Retief Unbound (18 page)

Read Retief Unbound Online

Authors: Keith Laumer

"I hope you're right,"
Retief said. "But if we're called, you'll be the first to go, Illy."

"You're a funny kind of
Nenni," Illy said, eyeing Retief. "Toscin and Vug must be wonderin'
what happened to 'em."

"If you think I'm good at
drowning people, you ought to see me with a
knife.
Let's get going."

"It's only a little way now.
But you better untie me. Somebody's liable to notice it and start askin'
questions and get me killed."

"I'll take the chance. How do
we get to the casino?"

"We follow this street. When
we get to the Drunkard's Stairs we go up and it's right in front of us. A pink
front with a sign like a big luck wheel."

"Give me your belt,
Magnan," Retief said.

Magnan handed it over.

"Lie down, Illy."

The servant looked at Retief.

"Vug and Toscin will be glad
to see me. But they'll never believe me." He lay down. Retief strapped his
feet together and stuffed a handkerchief in his mouth.

"Why are you doing that?"
Magnan asked. "We need him."

"We know the way now and we
don't need anyone to announce our arrival." Magnan looked at the man.
"Maybe you'd better—ah, cut his throat."

Illy rolled his eyes.

"That's a very un-Nenni-like
suggestion, Mr. Magnan," Retief said. "But if we have any trouble
finding the casino following his directions, I'll give it serious
thought."

There were few people in the narrow
street. Shops were shuttered, windows dark.

"Maybe they heard about the
coup," Magnan said. "They're lying low."

"More likely they're at the
palace checking out knives."

They rounded a comer, stepped over
a man curled in the gutter snoring heavily, and found themselves at the foot of
a long flight of littered stone steps.

"The Drunkard's Stairs are
plainly marked," Magnan sniffed.

"I hear sounds up there . . .
sounds of merrymaking."

"Maybe we'd better go
back."

"Merrymaking doesn't scare me.
Come to think of it, I don't know what the word means." Retief started up,
Magnan behind him.

At the top of the long stair a
dense throng milled in the alley-like street.

A giant illuminated roulette wheel
revolved slowly above them. A loud-speaker blared the chant of the croupiers
from the tables inside. Magnan and Retief moved through the crowd toward the
wide-open doors.

Magnan plucked at Retief s sleeve.
"Are you sure we ought to push right in like this? Maybe we ought to wait
a bit, look around."

"When you're where you have no
business being," Retief said, "always stride along purposefully. If
you loiter, people begin to get curious."

Inside, a mob packed the wide
low-ceilinged room and clustered around gambling devices in the form of towers,
tables, and basins.

"What do we do now?"
Magnan asked.

"We gamble. How much money do
you have in your pockets?"

"Why ...
a few credits . . ." Magnan handed the money to
Retief. "But what about the man Zorn?"

"A purple cutaway is
conspicuous enough, without ignoring the tables. We'll get to Zorn in due
course."

"Your pleasure, gents," a
bullet-headed man said, eyeing the colorful evening clothes of the diplomats.
"You'll be wantin' to try your luck at the Zoop tower, I'd guess.
A
game for real
sporting gents."

"Why . . . ah . . ."
Magnan said.

"What's a Zoop tower?"
Retief asked.

"Out-of-towners, hey?"
The bullet-headed man shifted his dope-stick to the other corner of his mouth.
"Zoop is a great little game. Two teams of players buy into the pot; each
player takes a lever; the object is to make the ball drop from the top of the
tower into your net. Okay?"

"What's the ante?"

"I got a hundred-credit pot
workin' now, gents."

Retief nodded. "We'll try
it."

The shill led the way to an
eight-foot tower mounted on gimbals. Two perspiring men in trade-class
pullovers gripped two of the levers that controlled the tilt of the tower. A white
ball lay in a hollow in the thick glass platform at the top. From the center
an intricate pattern of grooves led out to the edge of the glass. Retief and
Magnan took chairs before the two free levers.

"When the light goes on,
gents, work the lever to jack the tower. You got three gears; takes a good arm
to work top gear. That's this button here. The little knob controls what way
you're goin'. May the best team win. I'll take the hundred credits now."

Retief handed over the money. A red
light flashed on, and Retief tried the lever. It moved easily, with a
ratcheting sound. The tower trembled, slowly tilted toward the two perspiring
workmen pumping frantically at their levers. Magnan started slowly, accelerating
as he saw the direction the tower was taking.

"Faster, Retief," he
said. "They're winning."

"This is against the clock,
gents," the bullet-headed man said. "If nobody wins when the light
goes off, the house takes all."

"Crank it over to the left,"
Retief said.

"I'm getting tired."

"Shift to a lower gear."

The tower leaned. The ball stirred
and rolled into a concentric channel. Retief shifted to middle gear and worked
the lever. The tower, creaking to a stop, started back upright.

"There isn't any lower
gear," Magnan gasped. One of the two on the other side of the tower
shifted to middle gear; the other followed suit. They worked harder now,
heaving against the stiff levers. The tower quivered, then moved slowly toward
their side.

"I'm exhausted," Magnan
gasped. Dropping the lever, he lolled back in the chair, gulping air. Retief,
shifting position, took Magnan's lever with his left hand.

"Shift it to middle
gear," he said. Magnan gulped, punched the button and slumped back,
panting.

"My arm," he said.
"I've injured myself."

The two men in pullovers conferred
hurriedly as they cranked their levers; then one punched a button, and the
other reached across, using his left arm to help.

"They've shifted to
high," Magnan said. "Give up, it's hopeless."

