Immediate Fiction (17 page)

Read Immediate Fiction Online

Authors: Jerry Cleaver

Two people (friends, lovers, parent/child) fighting over the meaning of a word. Eventually they look it up in the dictionary and dis-

cover that they're both wrong. They then begin arguing over who was more right.

SECOND FULL STORY, PART ONE:

To bed or not to bed. A character is having dinner with someone she's been out with twice before and is trying to decide if she should go to bed with him or not. She
wants
to make the right decision but fears she might do the wrong thing and ruin the relationship
(obstacle).
She's struggling with the question
(action)
by weighing things in her mind, by observing how he is acting toward her tonight and how he responds to her indirect, but probing, questions. This can be a little story in which the resolution is the decision to bed or not to bed. It's about making such a decision, and the goal, as always, is to reveal as much about the characters as possible.

Here's a second full story you can do if you want. It's in several parts. You'll get another part at the end of the next few chapters.

A character is waiting for his date. She's always late. Tonight she's especially late. He is agonizing over why she does it, why he puts up with it, what he can do, and what he's done to try to change her, etc. This story is also going to be about self-deception. In his thoughts, you need to show how he's possibly distorting things, how he's excessive, how he might be a problem also. He decides to pretend he's breaking up with her to teach her a lesson. He imagines the scene, how she'll beg and plead and how he'll let her stew before taking her back.

[8]
The Second Time Around

REWRITING

Here's a quote. See if you recognize it. "Yesterday, December 7th, 1941, a date that shall live in history..." Know who that quote is from? FDR (Franklin Delano Roosevelt, president). He was responding to the Japanese bombing of Pearl Harbor, which forced us into World War II. If you know your history, you might remember the quote differently. Even if you don't know your history, it's such a famous quote that you might have heard it anyway. And you might recall that FDR said, "a date that shall live in
infamy
," as opposed to "a date that shall live in
history
." So, which was it? "History" or "infamy"? And which is the stronger word? Even if you don't know the quote, I think you'll agree that
infamy
is the stronger word.
History
is general and neutral, while
infamy
is specific and sinister. "Infamy" is what he said.

So, if he said, "infamy," why am I saying, "history"? Any ideas? Well, he
said,
"infamy," but he
wrote,
"history." "History" was in his first draft—then he changed it to "infamy." The topic for this chapter is rewriting.
"Writing is rewriting,"
says the old writing rule. Make sense? Maybe. We'll see. It's a good idea to beware of writing rules. They're not always correct or helpful.

"Writing is rewriting" is one of the good rules, but it doesn't tell us what rewriting is or how to do it, only that it's important, with the implication that we should do it. Nor does it tell us how much rewriting we should do. So, what do you do—go back, over and over, plowing through what you've written, hoping something will pop into your head that will make it better? And how do you know when you've gotten it right? Or is rewriting a specific process with principles and rules and guidelines just like we have for shaping stories, techniques for uncovering the energy and drama in our stories and ourselves? Yes to the second choice. Even though you're often all over the place when you're creating, rewriting is an
orderly method
of approaching your work that keeps you on track and working in the right area.

Rewriting—what is it exactly, and what do we do when we rewrite? Well, first, rewriting is
not
polishing. Polishing is changing words and phrases and sentences so that your story reads smoothly. Just like it sounds, it's a surface issue. (If polishing is a face-lift, rewriting is a heart transplant.) Rewriting is reworking larger elements of the story to make it more immediate and dramatic. It's changing, adding, or cutting characters, scenes, and other story elements. Fine, but
how
do you do it, and
when
do you do it?

Fiction itself is a process of creating order from disorder. Working with and even creating disorder are a natural part of the process. So, we need an orderly way to approach this disorder that we've created. But before we get to the actual techniques, you need to get a feel for how much of a part rewriting plays.

How many drafts do you imagine it takes to get a story right? What would you suppose would be an average number of drafts—the number most successful writers
need
to get the most out of their stories? Remember, nobody gets it right the first time. From my experience and that of writers I know and have worked with and read about, it seems that 5 drafts would be an average—on average most writers do 5 drafts. Ten drafts are common. Tolstoy wrote
War and Peace
10 times. Aristotle wrote some paragraphs 80 times, and Hemingway wrote as many as 60 drafts of a single paragraph. So, you don't write the entire story the same number of drafts. You might write a single scene many more times than the rest. Some lines or paragraphs and even a scene will stay untouched. Writing a full scene without needing to change anything is rare. The point is that you need to give yourself enough chances to get it right. You can rehearse as many times as you like, then take the best parts of each run-through and piece together your best performance.

All right, so you need about 5 drafts to get the best out of yourself and your story. But that doesn't answer the question of how you will know when you're done. I once wrote 12 drafts of a story. My normal number is around 5. On this 12th draft, a new dimension of the character and the story opened up that gave the story a lot more depth. That was nice, but it put me in a quandary. If I got this out of 12 drafts, what might I get with draft 24 or 36? Maybe greatness was just around the corner—1 draft away. How could I tell?

The old writing rule says: You've rewritten enough when the last draft is not as good as the previous draft—when you've made it weaker with rewriting. Sound like a good answer? Make sense? Think about it—and remember what I told you about writing rules—maybe they're good, maybe not. The trouble with this rule is, it really doesn't address the problem. The problem is: You have no idea which draft is better. You're lost and need a method to find your way back, to regain some perspective. If you could tell which draft is better, you could go on rewriting and improving it.

I've heard jokes that were so funny I couldn't tell them without cracking up and wrecking the punch line. After a while, I was able to tell them well. And eventually they weren't even funny anymore. That's what happens when you write. The more you work your story,

the better you know it. There are no surprises. You lose perspective and become almost illiterate in relation to your writing.

