Morgawr (3 page)

Read Morgawr Online

Authors: Terry Brooks

“He is the first, but only the first,” the Morgawr hissed, anxious now and impatient. “A long night stretches ahead of us. Go now, and bring me another. I am already hungry for a fresh taste! Go! Bring me six, but bid them enter one by one. Go quickly!”

Sen Dunsidan went out the door without a word. An image of a scaly hand steaming and wet with human matter was fixed in his mind and would not give up its hold on him.

He brought more men to the room that night, so many he lost count of them. He brought them in small groups and had them enter singly. He watched as their bodies were violated and their minds destroyed. He stood by without lifting a finger to aid them as they were changed from whole men into shells. It was strange, but after Darish Venn, he couldn't remember any of their faces. They were all one to him. They were all the same man.

When the room grew too crowded with them, he was ordered to lead them out and turn them over to the turnkey to place in a larger chamber. The turnkey took them away without comment, without even looking at them. But once, after maybe fifty or so, the ruined face and the hard eyes found Sen Dunsidan with a look that left him in tears. The look bore guilt and accusation, horror and despair, and above all unmitigated rage. This was wrong, the look said. This went beyond anything imaginable. This was madness.

And yet the turnkey did nothing either.

The two of them, accomplices to an unspeakable crime.

The two of them, silent participants in the perpetration of a monstrous wrong.

So many men did Sen Dunsidan help destroy, men who walked to their doom with nothing to offer in their defense, decoyed by a politician's false words and reassuring looks. He did not know how he managed it. He did not know how he survived what it made him feel. Each time the Morgawr's hand emerged wet and dripping with human life, another feasting complete, the Minister of Defense thought he would run screaming into the night. Yet the presence of Death was so overpowering that it transcended everything else in those terrible hours, paralyzing him. While the Morgawr feasted, Sen Dunsidan watched and was unable even to look away.

Until finally, the Morgawr was sated. “Enough for now,” he hissed, glutted and drunk on stolen life. “Tomorrow night, Minister, we will finish this.”

He rose and walked away, taking his dead with him into the night, shadows on the wind.

The dawn broke and the day came, but Sen Dunsidan saw none of it. He shut himself away and did not come out. He lay in his room and tried to banish the image of the Morgawr's hand. He dozed and tried to forget the way his skin crawled at the slightest sound of a human voice. Queries were made after his health. He was needed in the Council chambers. A vote on the position of Prime Minister was imminent. Reassurances were sought. Sen Dunsidan no longer cared. He wished he had never put himself in this position. He wished he were dead.

By nightfall, the turnkey was. Even given the harshness of his life and the toughness of his mind, he could not bear what he had witnessed. When no one else was about, he went down into the bowels of the prison and hung himself in a vacant cell.

Or did he? Sen Dunsidan could not be certain. Perhaps it was murder made to look like suicide. Perhaps the Morgawr did not want the turnkey alive.

Perhaps Sen Dunsidan was next.

But what could he do to save himself?

The Morgawr came again at midnight, and again Sen Dunsidan went with him into the prisons. This time Dunsidan dismissed the new turnkey and handled all the extraneous work himself. He was numb to it by now, inured to the screams, the wet and steaming hand, the grunts of horror from the men, and the sighs of satisfaction from the Morgawr. He was no longer a part of it, gone somewhere else, somewhere so far away that what happened here, in this place and on this night, meant nothing. It would be over by dawn, and when it was, Sen Dunsidan would be another man in another life. He would transcend this one and leave it behind. He would begin anew. He would remake himself in a way that cleansed him of the wrongs he had done and the atrocities he had abetted. It was not so hard. It was what soldiers did when they came home from a war. It was how a man got past the unforgivable.

More than 250 men passed through that room and out of the life they had known. They disappeared as surely as if they had turned to smoke. The Morgawr changed them into dead things that still walked, into creatures that had lost all sense of identity and purpose. He turned them into something less than dogs, and they did not even know it. He made them into his airship crews, and he took them away forever. All of them, every last one. Sen Dunsidan never saw any of them again.

Within days, he had secured the airships the Morgawr had requested and delivered them to fulfill his end of the bargain. Within a week, the Morgawr was gone out of his life, departed in search of the Ilse Witch, in quest of revenge. Sen Dunsidan didn't care. He hoped they destroyed each other. He prayed he would never see either of them again.

