Five Portraits (3 page)

Read Five Portraits Online

Authors: Piers Anthony

“Yes. We treat captives similarly. It is to mutual advantage for us to arrange an exchange.”

“Yes,” Ginger agreed faintly.

The troll inspected the lock. “That's one of ours, yes, keyed to Truculent. No one else can touch it without getting electrocuted. You have a way to deal with it?”

“We believe so,” Pewter said. “Assistance is on the way.”

Truman turned to Astrid. “Now let's go see the goblins. May I offer you a lift?”

“That is surely faster,” Astrid agreed.

“Climb into my knapsack.”

She got behind him and did so. Then he stood. “Remain here,” he told the henchmen. And to Astrid: “Trust, but verify.”

“Agreed.”

Then the troll forged into the brush, bashing out his own trail. In a remarkably brief time they reached the goblin mound.

The goblins surged out, brandishing weapons. “Ho! Fresh meat!” their leader cried.

“Not so,” Truman said. “I come to negotiate.”

“Negotiate, negatiate,” the goblin said. “You were a fool to come into our power, poop for brains.”

“I bring with me a basilisk.”

“Nice bluff, moron! We don't see any—” He paused.

Astrid had changed to her natural form, gazing out and around from the knapsack, not looking at anyone directly. The goblins shrank away, well knowing that form.

“As I was saying,” Truman said. “We have three goblin girls from your mound as captives. We will exchange them for your three troll captives. Do we have a deal?”

“The bleep!” the goblin chief swore.

Astrid lowered her gaze. She looked at a tied sheep they were probably saving for the evening meal. It looked her way, and fell dead.

“Do we have a deal?” Truman repeated.

The goblins looked at the sheep. They quailed, realizing that this was no bluff. “Deal,” the chief said, disgruntled.

“We shall return in due course with the captives,” Truman said. “In the interim, you will bring out your captives and have them ready here. Then we will exchange.” He paused meaningfully. “Should anything go wrong, my companion might be annoyed. You wouldn't like her when she's annoyed.”

The goblins quailed again. The last thing they wanted was an angry basilisk marauding through their mound.

Truman turned and forged back through the brush. Astrid returned to her human form. “You have an effective way with words, Astrid,” he remarked.

“Thank you.” She hadn't said anything, but her threat of a glare had been enough. That was his point.

When they reached the cave, Tiara was just arriving, swimming through the air with the man called Ease on her back as if riding a dolphin. Her hair had to be struggling to float them both but was managing. He waved. Then he did a double take. “Trolls!” He drew his trusty wooden board and brandished it threateningly.

“We are in truce, unfortunately,” Truman said. “But after our business here is done, if you wish to try your board against my club, I will be glad to accommodate you.”

“He's right,” Astrid called. “We made a truce. We are friends for this hour. No fighting.”

“Oh, bleep,” Ease said, lowering the board as Tiara landed. He jumped off her back.

“Here is the situation,” Pewter told Ease. “I need to unlock this lock to free the goblin captives, but it is protected by an invisible shell. Kindly bash apart that shell.”

“Sure,” Ease said. It was his talent to make things easy. He swung the board at the lock. There was a sharp crack, and a small explosion of sparks, and the formerly invisible fragments of the shell dropped to the ground.

“Thank you,” Pewter said. “Now let me concentrate. This may take a little time.”

“We have made a deal to exchange captives, goblins for trolls,” Astrid said. “It's a situation I blundered into, but it is working out.”

Ease turned away. He touched the board to the ground, and it became a lovely young woman with dark eyes and luxuriant dark hair. “And hello Kandy,” Astrid said.

Both the goblins and the trolls were startled. “What just happened here?” Truman asked.

“I have the ability to change forms between human and board,” Kandy explained. “Just as Astrid changes between human and basilisk. When I'm the board, I make sure Ease's aim is good and his strike effective.” She rubbed her neck. “Though I must admit that charge on the shell gave me a jolt.”

“It occurs to me that you folk are no ordinary group,” Truman said.

“We're a special mission to eliminate the last of the anti-pun virus,” Kandy explained. “To that end we have been granted certain additional abilities. We are a bit unusual.”

“So it seems,” the troll agreed, glancing at Astrid, Kandy, and Tiara. “Are all the females of your party as pretty as the three of you?”

Demoness Metria appeared. “Yes.”

“And a demoness!” Truman said. “The surprises keep coming.”

