Scratch Monkey (3 page)

Read Scratch Monkey Online

Authors: Charles Stross

Second sergeant Tor'Jani Mavreen -- or a good likeness thereof -- stumbles out of the jungle half an hour later, a good hour after the attack on the train. She's dazed, and has a gigantic lump above her left eye; but for all that she's in better shape than the convoy. (She may even be a little taller, a trifle heavier than before; but there's a limit to what even nanotech restructuring can achieve in the way of instant plastic surgery.)

The convoy is an utter shambles. Four carriages are consumed by fire, along with the engine and seven of the guards: the cacophony from the surviving cargo is deafening, the drowning squeal of a sackful of kittens amplified a thousandfold. Mavreen grabs forceman Kaidmaan by the shoulder and demands to know what's going on, who's in charge; Kaidmaan shrugs numbly and looks at her. "You are," he says vaguely: "everyone else is dead. Brazzia radio'd for help and they said to wait here."

"Oh great," snarls Mavreen, surveying the wreckage of which she is now -- by default -- commander. "Who else is fighting fit, then?"

"What do you mean?" asks Kaidmaan. "There's me, you --" he looks at her bleeding forehead dubiously "-- Brazzia, and, uh, Nord's arm is broken. That's
it
. Everyone else is
dead!
"

Mavreen shakes him hard. "Listen," she says, "you go to pieces on me and I'll have your balls for -- " She looks over her shoulder. "What's that?"

He cowers. "They're coming back!"

"Crap." She listens some more. "That's our aerovac, fool. Get the others moving! It's only eighty leagues to Radiant Progress Base Number Six, we can't leave these cattle here. I want those wagons unhitched; get us ready to roll as soon as they can get a new engine down here." Forceman Kaidmaan looks at her strangely, but scrambles to obey.

Mavreen looks at the sky and scowls, murderously angry over the loss of two-thirds of her cargo; the aerovac team is coming and when Highcom gets to know about the mess that's gone down here they're going to want to know
why
, and maybe some negligent eyes are going to get gouged. She gets a warm, weak feeling at the thought. Already she's formulating her account of the convoy. Damned partisans ...

Somewhere behind her face I'm grinning with rage.

Aerovac is a zeppelin, not a dragonflyer. A ribbed brown cylinder with bat-wings and carved wooden gondolas slung below it, it cruises silently above the forest trail. There are human skulls hanging from the command cabin, and seven-pointed iron stars and the other fetishes of an age of enlightenment turned bloody-dark by Year Zero. I muster my scanty forces, fingers curled loosely round the butt of my automatic rifle as Brazzia, the radioman, hunches over his sparking contraption and listens to the squeal of the airwaves. "Tell them we're okay but we need a new engine and driver to recover these jungle monkeys," I tell him. Nord looks at me with wide eyes, favouring her broken arm which Kaidmaan wrapped in cloth torn from the uniforms of our dead colleagues.

"We could use some ground support," I say, staring into the jungle; "if the sodding partisans are coordinating with the Hv'Ranth we could lose the lot of them." The words come easily but the meanings are more difficult; I take it that the Hv'Ranth are one of the remaining free nations of New Salazar, and the partisans are those subject peoples who rise up against the Enlightened New Empire of The Compassionate Mother and Teacher. Meanwhile I mouth the syllables, in search of deeper meaningful associations; the mutilated semiotics of ethnic cleansing make great fig-leaves for hypocritical righteousness.

"I'll tell them," mutters Brazzia; "I'll tell the bastards!" He taps away at his spark key as the green helix spins in the lower-left corner of my visual field, and information tools grind down data in the recesses of my skull. "Get us
out
of here!" he subvocalises, unaware that I can hear a pin drop at half a kilometre, should I choose to do so: "-- fucking bitch is going to get us all
killed
if we sit around here much longer!"

At which point I smile sharkishly and rub the butt of my stolen gun.

The great zeppelin swings low overhead, casting a shadow vaster than the road train. Land anchors drop and grind through the jungle canopy, pulling through trees in knots of shattered wood. I hear the throbbing of the diesel engines that power it, as the airscrews rotate to provide reverse thrust. How ponderous! I look around at the carnage I've inherited and shake my head as the first platoon of aeromarines abseil down the anchor cables from the air dreadnought.