But the images remained, haunting and terrible. He could not banish them. He could not reconcile their horror. They haunted him in his sleep and when he was awake. They were never far away, never out of sight. Sen Dunsidan did not sleep for weeks afterwards. He did not enjoy a moment's peace.

He became Prime Minister of the Federation's Coalition Council, but he lost his soul.

Three

Now, months later and thousands of miles away off the coast of the continent of Parkasia, the fleet of airships assembled by Sen Dunsidan and placed under the command of the Morgawr and his Mwellrets and walking dead materialized out of the mist and closed on the
Jerle Shannara
. Standing amidships at the port railing, Redden Alt Mer watched the cluster of black hulls and sails fill the horizon east like links in an encircling chain.

“Cast off!” the Rover Captain snapped at Spanner Frew, spyglass lifting one more time to make certain of what he was seeing.

“She's not ready!” the burly shipwright snapped back.

“She's as ready as she's going to get. Give the order!”

His glass swept the approaching ships. No insignia, no flags. Unmarked warships in a land where until a few weeks ago there had never been even one. Enemies, but whose? He had to assume the worst, that these ships were hunting them. Had the Ilse Witch brought others besides
Black Moclips
, ships that had lain offshore until now, waiting for the witch to bring them into the mix?

Spanner Frew was yelling at the crew, setting them in action. With Furl Hawken dead and Rue Meridian gone inland, there was no one else to fill the role of First Mate. No one stopped to question him. They had seen the ships, as well. Hands reached obediently for lines and winches. The tethering line was released, giving the
Jerle Shannara
her freedom. Rovers began tightening down the radian draws and lanyards, bringing the sails all the way to the tops of the masts, where they could catch the wind and light. Knowing what he would find, Redden Alt Mer glanced around. His crew was eight strong, counting Spanner and himself. Not nearly enough to fully man a warship like the
Jerle Shannara
, let alone fight a battle against enemies. They would have to run, and run fast.

He ran himself, breaking for the pilot box and the controls, heavy boots thudding across the wooden decking. “Unhood the crystals!” he yelled at Britt Rill and Jethen Amenades as he swept past them. “Not the fore starboard! Leave it covered. Just the aft and amidships!”

No working diapson crystal in the fore port parse tube, so to balance the loss of power from the left he was forced to shut down its opposite number. It would cut their power by a third, but the
Jerle Shannara
was swift enough even at that.

Spanner Frew was beside him, lumbering toward the mainmast and the weapons rack. “Who are they?”

“I don't know, Black Beard, but I don't think they are friends.”

He opened the four available parse tubes and drew down power to the crystals from the draws. The
Jerle Shannara
lurched sharply and began to rise as ambient light converted to energy. But too slow, the Rover Captain saw, to make a clean escape. The invading ships were nearly on top of them, an odd assortment, all sizes and shapes, none of them recognizable save for their general design. A mix, he saw, mostly Rover built, a few Elven. Where had they come from? He could see their crews moving about the ships' decking, slow and unhurried, showing none of the excitement and fever he was familiar with. Calm in the face of battle.

Po Kelles, aboard Niciannon, flew past the pilot box off the starboard side. The big Roc banked so close to Redden Alt Mer that he could see the bluish sheen of the bird's feathers.

“Captain!” the Wing Rider yelled, pointing.

He was not pointing at the ships, but at a flurry of dots that had appeared suddenly in their midst, small and more mobile. War Shrikes, acting in concert with the enemy ships, warding their flanks and leading their advance. Already they were ahead of the ships and coming fast at the
Jerle Shannara
.

“Fly out of here!” Big Red yelled back at Po Kelles. “Fly inland and find Little Red! Warn her what's happening!”

The Wing Rider and his Roc swung away, lifting swiftly into the misty sky. A Roc's best chance against Shrikes was to gain height and distance. In a short race, the Shrikes had the advantage. Here, they were still too far away. Already, Niciannon was opening the gap between them. With the navigational directions Po Kelles had been given already, he would have no trouble reaching Hunter Predd and Rue Meridian. The danger now was to the
Jerle Shannara
. A Shrike's talons could rip a sail to shreds. The birds would soon attempt just that.

