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Authors: Tamora Pierce

Tags: #fantasy magic lady knight tortall

Page (21 page)

Danayne Archpriestess of the Moon of Truth temple in Corus

Dermid of Josu’s Dirk page

Douglass of Veldine Knight-Guardian of Maura of Dunlath

Eda Bell the Wildcat of the Shang order of fighters

Entry of Haryse Neal’s maternal grandfather, a famed general

Esmond of Nicoline page, began the same year as Kel

Ezeko, Obafem sergeant, trainer from the Tortallan army, formerly from Carthak

Faleron of King’s Reach senior page/squire, Merries cousin

Flyndan captain, second in command of the King’s Own

Gareth of Naxen, Duke called “the Elder”, king’s counselor, training master in Alanna’s time

Garvey of Runnerspring senior page/squire, Joren’s crony

Hakuin Seastone the Horse of the Shang order of fighters

Harailt of Aili dean of the royal university

Iakoju ogre, resident of Fief

Dunlath Iden of Vikison Lake junior page, Owen’s cousin

Ilane of Mindelan, Baroness Kel’s mother, wife of Piers

Imrah of Legann Prince Roald’s knight-master

Inness of Mindelan Kel’s second-oldest brother, a knight

Isran, Cower gloomy servant in the pages’ wing, Lalasa’s uncle

Ivor Mithran priest, teaches mathematics

Jasson of Conté “the Old King,” Jonathan’s deceased grandfather

Jonathan of Conté King of Tortall

Joren of Stone Mountain handsome senior page/squire

Kaddar Iliniat Emperor of Carthak

Kalasin of Conté oldest princess

Keladry of Mindelan known as Kel, youngest daughter of Piers and Ilane of Mindelan, first known female page candidate

Kieran haMinch betrothed of Uline of Hannalof

Lalasa Isran Kel’s maid, Gower’s niece

Liam of Conté younger prince

Lianne of Conté youngest princess

Lindhall Reed mage, biology teacher

Longleigh, Hugo senior palace servant

Maura of Dunlath heiress of Dunlath, ward of Douglass of Veldine

Metric of Hollyrose page, began the same year as Kel, Faleron’s cousin

Myles of Olau, Baron Alanna’s adoptive father, teacher, head of royal intelligence service (spies)

Nariko Yamani armsmistress/teacher at the imperial court

Nealan of Queenscove known as Neal, page, Kel’s sponsor, son of Duke Baird

Numair Salmalm mage, born Arram Draper

Oakbridge, Upton palace master of ceremonies

Oranie of Mindelan Kel’s older sister

Osgar Woodroia palace smith

Owen of Jesslaw feisty junior page

Piers of Mindelan, Baron Kel’s father, diplomat

Prosper of Tameran page

Qasint Bazhir soldier in the King’s Own

Quinden of Marti’s Hill page, began the same year as Kel

Ragnal of Darroch Page

Raoul of Goldenlake and Knight Commander of Malorie’s Peak, Lord the King’s Own

Roald of Conté heir to the Tortallan throne, one year older than Kel

Salma Aynnar head of servants in the pages’ wing

Seaver of Tasride Page, began the same year as Kel

Stefan Groomsman Chief Hostler, has wild magic with horses

Teron of Blythdin junior page

Thayet of Conté Queen of Tortall, commander of the Queen’s Riders

Tianine Plowman known as Tian, maid, Lalasa’s friend

Tilaine of Mindelan Kel’s sister-in-law, Anders’s wife

Timon Greendale headman of palace servants

Tkaa basilisk, immortal

Turomot of Wellam, Duke Lord Magistrate, chief examiner of pages

Uline of Hannalof one of the “royal ladies”

Upton Oakbridge palace master of ceremonies

Veralidaine Sarrasri known as Daine, called “the Wildmage”

Vinson of Genlith senior page/squire, Joren’s crony

Warric of Mandash junior page, Owen’s cousin

Wyldon of Cavall, Lord training master of the pages and squires

Yancen of Irenroha senior page/squire

Yayin Mithran priest, teaches reading and writing

Zahir ibn Alhaz senior page/squire, of the Bazhir

GLOSSARY

Balor’s Needle: a tower, the highest part of the royal palace in Corus, used mostly by astronomers and mages.

basilisk: an immortal that resembles a seven-to-eight-foot-tall lizard, with slit-pupiled eyes that face forward and silver talons. It walks upright on its hind feet. Its hobby is travel; it loves gossip and learns languages easily. It possesses some magical skills, including a kind of screech that turns people to stone. Its colors are various shades of gray and white.