"Shift me to high. Both
buttons."

Magnan complied. Retief's shoulders
bulged. He brought one lever down, then the other, alternately, slowly at
first, then faster. The tower jerked, tilted toward him, farther. . . . The
ball rolled in the channel, found an outlet—

Abruptly, both Retief's levers
froze. The tower trembled, wavered, and moved back. Retief heaved. One lever
folded at the base, bent down, and snapped off short. Retief braced his feet,
gripped the other lever with both hands and pulled. There was a squeal of
metal, a loud twang. The lever came free, a length of broken cable flopping
into view. The tower fell over as the two on the other side scrambled aside.

"Hey!" the croupier
yelled, appearing from the crowd. "You wrecked my equipment!"

Retief got up and faced him.

"Does Zorn know you've got
your tower rigged for suckers?"

"You tryin’ to call me a
cheat?"

The crowd had fallen back, ringing
the two men. The croupier glanced around. With a lightning motion he pulled out
a knife.

"That'll be five hundred
credits for the equipment," he said. "Nobody calls Kippy a
cheat."

Retief picked up the broken lever.

"Don't make me hit you with
this, Kippy."

Kippy looked at the bar.

"Comin' in here," he said
indignantly, looking to the crowd for support, Austin' up my rig, threatenin'
me .. ."

"I want a hundred
credits," Retief said. "Now."

"Highway robbery!" Kippy
yelled.

"Better pay up," somebody
said.

"Hit him, mister,"
another in the crowd yelled.

A broad-shouldered man with graying
hair pushed through the crowd and looked around. "You heard him, Kippy.
Give."

The shill growled, tucked his knife
away, reluctantly peeled a bill from a fat roll and handed it over.

The newcomer looked from Retief to
Magnan.

"Pick another game,
strangers," he said. "Kippy made a little mistake."

"This is small-time
stuff," Retief said. "I'm interested in something big."

The broad-shouldered man lit a
perfumed dope stick, then sniffed at it.

"What would you call
big?" he said softly.

"What's the biggest you've
got?"

The man narrowed his eyes, smiling.
"Maybe you'd like to try Slam."

"Tell me about it."

"Over here." The crowd
opened up and made a path.

Retief and Magnan followed across
the room to a brightly-lit glass-walled box. There was an arm-sized opening at
waist height, and inside was a hand grip. A four-foot clear plastic globe a
quarter full of chips hung in the center. Apparatus was mounted at the top of
the box.

"Slam pays good odds,"
the man said. "You can go as high as you like. Chips cost you a hundred
credits. You start it up by dropping a chip in here." He indicated a slot.

"You take the hand grip. When
you squeeze, it unlocks and starts to turn. Takes a pretty good grip to start
the globe turning. You can see, it's full of chips. There's a hole at the top.
As long as you hold the grip, the bowl turns. The harder you squeeze, the
faster it turns. Eventually it'll turn over to where the hole is down, and
chips fall out. If you let up and the bowl stops, you're all through.

"Just to make it interesting,
there's contact plates spotted around the bowl; when one of 'em lines up with a
live contact, you get a little jolt—guaranteed non-lethal. But if you let go,
you lose. All you've got to do is hold on long enough, and you'll get the
pay-off."

"How often does this random
pattern put the hole down?"

"Anywhere from three minutes
to fifteen, with the average grip. Oh, by the way, one more thing. That lead
block up there . . ." The man motioned with his head toward a one-foot
cube suspended by a thick cable. "It's rigged to drop every now and then:
averages five minutes. A warning light flashes first. You can set the clock
back on it by dropping another chip—or you can let go the grip. Or . you can
take a chance; sometimes the light's a bluff."

Retief looked at the massive block
of metal.

"That would mess up a man's
dealing hand, wouldn't it?"

"The last two jokers who were
too cheap to feed the machine had to have 'em off; their arm, I mean. That
lead's heavy stuff."

"I don't suppose your machine
has a habit of getting stuck, like Kippy's?"

The broad-shouldered man frowned.

"You're a stranger," he
said. "You don't know any better."

"It's a fair game,
mister," someone called.

"Where do I buy the
chips?"

The man smiled. "I'll fix you
up. How many?*

"One."

"A big spender, eh?" The
man snickered and handed over a large plastic chip.

Retief stepped to the machine and
dropped the coin.

"If you want to change your
mind," the man said, "you can back out now. All it'll cost you is the
chip you dropped."

Retief, reaching through the hole,
took the grip. It was leather-padded, hand-filling. He squeezed it. There was a
click and bright lights sprang up. The globe began to twirl lazily. The
four-inch hole at its top was plainly visible.

"If ever the hole gets in
position, it will empty very quickly," Magnan said.

Suddenly, a brilliant white light
flooded the glass cage. A sound went up from the spectators.

"Quick, drop a chip,"
someone yelled.

"You've only got ten seconds
.. ."

"Let go!" Magnan pleaded.

Retief sat silent, holding the
grip, frowning up at the weight. The globe twirled faster now. Then the bright
white light winked off.

"A bluff!" Magnan gasped.

"That's risky, stranger,"
the grey-templed man said.

The globe was turning rapidly now,
oscillating from side to side. The hole seemed to travel in a wavering loop,
dipping lower, swinging up high, then down again.

"It has to move to the bottom
soon," Magnan said. "Slow it down, so it doesn't shoot past."

"The slower it goes, the
longer it takes to get to the bottom," someone said.

There was a crackle, and Retief
stiffened. Magnan heard a sharp intake of breath. The globe slowed, and Retief
shook his head, blinking.

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