Alt Mer's hands flew to the controls. Shrikes in league with enemy warships. How could that be? Who controlled the birds? But he knew the answer as soon as he asked himself the question. It would take magic to bring War Shrikes into line like this. Someone, or something, aboard those ships possessed such magic.

The Ilse Witch? he wondered. Come out from inland, where she had gone to find the others?

There was no time to ponder it.

“Black Beard!” he yelled down to Spanner Frew. “Place the men on both sides, down in the fighting pits. Use bows and arrows and keep those Shrikes at bay!”

His hands steady on the controls, he watched the warships and birds loom up in front of him, too close to avoid. He couldn't get above them or swing around fast enough to put sufficient distance between them. He had no choice. On his first pass, he would have to go right through them.

“Hold fast!” he yelled to Spanner Frew.

Then the closest of the warships were on top of them, moving swiftly out of the haze, all bulk and darkness in the early morning gloom. Redden Alt Mer had been here before, and he knew what to do. He didn't try to avoid a collision. Instead, he initiated one, turning the
Jerle Shannara
toward the smallest ship in the line. The radian draws hummed as they funneled the ambient light into the parse tubes and the diapson crystals turned it to energy, a peculiar, tinny sound. The ship responded with a surge as he levered forward on the controls, tilted the hull slightly to port, and sliced through the enemy ship's foremast and sails, taking them down in a single sweep that left the vessel foundering.

Shrikes wheeled about them, but in close quarters they could not come in more than two at a time, and the bowmen fired arrows at them with deadly accuracy, causing injuries and screams of rage.

“Helm port!” Big Red shouted in warning as a second vessel tried to close from the left.

As the crew braced, he swung the wheel all the way about, bringing the rams to bear on this new threat. The
Jerle Shannara
shuddered and lurched as the parse tubes emitted fresh discharges of converted light, then shot forward across the enemy's stern, raking her decking and snapping off pieces of railing like deadwood. Redden Alt Mer had only a few moments to glance over at the enemy crew. A Mwellret clutched the helm, crouched down in the pilot box to weather the impact of the collision. He gestured and yelled toward his men, but their response was oddly slow and mechanical, as if they were just coming out of a deep sleep, as if further information was needed before action could be taken. Redden Alt Mer watched their faces turn toward him, blank and empty, devoid of emotion or recognition. Eyes stared up at him, as hard and milky white as sea stones.

“Shades!” the Rover Captain whispered.

They were the eyes of the dead, yet the men themselves were still moving around. For a moment, he was so stunned that he lost his concentration completely. Though he had seen other strange things, he had never seen dead men walk. He had not believed he ever would. Yet he was seeing them now.

“Spanner!” he shouted down at the shipwright.

Spanner Frew had seen them, as well. He looked at Redden Alt Mer and shook his wooly black head like an angry bear.

Then the
Jerle Shannara
was past the second ship and lifting above the others, and Alt Mer brought her all the way around and headed her inland, out of the fray. The enemy ships gave chase at once, coming at her from all directions, but they were strung out along the coastline and too far away to close effectively. How had they found her in the first place? he wondered. For a second, he considered the possibility of betrayal by one of his men, but quickly dismissed the idea. Magic, possibly. If whoever commanded this fleet could enslave Shrikes and make the dead come alive, he could find a band of Rovers easily enough. It was more than likely that he had used the Shrikes to track them.

Or
she
had, if it was the Ilse Witch returned.

He cursed his ignorance, the witch, and a dozen other imponderables as he flew the airship inland toward the mountains. He would have to turn south soon to stay within his bearings. He could not trust to the shorter overland route. Too much danger of losing the way and missing Little Red and the others. He could not afford to do that, to leave them abandoned to these things that gave pursuit.

A sharp
whang!
cut through the rush of wind as the amidships radian draw off the port railing broke loose and began to whip about the decking like a striking snake. The Rovers, still crouched in their fighting pits, flattened themselves protectively. Spanner Frew leapt behind the mainmast, taking cover as the loose draw snapped past, then wrapped itself around the aft port line and jerked it free.

