The Blinding Knife (103 page)

Read The Blinding Knife Online

Authors: Brent Weeks

Tags: #Epic Fantasy

Last, thank you to my readers. I love what I do, and I get to keep doing it because of you. That’s a huge privilege and an honor, and I feel a debt of gratitude to you. I can’t promise you much except that I’ll work my hardest to tell you the best stories I can. How about I do that, and you keep forcing my books on your friends. Deal?

—Brent Weeks

Books by Brent Weeks:
 

Perfect Shadow
(e-only novella)

T
HE
N
IGHT
A
NGEL
T
RILOGY
 

The Way of Shadows

Shadow’s Edge

Beyond the Shadows

Night Angel
(omnibus)

T
HE
L
IGHTBRINGER
S
ERIES
 

The Black Prism

The Blinding Knife

Appendix
 
On Monochromes, Bichromes, and Polychromes

Most drafters are monochromes: they are able to draft only one color. Drafters who can draft two colors well enough to create stable luxin in both colors are called bichromes. Anyone who can draft solid luxin in three or more colors is called a polychrome. The more colors a polychrome can draft, the more powerful she is and the more sought after are her services. A full-spectrum polychrome is a polychrome who can draft every color in the spectrum. A Prism is always a full-spectrum polychrome.

Merely being able to draft a color, though, isn’t the sole determining criterion in how valuable or skilled a drafter is. Some drafters are faster at drafting, some are more efficient, some have more will than others, some are better at crafting luxin that will be durable, some are smarter or more creative at how and when to apply luxin.

On Disjunctive Bichromes/Polychromes

On the light continuum, sub-red borders red, red borders orange, orange borders yellow, yellow borders green, green borders blue, blue borders superviolet. Most bichromes and polychromes simply draft a larger spectrum on the continuum than monochromes. That is, a bichrome is most likely to draft two colors that are adjacent to each other (blue and superviolet, red and sub-red, yellow and green, etc.). However, some few drafters are disjunctive bichromes. As could be surmised from the name, these are drafters whose colors do not border each other. Usef Tep was a famous example: he drafted red and blue. Karris White Oak is another, drafting green and red. It is unknown
how or why disjunctive bichromes come to exist. It is only known that they are rare.

On Outer-Spectrum Colors

There is a small and controversial movement claiming that there are more than seven colors. Indeed, because colors exist on a continuum, one could argue that the number of colors is infinite. However, the argument that there are more than seven draftable colors is more theologically problematic for some. It is commonly accepted that there are other resonance points beyond the seven currently accepted ones, but those points are weaker and much more rarely drafted than the core seven. Among the contenders is one color far below the sub-red, called paryl. Another equally far above superviolet is called only
chi
.

But if colors are to be so broadly defined as to include colors only one drafter in a million can draft, then shouldn’t yellow be split into liquid yellow and solid yellow? Where do the (mythical) black and white luxins fit? How could such (non)colors even fit on the spectrum?

The arguments, though bitter, are academic.

On Subchromacy and Superchromacy

A subchromat is one who has trouble differentiating between at least two colors, colloquially referred to as being color-blind. Subchromacy need not doom a drafter. For instance, a blue drafter who cannot distinguish between red and green will not be significantly handicapped in his work.

Superchromacy is having greater than usual ability to distinguish between fine variations of color. Superchromacy in any color will result in more stable drafting, but is most helpful in drafting yellow. Only superchromat yellow drafters can hope to draft solid yellow luxin.

On Luxin (with sections on physics, metaphysics, effects on personality, legendary colors, and colloquial terms)

The basis of magic is light. Those who use magic are called drafters. A drafter is able to transform a color of light into a physical substance. Each color has its own properties, but the uses of those building blocks are as boundless as a drafter’s imagination and skill.

The magic in the Seven Satrapies functions roughly the opposite of
a candle burning. When a candle burns, a physical substance (wax) is transformed into light. With chromaturgy, light is transformed into a physical substance, luxin. Each color of luxin has its own properties. If drafted correctly (within a tight allowance), the resulting luxin will be stable, lasting for days or even years, depending on its color.

Most drafters (magic-users) can only use one color. A drafter must be exposed to the light of her color to be able to draft it (that is, a green drafter can look at grass and be able to draft, but if she’s in a white-walled room, she can’t). Each drafter usually carries spectacles so that if her color isn’t available, she can still use magic.

P
HYSICS
 

Luxin has weight.
If a drafter drafts a luxin haycart over her head, the first thing it will do is crush her. From heaviest to lightest are: red, orange, yellow, green, blue, sub-red,
*
superviolet, sub-red.
*
For reference, liquid yellow luxin is only slightly lighter than the same volume of water.

(
*
Sub-red is difficult to weigh accurately because it rapidly degenerates to fire when exposed to air. The ordering above was achieved by putting sub-red luxin in an airtight container and then weighing the result, minus the weight of the container. In real-world uses, sub-red crystals are often seen floating upward in the air before igniting.)

Luxin has tactility.