“Surprises can be fun,” Metria said, inhaling so that her decolletage threatened to tear loose and float away.

“I am curious how a basilisk came to associate with a human party, and a demoness, a machine, a girl who floats on her hair, and a board woman,” Truman said. “Not that it's any of my business, which makes it even more intriguing.”

“We're curious too,” Ginger said. “It's not our business either.”

“Well, that would be a chapter-length personal narrative,” Astrid said. “I wouldn't want to bore you to distraction with a dull literary flashback.”

“As it happens, this lock threatens to require a chapter-length effort,” Pewter said.

“So we're stuck for the time anyway,” Ginger said.

Truman and his henchmen settled down on the ground. “Bore us,” he said.

The others settled similarly. What could she do? Astrid began to speak.

Chapter 2:
Flashback

Astrid Basilisk-Cockatrice was the daughter of anonymous parents who had wiled away a dull minute by generating her on a warm compost pile, then gone their own deadly ways, never to see her or each other again. Why should they? It was their nature to hate all other creatures, including their own kind. They had fought over possession of the resting site, and finally settled it by sharing it for that brief purpose. In minutes they were both days away and not looking back, leaving her to hatch alone. She had to fend for herself from the outset, as all female basilisks and male cockatrices did. She had no particular difficulty, as her very nearness wilted plants and stunned animals, and her direct stare into any creature's eyes was instantly lethal. So she had plenty of spoiling food to sustain her, and was never in any real danger.

Yet she was not completely satisfied with this deadly dull life. It took her some time to figure out what was bothering her. She covertly observed other creatures—she had to hide to do it, because they sensibly fled in horror and/or terror the moment they saw or winded or heard her—and noted that while they too foraged or hunted for food, and generated manure, and fought and slept, they also associated in pairs or even small groups. Sometimes they became very friendly with each other. The mating part was obvious, but why did they continue to be together after it was accomplished?

She realized in time that they associated because they liked each other and enjoyed interacting on a more or less continual basis. This was foreign to her nature, it as she studied it, it began to appeal to her. She wanted to be friends with others, to achieve love, and to have romance. But this was of course impossible. If she encountered a cockatrice he would want to be with her only one minute and never again. That simply was not enough.

She finally concluded that she would never achieve her dreams as a basilisk. Her kind simply were not loving creatures. Yet her impossible desire remained. What could she do?

It occurred to her that the humans might know. They associated with each other all the time, and even made houses so they could live constantly together. She knew better than to approach a human; they were as wary of her kind as any creature was, and somewhat more effective in attacking. She had had a couple of narrow escapes. No creature could overcome her in close combat, but humans used spears, arrows, and thrown stones that were effective from a distance.

However, she managed to spy on one human family by burying herself in compost close behind their house. That not only hid her, it masked her deadly body odor, and she was able to overhear their dialogues in the house. She remained for many hours at a time, mostly listening. In this manner she slowly learned their language. She couldn't speak it, because her mouth and tongue were wrong, but she came to understand it.

One day the man and woman discussed something truly remarkable. It seemed that there was a grumpy old human or gnome called the Good Magician who answered questions for a fee. The fee was a year's service to him at his castle, or the equivalent. Querents, as they were called, constantly sought to bother him with Questions. He didn't like to be bothered, so he had set up his castle to force anyone approaching to navigate three difficult challenges before they could get inside. This significantly cut down the number. Those few who made it in got Answers and paid with their Services, and that was that.

That was what she should do. Maybe the Good Magician would be able to solve her problem. In fact, maybe he would have a spell to enable her to become human so that she could then experience everything she was missing as a basilisk. The more she considered it, the more it appealed to her. She would do it.

Thus it was that she set out for the Good Magician's Castle. She had ascertained where it was. In fact there were enchanted paths leading right to it. Unfortunately she could not use those paths, because they were spelled to exclude dangerous creatures like her. But she followed alongside them, and was duly guided. In due course she reached it, or at least a place in the deep forest that enabled her to gaze at it.

It was beautiful in the human manner, with lofty turrets, a crenelated surrounding wall, and a circular moat that featured a handsome moat monster. There was a drawbridge across the moat, but at the moment it was drawn up. That would be no problem for her; she could swim well enough, and the moat monster would know better than to try to bother her. But she was sure it would not be that easy. She had learned that the Good Magician always seemed to know who was coming—he was after all the Magician of Information—and prepared Challenges tailored to the specific Querent. Also, that the person's magic talent was not effective here. So she would likely face problems that balked a basilisk, without being able to kill them with a glance. That could be awkward.