Bazhir: the collective name for the nomadic tribes of Tortall’s Great Southern Desert.

blazebalm: a thick, sticky substance like paste, which burns when lit (either manually or at a distance) by a mage or archer with fire arrows.

Carthak: the slaveholding empire that includes all of the Southern Lands, ancient and powerful, a storehouse of learning, sophistication, and culture. Its university was at one time without a rival for teaching. Its people reflect the many lands that have been consumed by the empire, their colors ranging from white to brown to black. Its former emperor Ozorne Tasikhe was forced to abdicate when he was turned into a Stormwing (and later killed). He was succeeded by his nephew Kaddar Iliniat, who is still getting his farflung lands under control.

centaur: an immortal shaped like a human from the waist up, with the body of a horse from the waist down. Like humans, centaurs can be good, bad, or a mixture of both.

Code of Ten: the set of laws that form the basis of government for most of the Eastern Lands.

Coldfang: an immortal that resembles a giant lizard with pebbled skin. Its colors vary. Its power lies in its ability to track a thief until capture, no matter how cold the trail or how long it takes. Its weapon is bitter cold; its pace is slow but inexorable.

Copper Isles: a slaveholding island nation to the south and west of Tortall. The Isles’ lowlands are hot, wet jungles, their highlands cold and rocky. Traditionally their ties are to Carthak rather than Tortall, and their pirates often raid along the Tortallan coast. There is a strain of insanity in their ruling line. The Isles hold an old grudge against Tortall, since one of their princesses was killed there the day that Jonathan was crowned.

coromanel: a flat, crown-shaped piece fitted over the tip of a lance. It spreads the power of a lance’s impact in several directions, to make the force less severe.

Corus: the capital city of Tortall, located on the northern and southern banks of the Oloron River. Corus is the home of the new royal university as well as the royal palace.

River Domin: runs through Mindelan.

dragon: a large, winged, lizard-like immortal capable of crossing from the Divine Realms to the mortal ones and back. Dragons are intelligent, possess their own magic, and are rarely seen by humans.

Eastern Lands: the name used to refer to those lands north of the Inland Sea and east of the Emerald Ocean: Scanra, Tortall, Tyra, Tusaine, Galla, Maren, and Sarain.

Galla: the country to the north and east of Tortall, famous for its mountains and forests, with an ancient royal line. Daine was born there.

Gift, the: human, academic magic, the use of which must be taught.

glaive: a pole arm including a four- or five-foot staff capped with a long metal blade.

Great Mother Goddess: the chief goddess in the Tortallan pantheon, protector of women; her symbol is the moon.

griffin: a feathered immortal with a catlike body, wings, and a beak The males grow to a height of six and a half to seven feet at the shoulder; females are slightly bigger. No one can tell lies in a griffins vicinity (a range of about a hundred feet).

Human Era (H.E.): the calendar in use in the Eastern and Southern Lands and in the Copper Isles is dated the Human Era to commemorate the years since the one in which the immortals were originally sealed into the Divine Realms, over four hundred and fifty years previous to the years covered by Protector of the Small.

hurrok: an immortal shaped like a horse with leathery bat-wings, claws, and fangs.

Immortals War: a short, vicious war fought in the spring and summer of the thirteenth year of Jonathan’s and Thayet’s reign; named for the number of immortal creatures that fought, but also waged by Carthakis (rebels against the new Emperor Kaddar), Copper Islanders, and Scanran raiders. These forces were defeated by the residents of the Eastern Lands, particularly Tortall, but recovery is slow.

King’s Council: the monarch’s private council, made up of those advisers he trusts the most.

King’s Own: a cavalry/police group answering to the king, whose members serve as royal bodyguards and as protective troops throughout the realm. Their Knight Commander is Lord Sir Raoul of Goldenlake and Malorie’s Peak. The ranks are filled by younger sons of noble houses, Bazhir, and the sons of wealthy merchants.

K’mir, K’miri: the K’mir are the matriarchal, nomadic tribes of the mountains in Sarain. They herd ponies and are ferocious warriors and riders. The Saren lowlanders despise the K’mir and are continuously at war with them. There is a small, growing population of them in Tortall, where Queen Thayet is half K’mir and a number of the Queen’s Riders are also of K’miri descent.

mage: wizard.

Maren: a large, powerful country east of Tusaine and Tyra, the grain basket of the Eastern Lands, with plenty of farms and trade.