They jog up the road towards us, fierce-faced soldiers in jungle camouflage suits with baroque helmet-masks. My shell-shocked survivors stiffen and assume a semblance of frightened order; I salute the commanding officer wearily as I meet his eyes. They are brown, almost muddy, and look right through me.

"Second-sergeant Tor'Jani Mavreen reporting, sir. We were strafed by a Hv'Ranth flyer which nailed the engine and first four trailers; we saved the rest, but hetman Enkali was killed in the blast, as were the remainder of our unit." I feel slightly uneasy before that penetrating gaze. My built-in wisdom database whispers in my head that this man wears a uniform derived from the elite force of Residents maintained by the Kingdom of Isoterra, two centuries ago. They were palace soldiers who lived among the nobility they guarded. He looks not so much cruel as absent-minded, as if he might accidentally misplace my life with a nod of his head and a flick of his swagger-stick.

"Very good, sergeant. You say you salvaged the surviving cargo? In those two trucks?"

"Yes sir," I say, sweating in the sticky heat of his gaze. My left thumb tightens on the ornate signet ring I wear on that index finger. I hope I don't have to use it. Targeting grids in my right eye track the pulse of his carotid vein.

"Good." He smiles, thin-lipped. "In that case ... " he waves over his sergeant. "You," he says; "wait here for the recovery wagon and ensure that none escape. Then continue to Radiant Progress Number Six Factory and turn them over for processing." He looks at me. "You'll come with me," he says: "I want to verify this. The Hv'Ranth were supposed to be cleared out of this district two weeks ago; Highcom will want to know how they got through."

I nod, and swallow. "Yes sir," I say. "The rest of my unit ..?"

He glances round. "They can travel with the convoy," he says, casually condemning them to three days of jungle rot and the excremental smell of the blinded prisoners on their way to Radiant Progress Number Six Factory. I relax slightly, removing my hand from my stolen assault rifle. "You will probably face a court-martial."

Suddenly I go very cold. "On what charges?" I ask. "I was not in command of this convoy before the attack; in any case we had no air defence cover. Why me? Sir?"

He looks away. "Why anybody?" he says. "You survived. You should have ensured none of the cargo did. Calling a recovery truck for only two carriages is wasteful."

One of his aeromarines politely but insistently relieves me of my rifle.

Overhead, the zeppelin is turning. Its huge shadow races across the road, flooding us with darkness. The jungle life falls silent where the artificial nightfall passes, as if it understands what the presence of the elite force signifies. I look up at it and see that a gondola is slowly sinking towards us from the belly of the beast. It's the colour of old oak, carved into the strangest shapes; great wailing demons, eyeless skeletons eating the bodies of the living as they writhe in agony. It's almost -- I shudder -- like a death-cult; as if these people have forgotten their guaranteed afterlife.
But it
would
be
, I remind myself.
If they have ...

The gondola lands on the road with a thump and squeal of rubber- tyred wheels, and a door at the rear slams down. "All aboard," shouts the aeromarine sergeant; "you too," he says to me, his expression curiously neutral. He waits for me to get in before he follows suit, and I notice his hand staying close by his gun: I step inside and look around.

The gondola is about the size of one of the trailers, but feels more spacious. The walls are thin sheets of curved metal, and the top is open at one end. There are only two small windows -- and they're for the two gunners who crouch behind them. I do what the other soldiers are doing, grab onto a ceiling-suspended rope, and wait.

The ground drops away and we're swinging high above the jungle on the end of a lift cable. I shut my eyes and mouth words silently, hoping they'll think I'm praying: my inertial tracker gives me a beautiful angle on their power sources.

There's a jolt that makes the entire gondola shudder, then a couple of latches slam home and we're swaying beneath the main command deck of the zeppelin. A rope ladder falls through the open end and the soldiers climb it, then it's my turn to stand on the lower deck of what must be a flying bomb, beneath half a million cubic metres of hydrogen, on a floor of polished ebony planks long enough to hold a formal ball.

"You will come this way," says the officer of the Residency. He strides away towards a raised dais at the forward end of the platform without looking back. I follow him.

The dais is a raised platform with a great wooden wheel on it; two aeromarines stand by, ready to turn the distant rudder at a spoken command. Behind them wait a trio of officers, obviously of relatively senior rank. They wear a uniform of black, with black boots and helmets that shadow their eyes. I come to attention and salute as best I can.

