Read Psych:Mind-Altering Murder Online
Authors: William Rabkin
"Instead she decided to stay home and take care of Mom," Shawn said. "How selfish can you get? No wonder she killed herself."
"That's what I'm trying to tell you," Gus said, arms flapping so hard that if the glass had fallen out of the window right now he could have flown down to a safe landing. "She didn't kill herself. She committed the same sin that Jim Macoby did: walking away from the cause. And for that sin she was murdered."
"By Jerry Fellows."
"By Jerry Fellows," Gus agreed. "Don't you see? It all makes sense."
And for one brief, shining moment of clarity, it did. He had found the pattern. But that was only the first step. After he found it he needed to prove it, which meant using the pattern as a guide to find another instance that would fit. And he had done that, too. Gus had solved a series of terrible crimes when no one else had even suspected that the crimes had been committed, except for Shawn, and that didn't count.
So why didn't he feel that sense of triumph that always used to come with the solving of the puzzle? Where was that satisfaction as the last piece snapped into place and proved him right?
It wasn't there. And, Gus realized, it wouldn't be there. Because he hadn't actually solved anything, except theoretically. Yes, everything he said held together, and he could connect every one of his dots to make a sound, logical case.
But there was nothing real about it. Nothing tying these bold rhetorical declarations down to reality. It was all fine as a word puzzle, but if he took it any further it would actually impact people's lives. Living people, breathing people, people with hopes and dreams, all of which might be shattered by his little game. It might be fun to calculate where the train leaving New York at eighty miles an hour would meet the one heading out of Los Angeles at twice that speed, but once you realized that both of them were running on the same track and their meeting would entail the deaths of hundreds of innocent passengers, it seemed irresponsible to keep calculating instead of doing something to stop the catastrophe.
And Gus had caused enough catastrophes in exactly this way. When Professor Langston Kitteredge had come to him for help in battling the global conspiracy that only he knew about, Gus had leaped to his aid and worked out an entire theory about who had murdered the museum's curator and why. It was logical, it was plausible, and all the pieces fit together.
The only trouble was that it was all based on a faulty assumption, and because of that everything he'd come up with afterward had been completely wrong. Logical, defensible, and wrong. And a man had died because of it.
Now he was doing exactly the same thing. He had taken a set of incidents and strung them together into a pretty pattern. But that didn't mean the pattern represented what had really happened. It just meant that he was really good at coming up with arguments he could use to persuade himself.
When he stepped back and looked at what he was really talking about, he could see how stupid and dangerous the exercise was. And not just because he was already falling into the least obvious suspect trap. The theory about Jerry Fellows killing Benson executives rested on one necessary assumption--that a string of accidents and one suicide were actually murders that no one had noticed. Which was, of course, the most ludicrous part of the whole argument. There was no evidence to suggest that all these deaths were anything other than what they appeared. Shawn had skipped over that by simply assuming its opposite, and Gus had started piling details on top of that declaration.
Gus could feel the fear overtaking him again. His palms were sweating; his heart pounded against his ribs.
He wouldn't do this again. Not to himself, and certainly not to Jerry Fellows. There was a reason Gus had given up working as a detective, and this was it. What was fun in the abstract could destroy people's lives once he started to pretend he knew what he was doing.
That was why he was here at Benson Pharmaceuticals. That was why he had put on a suit and a tie, why he had decided to live as a grown-up in the grown-up world.
And it was why he would refuse to play the detective game anymore. If it turned out he was wrong and there was a mysterious murderer killing people, then let someone who knew what he was doing figure it out. He would do the job he was being paid to do.
Gus forced his mouth into a grin. "Got you with that one, didn't I?" he said. "You have to admit, it sounded pretty good for a while."
Shawn didn't smile back. "Not all of it," he said. "But it sounds like you got some of it right."
Gus tried to keep the grin on his face, but he could feel it sagging away. "No," he said. "I was making it all up. It was all a joke. None of it was real."