At once the airship began to lose power and balance, both already diminished by the loss of the forward draws, now thrown off altogether by the breaking away of the entire port bank. If the lines were not retethered at once, the ship would circle right back into the enemy ships, and they would all be in the hands of the walking dead.

Redden Alt Mer saw those eyes again, milky and vacant, devoid of humanity, bereft of any sense of the world about them.

Without stopping to consider, he cut power to the amidships starboard tube and thrust the port lever all the way forward. Either the
Jerle Shannara
would hold together long enough for him to give them a fighting chance to escape or it would fall out of the sky.

“Black Beard!” he yelled down to Spanner Frew. “Take the helm!”

The shipwright lumbered up the steps and into the pilot box, gnarled hands reaching for the controls. Redden Alt Mer took no time to explain, but simply bolted past him down the steps to the decking and forward to the mainmast. He felt exhilarated and edgy, as if nothing he might do was too wild to consider. Not altogether a bad assessment, he decided. Wind, wild and shrieking in his ears, whipped at his long red hair and brilliant scarves. He could feel the airship rocking under him, fighting to maintain trim, to keep from diving. He was impressed. Three draws lost; she should already be going down. Another ship wouldn't have lasted this long.

To his left, the entangled draws snapped and wrenched at each other, threatening to tear loose at any moment. He risked a quick glance over his shoulder. Their pursuers had drawn closer, taking advantage of their troubles. The Shrikes were almost on them.

“Keep them at bay!” he shouted down to the Rovers crouched in the fighting pits, but his words were lost in the wind.

He went up the foremast using the iron climbing pins hammered into the wood, pressing himself against the thick timber to keep from being torn loose and thrown out into the void. His flying leathers helped to protect him, but even so, the wind was ferocious, blowing out of the mountains and toward the coast in a cold, hard rush. He did not look behind him or over at the draws. The dangers were obvious and he could do nothing about them. If the draws worked loose before he got to them, they could easily whip about and cut him in half. If the Shrikes got close enough, they could rip him off his perch and carry him away. Neither prospect was worth considering.

Something flashed darkly at the corner of his vision. He caught just a glimpse as it whizzed past. Another whipped by. Arrows. The enemy vessels were close enough that longbows could be brought into play. Perhaps the Mwellrets and walking dead were not proficient with weapons. Perhaps some small part of the luck that had saved him so many times before would save him now.

Perhaps
was all he had.

Then he was atop the mast and working his way out along the yardarm to where the renegade draw was fastened topside. He clung to the yardarm with numb, bruised fingers, his strength seeping away in the frigid wind. Below, upturned faces shifted back and forth as men fired arrows at the approaching Shrikes then glanced up at him to check his progress. He saw the worry in those hard faces.
Good,
he thought. He would hate not to be missed.

A Shrike swept past him from above, screaming. Its talons snatched at his back, and the flying leathers jerked and tore. A wash of pain rushed through him as the bird's claws ripped into his skin. He wrenched himself sideways and nearly fell, his legs losing their grip so that he was hanging from the yardarm by his fingers. The sail billowed into him like a balloon, and he lay across it, gathering his strength. While he was buried in the sail, another Shrike swept past but couldn't get close enough. It banked away in frustration.

Don't stop,
he told himself through a haze of weariness and pain.
Don't quit!

He crawled back up on the yardarm, then dragged himself to its end, swung out from the spar, and slid down the length of the midships draw to where it had tangled in the aft, his boots clearing the lines as he descended. Battered and worn, but still clinging desperately to both stays, he hollered out to his crew for help. Two of them leapt from the port fighting pits and were beside him in moments, taking hold of the draws and hauling them back toward the parse tubes from which they had broken loose, ignoring the diving Shrikes and the hail of arrows from the pursuing ships.

Redden Alt Mer collapsed on the deck, his back burning with pain and wet with blood.

“That's more than enough heroics from you, Captain,” Britt Rill growled, appearing out of nowhere to take hold of one arm and haul him to his feet. “Down below for you.”

Alt Mer started to object, but his throat was so dry he couldn't get the words out. Worse, his strength had failed him completely. It was all he could do to stand with Rill's help. He glanced at the other and nodded. He had done what he could. The rest was up to the ship, and he would bet on her in any race.

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