Well, she would find out. She emerged from the forest and advanced on the castle.

A man came to intercept her before she even reached the moat. His hand hovered near his hip, where a squat mechanical device was hooked to his belt. “Draw, stranger,” he said.

Astrid halted. He wanted her to draw a picture? That was odd. But she could oblige him. She scraped a section of ground clear with her tail, then used a paw to draw a little picture of a nest up in the top of a tall tree.

The gunman paused. “I'll be bleeped,” he said. “I can read that. You're saying ‘High,' meaning ‘Hi.' Well, hi to you too, basilisk. But that isn't the kind of drawing I meant.”

It wasn't? Astrid looked at him curiously.

“Look, Bask, I'm a troubleshooter. I shoot at trouble, banishing it. And you're certainly trouble. The worst kind, because you kill folk with your stare. If it weren't for the counter-spell nullifying your deadly gaze and smell, I'd be in deep bleep already. But I'm giving you a fair chance. I mean either draw your gun faster than I can draw mine, so you can plug me first, or get out of here, defeated. Otherwise I'll plug you. It won't actually be lethal, because the magic protects you to that extent, but it will knock you out, and when you recover you'll be far away from here with a geis on you to stay the bleep away from this castle. Now do you understand? This is a Challenge. It's my job to get rid of you so you won't bother the Good Magician with your stupid Question. Got it now?”

Geis? She had not encountered this word before.

“It's a magical obligation,” the man explained. “Locks you in so you can't violate it.”

He knew what she was thinking? This was scary.

“So are you going to draw or flee, moron?” the Troubleshooter demanded.

She might have been inclined to turn tail and depart, as this Castle business was more complicated than she had anticipated. But there was something about his attitude that annoyed her. So she reversed her mental course and decided to plow on through. Obviously she couldn't draw her gun, as she had no gun and no hand suitable to hold it. This challenge was completely unfair in that respect.

There had to be a way. That was part of the lore she had overhead: there was always a way. She just had to be smart enough to find it.

She looked quickly around. All she saw was a few bright coins scattered on the ground. She knew, again from her eavesdropping, that human folk valued coins, though they really had little or no use for them. Could this be a way?

“You've had enough time, compost beast,” the troubleshooter said. “If you don't turn tail this instant, I'll plug you.”

Astrid turned tail in that instant, forestalling the gunman's action. But she wasn't fleeing. She was going for the coins.

The nearest was a plugged nickol. She could tell because she smelled the nickel metal, and there was a hole through its center. The gunman must have plugged it earlier, ruining its value. Evidently he liked plugging things, just for the bleep of it.

She began to get a glimmer of the beginning of a notion. Just how much did he like plugging coins? Especially if it became a challenge?

She found a Heaven Cent, a truly beautiful little coin. She swept it up with a paw and hurled it high in the air toward the gunman.

Sure enough, he whirled, drew his gun, and fired. The coin rang as his bullet struck it, knocking it right out of the air. He was certainly a good shot. That might actually be his weakness.

She found a Heaven Nickel and swept it up similarly. She couldn't grasp and hold an object in her paw, but she could throw it by sweeping it out of the dirt. The Nickel arced high in the air.

The Troubleshooter plugged it, again scoring perfectly.

Good enough. Astrid found several more coins, and crammed them into her mouth. They were cold and dirty, and some were truly foul, but she could handle that. When she had them all, she ran rapidly forward, toward the Castle.

“Hey!” the Troubleshooter called, drawing his gun.

Astrid spat out a Heaven Quarter and swiped it into the air behind her. The gunman whirled and shot at it, plugging it right though the center. But meanwhile Astrid was running. When the Troubleshooter reoriented and aimed at her again, she spat out a Heaven Dollar and heaved it up, and he plugged it. She followed with a Hell Cent. That one went up in vile smoke when plugged. Then a Hell Nickel, and Hell Quarter. The gunman got them all.

And she was at the moat.

“Dang,” the Troubleshooted cussed. “You diverted me and got through. Nice going, Bask.”

It seemed she had navigated the First Challenge. So how was it relevant to her situation, as she had never messed with coins or guns before? Well, it had forced her to use her mind instead of her lethal stare, and practice in that could be an advantage when interacting with humans. She was pleased with herself.

