The Call of the Crown (Book 1) (43 page)

Main Characters

Arfael
—aka
Arlyn Gan’ifael
—(Ah-fi-L):
Mysterious half-giant with no memory of his past. Friend and travelling companion of Olam O’lamb.

Dal
eman, Grady:
Ex-soldier. Formerly from Bailryn but now lives in Albergeddy. Works at the canal dock.

Loian, Brea
(low-eyan, Bree-a):
Young girl who lives in Braylair and tends the local dragons.

O’lamb, Olam
(O-lamb, O-lamb):
Eurmacian traveller. Travels with Arfael.

Re’adh, Daric
(Reh-add, Da-rick):
Formerly from Bailryn, now a farmer in Albergeddy.

Re’adh, Gialyn
(Re-add, Gear-linn):
Young man. Formerly from Bailryn, now lives in Albergeddy. Wants to be a traveller.

Rek
—aka
Ulrekan
—(ulh-re-can):
A young dragon who lives in the Bren’alor Valley.

Tanner, Ealian
—aka Alacin’tien—(ear-lee-ann),(alice-in, tee-en):
Young man from Albergeddy.

Tanner, Elspeth
(L-speth):
A young woman from Albergeddy.

Toban:
A wolf. The 15
th
Alpha of the Rukin Clan.

 

Other Characters

Affrair Loian
(ahf-rare):
Woman who lives in Braylair.

Alaf’khan
(Ahl-aff-kharn):
Salrian General.

Aleban
(al-er-ban):
Rukin wolf, second to Toban.

Alindair
O’lamb
(alynn-dair):
Eurmacian, Olam’s father.

Altor,
Gan
(Ahl-tor):
A Southern Gan Dragon.

Aluf'muis Gan'ifael
(ahl-oof,moo-hiss, GAN, eh-fi-L):
Kel’mai general. Arfael’s father.

Arlec Borman
(agh-lehk, Bore-man):
A Rukin human from Illeas’den.

Arlenoch
(argh-leh-nok):
Fourteenth Rukin alpha wolf.

Arthben
(ahth-ben):
Rukin Elder from Illeas’den.

Astin Barrair
(ass-tin bar-rare):
Ealian’s friend from Albergeddy.

Bre’ach
Uld’mae
(brayh-arhk, uhld-may):
Salrian soldier.

Breen, Ougust
(brehn, owh-guhst):
Lord Breen, head of House Teryn (Teh-ryhn)

Cahldien Lynar,
aka
Cal
(Karhl, lihn-arh):
Cren woodsman.

Caylib Eart
(kahy-lihb, earht):
Cren woodsman.

Clem Krist
(clehm, krhst):
Barmen from Illeas’den.

Colm Brewen
(colhm, brew-ehn):
Resident of Braylair.

Eamon Tress
(earh-mohn, trehs):
Cren woodsman.

Faelen Cortman (fahl-lehn, coht-man):
Surabhan ambassador to An’aird Barath.

Gaiden
(gahy-duhn): Rukin elder. Wolf.

Gobin Volt
(goh-bihn, Volt):
Blacksmith from Albergeddy.

Helana Tanner
:
Elspeth’s mother.

Ishban Morash
(ysh-bahn, mohr-ash):
Rubin elder, human.

Jern Aramae
(Jerhn, arah-may):
Salrian soldier.

Kalina Krist
(kahl-eynah, krhst):
Rukin, female human.

Kayila Towny
(kahy-eel-ah, town-ey):
Rukin, female human.

Karsha’tois (kahr-shahr, toyhs):
Cren woodsmen.

King Eldred
(elle-drehd):
Kings of Aleras’moya during the first Eiras War.

King Vierdan
(Vihr-dahn):
Current king of Aleras’moya.

Kirin’thar (kehr-ryn, thahr):
Cren leader.

Lanay Towny (lahr-nayh, town-ey):
Rukin, female human.

Lyduk’gan (lie-duck, gan):
Southern Dragon.

Mairi Re’adh
(marh-rayh, rey-adh):
Surabhan woman.

Mott
:
Rukin wolf.

Mateaf’shea
(matt-aye-arf, she-yha):
Cren woodsman.

Meric Volt
(meh-rik, volt):
Young man from Albergeddy.

