits of her own sense of humor—and the obvious lack of a divine equivalent—Widdershins started down the open road, the city and everything she knew slowly fading into the distance behind her.

 

Ari Marmell would love to tell you all about the various esoteric jobs he held and the wacky adventures he had on the way to becoming an author, since that's what other authors seem to do in these blurbs. Unfortunately, he doesn't actually have any, as the most exciting thing about his professional life, besides his novel writing, is the work he's done for Dungeons & Dragons and other role-playing games. His published fiction includes both
The Goblin Corps
and
Thief's Covenant
from Pyr Books and a variety of novels with other publishers including
The Conqueror's Shadow
and
The Warlord's Legacy
. The Widdershins novels are the only ones intended for the YA audience, at least so far; but if you liked this novel, you'll probably like his others. Just don't tell your parents for a couple more years.

Ari currently lives in an apartment that's almost as cluttered as his subconscious, which he shares (the apartment, not the subconscious, though sometimes it seems like it) with his wife, George, and two cats who really need some form of volume control installed. You can find Ari online at
mouseferatu.com
and follow him on Twitter
@mouseferatu
.

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