She didn't even need the Hell Dollar, so she made a careful swipe with her paw and skipped it across the moat. The moat monster watched it but knew better than to snap it up.

But her glee was soon doused by a far more negative reflection as she gazed into the water of the moat. So she had made it through one Challenge, really mostly by sheer luck. What made her think she could handle two more? And if my some mischance she did, why did she think the Good Magician could or would actually help her? This whole thing was ridiculous!

As if echoing her thoughts, she heard sonorous music. It seemed to be coming from the blue water of the moat, and it was turning everything else blue: the sandy bank, the motley plants growing on it, even her own body. In fact it was the Blues! She had heard humans speaking of them: music that really depressed people.

She must have activated it by skipping the Hell Dollar, signaling her completion of the first Challenge. So could she change it?
Green
! she thought. And lo, the water turned green, and the music changed. So did the sand bank and plants, all becoming deep green. Now she felt very environmentally friendly, wanting to help the whole natural environment.

She tried again, thinking
Yellow
. Not only did the environment assume a yellow cast, she felt very afraid.

Pink
, she thought. The color changed, and so did the music, both becoming very soft and feminine.

So she could change colors, but remained bound to them. This wasn't getting her past what must be the Second Challenge. Playing with it wasn't enough; she needed to counter it. But how?

Well, in the prior Challenge she finally made it work for her. How could she make this music work for her? Music was for listening and dancing, and of course a lizard couldn't dance.

Or could it? She had four legs, but why should dancing be restricted to two legs? She could dance to music, in her fashion. She thumped her legs, forming a cadence, a beat. The music aligned, becoming sprightly. She was doing it!

Except that she needed to get across the moat. Dancing was not helping there. She could swim, but she suspected that this would not be allowed. She tried wading into the water. Sure enough, she did not float; she remained on the lake floor. She would have to hold her breath a long time to cross it—far longer than she was able. She had to find a magical or punnish way. Maybe a music and dance way.

Dance puns. What about Atten-dance? Abun-dance? Depen-dance? Those did not seem promising.

Then it came to her: Ascen-dance! A dance that made a person rise.

The thought brought the music. It became uplifting. She danced, and her feet were light. She moved out onto the water, her whole body almost floating. Her feet touched the water and did not sink in. She was dancing on the water. Ascent-dance-sea!

She danced on across the moat. Halfway across she passed the moat monster, whose green head oriented on her. She paused, smirking—and sank into the water.

She scrambled to resume the cadence, or ca-dance. She fought to recover the music. She managed to get them back and resume her progress. Distractions were deadly! She could have drowned trying to annoy the moat monster. That was an inadvertent lesson, but worth remembering.

She made it to the inner bank and flopped on the sand, panting. Ascen-dancing was hard work! But she had made it through the Second Challenge.

Soon she perked up and looked around. There was a space between the moat and the outer castle wall. There were a number of gates in the wall, each open and offering access to the interior. So where was the Third Challenge? Astrid did not trust this. Suppose she entered, and the gate slammed shut behind her, and it was the wrong access? The Challenge might be to figure out the correct gate before using any of them.

She walked along the space, eying each gate in turn. They seemed similar, but they did have different names printed on each. She was able to read them because during her spying on the human family, the child had been given exercises in reading. He was saying each word, then writing it with a stick in the dirt. Watching him practice had taught her the written form too. In fact, on occasion he had trouble with his spelling, doing it different ways for the same word. One day the word he spoke was
Feud
, but he spelled it
Food
. He was doubtful, but could not get it right. That bothered her. Finally she had quietly emerged from her hiding place and shown herself to him. He was too young to recognize her deadly nature, so he was not afraid; he took her for a large lizard, which technically she was. She was careful not to look him directly in the eye. Instead she took a deep and obvious breath and held it. So he imitated her, holding his own breath, glad for the distraction from his dull lessen. He took it for a game. That protected him from her odor. She walked to the dirt pad, wiped out his word, and scratched in the correct one. Then she had hastily retreated to a safe range, letting out her breath. He brightened as he let out his own breath, recognizing the correction. Thereafter when he had a word problem, he would signal her by holding his breath, and she would correct it for him. It was a convenient collaboration. She was in effect his make-believe playmate, and that satisfied them both. But all too soon he had grown up and moved on into the things of his own realm, like human girls, and she did not see him anymore. It was sad, but had left her with the ability to read, which now was proving useful.

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