"Second-sergeant Tor'Jani Mavreen reporting, sirs. From the convoy."

"Ah. I see." The most high-ranking of the aeronauts, judging from the reaction of the officers to either side of her, is going to make her own mind up and not be hurried by my rescuer. "You were brought back up here by resident-lieutenant Qvartman?" She turns to look at him and he straightens up.

"Yes, captain," he says. "The sergeant failed to destroy the cargo; instead she salvaged some of it that was of dubious quality. I think a court martial --"

"I see." The captain stared at him. "Is it not true that the whole reason for these continued shipments to the Progress bases is because they are of no use if destroyed prematurely?"

Resident-lieutenant Qvartman almost squirmed; I looked at him out of the corner of one eye. "That is true," he admitted, "but the chances of economically recovering --"

" -- Depend entirely upon the recovery team, and on how well we can wipe out the nest of dragons that burned this convoy," interrupts the captain. She smiles, a pleasant, middle-aged matron with a lead-weighted fist in her glove. "Sergeant Tor'Jani is not to blame for enemy attacks, lieutenant," she says, insulting him carefully by omitting the greater part of his title. "You would do better to persecute the enemy than our own loyal soldiers." She looks at me, instead, and I let a flush of pride wash through me, the pride that Mavreen herself would have felt if I hadn't so abruptly kidnapped her identity -- there's more to a disguise than mere facial features, after all. "We will be heading into Radiant Progress Number Six this evening," she says. "We'll drop you there to rendezvous with your unit, sergeant. Now get yourself to the sick bay and get your head looked at."

I turn and walk away hastily, listening to the sounds of Qvartman arguing with the captain, who is obviously in total control of this zeppelin; I think there are precedents for this. Elite forces working independently from the regular militia, and singularly ruthless into the bargain,
always
appear when a Year Zero Man starts to ply his (or her) evil trade. I shiver at the thought of how close I came to landing in one of those trucks myself. And for a reason that I couldn't be held responsible for missing!
Why did it have to be me who landed in this mess?
I wonder as I look for the sick bay with an appropriately dazed expression on my face. But my all-seeing eyes and Superbright-processed wisdom database don't hold an answer to my problem. For that I have to look to the Dreamtime.

The Dreamtime: Distant Intervention: life after death ... where to start explaining? To understand what I was doing on New Salazar you'll have to cut deep, deep into the layers that hold human civilization together across a gulf of light-centuries. So let me start by telling you what I'm talking about.

The Dreamtime is, quite simply, the afterlife. It's the biggest virtual reality of all time, distributed across planet-sized processors in different solar systems. By default, everyone goes there when they die; the nanoscale monitors are ubiquitous, stitched into our brain cells along with the organic components we evolved with. They feed labelled packets of data about the brain and body they're embedded in to cellular transceivers, a network that repairs itself constantly and funnels the information up to the big extraplanetary expansion processors where the Dreamtime runs. At death, your point of presence is transferred to that other universe automatically: your personality, that is the software that defines you, is saved from dissolution. But that's just the beginning of the story. There are other services. Wisdom: direct memories and knowledge piped into our brains, the ultimate in decision support systems. Magic: the ability to bias sensory inputs, to control machines by thought. And reincarnation: expensive, but available to the citizens of the wealthier worlds, the most practical way of evading death and the uncertainty of a Dreamtime existence.

The Dreamtime is the uppermost layer on a cake of information as deep as human history. The same mechanisms support the afterlife and the tools of interstellar commerce, the Gatecoders. Uploaded minds and their associated physical parameters can be transmitted between Gatecoders in different star systems at the speed of light. Once present they are funnelled through the local Dreamtime, reincarnated, and downloaded into cloned bodies: which is how I got here in the first place. At least, that's part of the picture.

Actually I couldn't have got here if the system had not been visited, centuries ago, by a seeder probe; a self-replicating robot factory that built the Expansion Processor and Gatecoder, then moved on to colonize other systems. I couldn't have got here without The Boss, either. The Boss, like all the controlling intelligences of Distant Intervention, is a Superbright: an artificial intelligence vastly more complex than any human mind. Travel through the Dreamtime is hazardous for unaccompanied humans. We are no longer the only minds in this creation, and not all the others are friendly.

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