Now, with time, if you don't look at it for a week or a month, you'll have a fresh response to it—for a draft or two, at best. Then you're back to being illiterate again. If you're writing a long piece, like a novel, and you go straight through and don't look at the beginning until you've gone all the way through, you'll have a fresh response when you get back to the beginning and be able to rewrite well. But even with a novel, you can get stale, especially since you'll need to rework parts of it over and over. So, you can fall into the same rut with a novel.

For that reason, taking time off isn't a good idea—not to mention the risk of losing your edge, your nerve, or getting blocked during the break. No, time off is not the way to go. It's possible to refresh yourself, to regain your perspective, without having to forget what you've done.

So, it takes 5-plus drafts to get the most out of your story, but that still doesn't answer the question of how you know when you're finished. Now, we're talking about doing your best work at your present skill level—not writing the perfect story. The more stories you write, the better you get. You don't want to wear yourself out trying for perfection on a single story. You get it down the best you can at this time, within reason, and then move on. You can always come back and rewrite it later when you're a better writer.

John Fowles, author of
The Collector
(his first big novel/bestseller/movie) and later
The French Lieutenant's Woman
(also a bestseller and a movie—and a great example of a present omniscient narrator), also wrote a bestseller,
The Magus,
in between these two novels. Fowles, ten years after the success of
The Magus,
decided to rewrite the entire novel, which he did. This second version of
The Magus
was also a critical and commercial success and a bestseller for

a second time. So, there are two versions of
The Magus,
each considered equally valid and different enough from the other to justify its own book. Your library should have both. If you want to see what happened to the author and how he changed as expressed through his craft, you could read both versions.

So, when are you done?
Never.
But when you've gone through all the story and rewriting techniques, touched all bases, you will have gotten on to the page most (nobody gets all, not even Fowles in his second time around) of what you have at this stage of your writing. You're done for now, as far as you can tell. But maybe not for all time. If one of your stories comes alive in you sometime down the line (usually more like years than months), if you find new excitement in it because of new ideas or (more often) new skills, you can always redo it. This reworking of old work is most often done on unsuccessful pieces you're attached to rather than on successful ones.

Another good comparison is a story written twice by Flannery O'Connor. The first version was called
The Geranium,
written in 1947 as part of her M.F.A. thesis. The second version, called
Judgement Day,
was done in 1964. There was a great difference in the way O'Connor approached this story the second time. Both versions are in
Flannery O'Connor: The Complete Stories,
published by the Noonday Press (Farrar, Straus and Giroux).

Another excellent example of the craft in progress (rewriting) is F. Scott Fitzgerald's unfinished novel,
The Last Tycoon.
There's a paperback version, published by Scribner's, titled: "The Last Tycoon (unfinished) with a foreword by Edmund Wilson and notes by the author." The important part is "notes by the author." The novel itself is 126 pages. Following the novel is a synopsis pieced together from Fitzgerald's notes and things he said to others while writing it. Then, most importantly, we get Fitzgerald's notes to himself—notes that appeared on the manuscript pages along with diagrams, outlines, and notes from his notebook. The most instructive part of it, for our purpose, is to see not only how he worked, but how much trouble he was having, how he struggled with getting the novel into shape.

Now, that doesn't mean his way will be your way. You may develop a simpler, more straightforward approach or one that's more complicated and roundabout. Every author works differently. Go with what feels right to you, but don't be afraid to try different approaches to see if they'll get you there more easily.

Story is about experience. So, one thing you do when you rewrite is relax and reread what you've written to see how it affects you and how much of an experience you get. Since it's all about emotion, you need to feel your story. But we know that you can lose your way in your feelings just as you can while writing. You may not be sure how your story feels or what's the better choice.

So, you're lost. What can you do? How do you find your way back into your story? Any ideas? Where do you go first, always? When you're in trouble, what do you do?

Michael Jordan: the plan. Jimmy Connors: keep your eye on the ball. CRAFT. Go to your craft. Yes, here they are again: WANT, OBSTACLE, ACTION. We just went over them in the last chapter, but you need to go over them again and again. We're going over them several times in the course. Even if you feel they're a pain or think you know them already, go over them anyway whenever you run into them. You need to. We all do.

WANT, OBSTACLE, ACTION: go to them first—always. Check for those elements before you do anything else. If you don't, and if the problem is a lack of those elements (which it almost always is), you will waste a lot of time and energy working elsewhere and never fix the problem. It's like waxing your car when it needs a new engine. No matter how much you get it to shine, you'll never make it run right.

So, once again, the first question always is, WHO WANTS WHAT? If no one wants anything, that's the problem. That's where you need to work. But don't gloss over it. Don't decide the character wants and wants enough without taking a careful look at what you have
on the page.
Do not work in your head. The only thing that counts, the only thing that exists, is what's on the page. So, find the want on the page and mark where it first appears. Then answer these questions: Does it appear as early as possible? How strong is it? Could it be stronger? Is the character as determined/driven as he can be to get what he wants? Does he feel that he absolutely cannot go on with things the way they are, that things must change or else? (Is he as in love as Romeo or Scarlett or Gatsby, as obsessed as Ahab or Hamlet?) Why does he care? What are his specific and personal reasons?

Other books

On Sale for Christmas by Laurel Adams
Forced Magic by Jerod Lollar
Sarah's Secret by Catherine George
Alpha, Delta by RJ Scott
Unbreakable by C. C. Hunter
Serving HIM Box Set by Parker, M. S., Wild, Cassie
Peas and Carrots by Tanita S. Davis
Cross Cut by Rivers, Mal