Midwinter Festival: a seven-day holiday centering around the longest night of the year and the sun’s rebirth afterward. Gifts are exchanged and feasts held.

Mithros: the chief god in the Tortallan pantheon, god of war and the law; his symbol is the sun.

ogre: an immortal with aqua-colored skin, shaped like a human, from ten to twelve feet in height.

River Olorun: its main sources are Lake Naxen and Lake Tirragen in the eastern part of Tortall; it flows through the capital, Corus, and into the Emerald Ocean at Port Caynn.

pole arm: any weapon consisting of a long wooden staff or pole capped by a sharp blade of some kind, including spears, glaives, and pikes.

Queen’s Riders: a cavalry/police group charged with protecting Tortallans who live in hard-to-reach parts of the country. They enforce the law and teach local residents to defend themselves. They accept both women and men in their ranks, unlike the army, the navy, and the King’s Own. Their headquarters is between the palace and the Royal Forest. Queen Thayet is the commander; her second in command, Buriram Tourakom, governs the organization on a day-to-day basis.

quintain: a dummy with a shield mounted on a post. One outstretched “arm” is weighted with a sandbag, while the other is covered by the shield. The object in tilting at a quintain is to strike the shield precisely, causing the dummy to pivot 180 degrees. The jouster can then ride by safely. Striking the dummy anywhere but the target circle on the shield causes the dummy to swing 360 degrees, so the sandbag wallops the passing rider.

rowel: a star-shaped revolving piece on a spur, which cuts into a horse to make it pick up its speed.

royal ladies: fifteen or so young, active women of noble birth who can ride and use a bow as well as dance and converse with all manner of people. Queen Thayet takes them on visits to small, isolated fiefs or meetings where there is a possibility that they will be needed to help her with danger or handle emergencies that may arise.

Scanra: the country to the north of Tortall, wild, rocky, and cold, with very little land that can be farmed. The Scanrans are masters of the sea and are feared anywhere there is a coastline. They also frequently raid over land.

Shang: an order of warriors, mostly commoners, whose principal school is in northern Maren. They specialize in hand-to-hand combat.

Southern Lands: another name for the Carthaki Empire, which has conquered all of the independent nations that once were part of the continent south of the Inland Sea.

spidren: an immortal whose body is that of a furred spider four to five feet in height; its head is that of a human, with sharp, silvery teeth. Spidrens can use weapons. They also use their webs as weapons and ropes. Spidren web is gray-green in color, and it glows after dark. Their blood is black, and burns like acid. Their favorite food is human blood.

Stormwing: an immortal with a human head and chest and the legs and wings of a bird, with steel feathers and claws. Stormwings have sharp teeth, but use them only to add to the terror of their presence by tearing apart bodies. They live on human fear and have their own magic; their special province is that of desecrating battlefield dead.

tauros: a seven-foot-tall immortal, male only, that has a bull-like head with large teeth and eyes that point forward (the mark of a predator). It is reddish brown, human-like from the neck down, with a bull’s splayed hooves and tail. It preys on women and girls.

Temple District: the religious quarter of Corus, between the city proper and the royal palace, where the city’s largest temples are located.

Tortall: the chief kingdom in which the Alanna, Daine, and Keladry books take place, between the Inland Sea and Scanra.

Tusaine: a small country between Tortall and Maren. Tortall went to war with Tusaine in the years Alanna the Lioness was a squire and Jonathan was crown prince; Tusaine lost.

Tyra: a merchant republic on the Inland Sea between Tortall and Maren. Tyra is mostly swamp, and its people rely on trade and banking for income.

warhorse: a larger horse or great horse, trained for combat - the mount of an armored knight.

wildmage: a mage who deals in wild magic, the kind of magic that is part of nature. Daine Sarrasri is often called the Wildmage for her ability to communicate with animals, heal them, and shapeshift.

wild magic: the magic that is part of the natural world. Unlike the human Gift, it cannot be drained or done away with; it is always present.

Yama: the chief goddess of the Yamani pantheon, goddess of fire, who created the Yamanis and their islands.

Yamani Islands: the island nation to the north and west of Tortall and the west of Scanra, ruled by an ancient line of emperors, whose claim to their throne comes from the goddess Yama. The country is beautiful and mountainous. Its vulnerability to pirate raids means that most Yamanis get some training in combat arts, including the women. Keladry of Mindelan lived there for six years while her father was the Tortallan ambassador.

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