Shawn gave him a long, hard look. "You don't believe that."
"I do," Gus said. "More than I've ever believed anything."
"You know there's a killer at this company," Shawn said.
"I know there isn't," Gus said.
"Think about what you're saying," Shawn said. "Because if we don't stop this guy before he kills again, the next victim could be you."
Gus had known that. He'd accepted it at the same time he decided that the killer was a phantom of his own logic. "I'll be really careful if I go skiing," he said.
Shawn studied his friend closely, as if looking for the smallest chink in his armor of denial. Then he let out a sigh, got up from the couch, and headed for the door. "If that's the way you want it ..."
"It's the way it is," Gus said. "Thanks for all your help."
"Don't thank me now," Shawn said as he opened the door. "I haven't caught this guy yet."
"What do you mean 'yet'?" Gus said. "There is no killer. I forbid you to look for a murderer in this company!"
But Gus was yelling at a closed door. Shawn was gone.
Chapter Thirty-one
T
here was an obstacle in level six of
Criminal Genius
that had taken Shawn a few lives to figure out. It didn't look complicated. At the beginning of the level you were approached by a beautiful young woman who begged you to save her from her abusive husband, and in return she would introduce you to Morton, the game's evil kingpin. This could be a shortcut to winning the entire game, since the ultimate goal was to kill Morton and take over his crime syndicate; you spent much of your game play trying to inflict enough damage on Darksyde City that he'd invite you to join his organization.
Every time Shawn'd played this level, however, he could never get past the brutal husband. No matter what kind of ambush he'd planned, the husband always spotted it and killed him. Shawn tried attacking him directly, but was overpowered and killed yet again no matter what weapons he used. One time he'd managed to infiltrate the abandoned warehouse the husband used as a headquarters--the game designers alternated between abandoned warehouses and deserted amusement parks for their criminal lairs, apparently having learned everything they knew about the underworld from watching the same '80s cop movies Shawn had grown up on--he was immediately captured, hung by his feet from a chain that dangled from the ceiling, and dissolved in a hailstorm of machine-gun bullets.
This was still before Shawn had discovered the mysterious librarian, and he had thought the clue to Macklin Tanner's disappearance would lie with Morton, so he believed he couldn't move forward with his own investigation until he'd beaten this level. Still, no matter what he tried he couldn't get past the woman's brutal husband.
It was after he'd died for the eighth time on this level that he finally came up with a plan. This time he asked the victimized wife to come along with him to the abandoned warehouse. He'd expected they'd be captured or killed along the way, but she seemed to work like a magic charm, and they were able to walk right in.
The husband was waiting for them inside, surrounded by at least a dozen armed goons. "What do you want?" he growled, with no memory that he'd asked that question eight times before, often emphasized with jolts from a stun gun or blasts from a flamethrower.
"Your wife has been complaining," Shawn said. "She says you've been hurting her."
The husband didn't kill him right away, which Shawn took as a positive sin. "What business is that of yours?"
"Absolutely none," Shawn said. "Except that I don't like people who complain."
Before any of the thugs could move, Shawn yanked down on the chain that dangled from the ceiling. There was a rumbling Shawn could feel in his feet, then a trapdoor opened in front of him. Shawn gave the woman a shove and watched her fall in.
There was one moment where nobody moved. Then the husband jumped forward, threw his arms around Shawn's avatar, and gave him a hug. "I should have done that years ago," he said. "Because I don't like complaining, either. And, say, you know who else doesn't like complaining? My boss Morton. He's going to like you, my boy."
That was it. End of level six, move on to seven and the next test to prove if he was indeed brutal, vicious, and sick enough to merit a meeting with the great man of Darksyde City. And all it took was the will to betray the one person in the world who trusted you.
Even though it had moved him up a level Shawn hadn't felt good about that particular play for a couple of days. It had left him feeling soiled in a way that all the game's massacres and murders never could.