Sub-red:
Again the hardest to describe due to its flammability, but often described as feeling like a hot wind.

Red:
Gooey, sticky, clingy, depending on drafting; can be tarry and thick or more gel-like.

Orange:
Lubricative, slippery, soapy, oily.

Yellow:
In its liquid, more common state, like bubbly, effervescent water, cool to the touch, possibly a little thicker than seawater. In its solid state, it is perfectly slick, unyielding, smooth, and incredibly hard.

Green:
Rough: depending on the skill and purposes of the drafter, ranges from merely having a grain like leather to feeling like tree bark. It is flexible, springy, often drawing comparisons to the green limbs of living trees.

Blue:
Smooth, though poorly drafted blue will have a texture or can shed fragments easily, like chalk, but in crystals.

Superviolet:
Like spidersilk, thin and light to the point of imperceptibility.

Luxin has scent.
The base scent of luxin is resinous. The smells below are approximate, because each color of luxin smells like itself. Imagine trying to describe the smell of an orange. You’d say citrus and sharp, but that isn’t it
exactly
. An orange smells like an orange. However, the below approximations are close.

Sub-red:
Charcoal, smoke, burned.

Red:
Tea leaves, tobacco, dry.

Orange:
Almond.

Yellow:
Eucalyptus and mint.

Green:
Fresh cedar, resin.

Blue:
Mineral, chalk, almost none.

Superviolet:
Faintly like cloves.

*
Black:
No smell/or smell of decaying flesh.

*
White:
Honey, lilac.

(
*
Mythical; these are the smells as reported in stories.)

M
ETAPHYSICS
 

Any drafting feels good to the drafter. Sensations of euphoria and invincibility are particularly strong among young drafters and those drafting for the first time. Generally, these pass with time, though drafters abstaining from magic for a time will often feel them again. For most drafters, the effect is similar to drinking a cup of kopi. Some drafters, strangely enough, seem to have allergic reactions to drafting. There are vigorous ongoing debates about whether the effects on personality should be described as metaphysical or physical.

Regardless of their correct categorization and whether they are the proper realm of study for the magister or the luxiat, the effects themselves are unquestioned.

L
UXIN’S
E
FFECTS ON
P
ERSONALITY
 

The benighted before Lucidonius believed that passionate men became reds, or that calculating women became yellows or blues. In truth, the causation flows the other way.

Every drafter, like every woman, has her own innate personality.
The color she drafts then influences her
toward
the behaviors below. A person who is impulsive who drafts red for years is going to be more likely to be pushed farther into “red” characteristics than a naturally cold and orderly person who drafts red for the same length of time.

The color a drafter uses will affect her personality over time. This, however, doesn’t make her a prisoner of her color, or irresponsible for her actions under the influence of it. A green who continually cheats on his wife is still a lothario. A sub-red who murders an enemy in a fit of rage is still a murderer. Of course, a naturally angry woman who is also a red drafter will be even more susceptible to that color’s effects, but there are many tales of calculating reds and fiery, intemperate blues.

A color isn’t a substitute for a woman. Be careful in your application of generalities. That said, generalities can be useful: a group of green drafters is more likely to be wild and rowdy than a group of blues.

Given these generalities, there is also a virtue and a vice commonly associated with each color. (Virtue being understood by the early luxiats not as being free of temptation to do evil in a particular way, but as conquering one’s own predilection toward that kind of evil. Thus, gluttony is paired with temperance, greed with charity, etc.)

Sub-red drafters:
Sub-reds are passionate in all ways, the most purely emotional of all drafters, the quickest to rage or to cry. Sub-reds love music, are often impulsive, fear the dark less than any other color, and are often insomniacs. Emotional, distractable, unpredictable, inconsistent, loving, bighearted. Sub-red men are often sterile.

Associated vice: Wrath

Associated virtue: Patience

Red drafters:
Reds are quick-tempered, lusty, and love destruction. They are also warm, inspiring, brash, larger than life, expansive, jovial, and powerful.

Associated vice: Gluttony

Associated virtue: Temperance

Orange drafters:
Oranges are often artists, brilliant in understanding other people’s emotions and motivations. Some use this to defy or exceed expectations. Sensitive, manipulative, idiosyncratic, slippery, charismatic, empathetic.

Associated vice: Greed

Associated virtue: Charity

Yellow drafters:
Yellows tend to be clear thinkers, with intellect and emotion in perfect balance. Cheerful, wise, bright, balanced, watchful, impassive, observant, brutally honest at times, excellent liars. Thinkers, not doers.

Associated vice: Sloth

Associated virtue: Diligence

Green drafters:
Greens are wild, free, flexible, adaptable, nurturing, friendly. They don’t so much disrespect authority as not even recognize it.

Associated vice: Lust

Associated virtue: Self-control

Blue drafters:
Blues are orderly, inquisitive, rational, calm, cold, impartial, intelligent, musical. Structure, rules, and hierarchy are important to them. Blues are often mathematicians and composers. Ideas and ideology and correctness often matter more than people to blues.

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