But no matter how dirty he'd felt afterward Shawn couldn't argue that the simple act of betrayal hadn't propelled him further and led him closer to the clue he was searching for. In the end wasn't that really what was important?
He wasn't searching for a hidden message in a computer game anymore. He was trying to solve a string of murders. More important than that--much more than that--he was trying to save Gus' life. If Gus refused to acknowledge that a killer was stalking his company he would never see the ax before it fell.
Which meant that Shawn couldn't afford to worry about his own feelings. If the only way to protect Gus was to commit an act of personal betrayal, he'd do it and he'd take the consequences.
The question, Shawn thought as he walked down the corridor away from Gus' office, was what kind of betrayal would work for him now? Obviously he'd need to keep his position in the company for a little while and continue to investigate while he was here, but that might not be fast enough. That would make Gus mad enough, since he'd explicitly asked Shawn to go back to Santa Barbara and leave him alone. But Shawn knew he'd need to do a lot more than simply hang around. The killer had been too careful up until now to allow himself to believe it would be easy to spot him setting up his next murder.
No, Shawn had to do something active. Or even proactive, if that word had any meaning at all, something he'd doubted for a long time.
Shawn was so deep in thought he barely noticed he'd started down the steep stairs to the lobby until he was passing the receptionist's desk.
"Are you coming to the memorial service for Mr. Ecclesine tonight?" she asked. "I need to put together a list for the caterer."
"Of course I'll be there," Shawn said. "Wherever there's a caterer serving hungry people, you'll find me. It's kind of like my motto."
Chanterelle gave him a warm smile, then stood to grab a flyer announcing the reception from the far side of the desk. Shawn wondered briefly if there was a store that specialized in mourning clothes for the adult-film community, or if the receptionist simply shopped in the short girls' section to save money on her wardrobe and never noticed how little of her body she managed to cover. Before he could make a decision she handed him the flyer, which gave driving, biking, and public transportation directions to the San Francisco Bay Yacht Club, where the ceremony was going to be held.
"I'm glad," she said with a smile that made Shawn think the San Francisco fog had been replaced by Santa Barbara sunshine. "People come and go so quickly here these days. Sometimes it feels like I never really get to know anyone."
"Everyone certainly knows you," Shawn said, only half thinking of the way that the men in the company would find any excuse to learn more about the receptionist by following her up those steep stairs. "Although I'm a little surprised that you haven't gone off to run some other company."
A faint blush colored her cheeks and her smile turned shy. "I'm not very ambitious," she said. "Everybody around here seems to be trying to fix the world or at the very least use their jobs here to climb to some better position. I'm more like my da. We're lifers here and we're happy about it."
"Some of the people who've left recently were also lifers," Shawn said. "They just didn't know it."
She gave him a blank smile as if to acknowledge that she realized he'd said something funny even if she didn't have the slightest idea what it could have been.
"You father is Jerry Fellows, right?" Shawn said.
"Since the day I was born," she said. "Or even longer, if you believe the biology books."
"He must like the company, since he was willing to bring you in to work here," Shawn said, an idea beginning to percolate in his mind. "But all those years delivering mail must get kind of dull after a while."
"Nothing's dull when your mind works the way his does," Chanterelle said.
"And which way would that be?" Shawn said. The phrase would be equally appropriate for the kind of mind that could understand string theory or one that couldn't figure out how to untie a knotted string.
"He delivers mail now, but that's just a temporary gig," Chanterelle said. "He can do almost anything he puts his mind to. As a little girl, I used to spend hours watching him as he taught himself whatever caught his interest, from electrical work to construction to hypnotism. He's going to do great things for this world. As soon as the time is right."
"Glad to hear he's not rushing anything," Shawn said.
"I used to urge him to take a better job. But he loves what he does. It's like he used to tell me: You don't have to be the king to help the country," she said.
"That's what I say all the time," Shawn said.