Perrin’bier
(peh-rhyn, bhy-erh):
Cren woodsman.

Reagin Vickers
(reh-ah-gyhn, vik-erhs):
Resident of Braylair.

Sarai Scothern
(sah-rayh, scoh-thurhn):
Resident of Illeas’den. Rukin female.

Sek’gaw
(sehk, gawh):
Norther Gaw Dragon.

Seth Garriner
(sehth, garh-eh-nerh):
Resident of Albergeddy. Surabhan male.

Si’eth Uld’mae
(see-ehth, uhld-may):
Salrian soldier

Tanri’sylk
(tahn-re, sihlk):
Cren woodman.

Theo Tanner:
Emissary of Albergeddy.

Locations

Albergeddy
(Ahl-bur-geh-dee):
Small town on the Geddy River in northern Ealdihain.

Aleras’moya (Ahl-er-ras, moi-yah)
The home of the Surabhan people. Aleras’moya is split up into counties, run by royal emissaries.

Am’bieth
(am-beh-ehth):
The marsh on the border of Arandor, Taris and Illeas.

Am’cherc
(am-churhk):
An oasis of dry land within the Am’bieth marsh.

Amein’toth
(arh-mehn-tohth)
: And area of grassland east of the Serath’alor Valley.

Am’feirth
(am-fuhrth):
A river that runs through the Am’bieth marsh.

Am’ilean (am-ee-lee-ann
): An oasis of dry land within the Am’bieth marsh.

An’aird Barath
(an-ayrhd, BA-raath):
The home of the Salrian people. The largest country of Moyathair, though much of it is impassable mountain and tundra.

Aralean Dell
(arah-lee-ann, dell):
A small area of grassland between Am’bieth and Illeas’cu.

Arandor
(Ahr-rhan-dorh):
A province of Aleras’moya.

Arandor Break:
(Ahr-rhan-dorh, brayk)
A rocky ridge in southern Arandor.

Bailgeddy Farm:
(bayhl-geh-dee)
The home of the Re’adh family

Baillie Mountain
(Bayhl-lee):
The large mountain just north of Albergeddy.

Bailryn
(bayhl-rhyn):
The Capital of Aleras’moya.

Bara’coi
(bahr-rah-coy):
An area of woodland, north east of Bailryn.

Barais‘gin
(bahr-rahs-gyhn):
A cave at the far eastern end of the Ridges of Karan.

Baralan Heath:
(bahr-rah-lahn, heth)
An area of hard ground between Ealdihain and Am’bieth.

Be’olyn
(bee-O-lyhn):
A town in southern Taris.

Beugeddy
(bOh-geh-dee):
The provincial capital of Ealdihain.

Brae’vis
(braye-vis):
A village in Crenach’coi.

Braylair
(braye-Lhair):
Small village in the Bren’alor Valley. Home to the Southern Gan Dragons.

Bren’alor Valley
(brehn-ahlor
): A small valley in the western Karan, on the border with Taris and Kalidhain.

Crenach’coi
(crehn-akk, coy):
The forest kingdom of the Cren’dair woodsmen.

Cu’ifael
(coo,eh-fae-ell):
A town on the island of Toi'ifael

Cuanmor Sea
(Coo-ahn-mohr):
The sea of the western coast of Moyathair.

Cul’mida
(kuhl-mee-dah):
A mountain pass at the eastern end of the Karan Ridges.

Cul’taris
(kuhl-taa-rihs):
A mountain pass between the Speerlag Cliff on the west, and the Karan Ridges on the east.

Ealdihain
(ee-ohld-e-hayhn):
The most westerly province of Aleras’moya.

Ealyn
(ee-arr-lihn):
A fishing village, ten miles south west of Albergeddy, in Ealdihain.

Eurmac Canyon
(urh-mahk):
A deep canyon stretching east to west along the borders of Aleras’moya and Eurmac.

Eurmac
(urh-mahk)
The kingdom immediately south of Aleras’moya.

Gan Aldreg
(gahnn-ohl-drehg):
The caves where the Gan Dragons live. In the Bren’alor Valley.

Geddy Valley
(geh-dee):
The valley in northern Ealdihain, named after the Geddy River.

Geddy River
(geh-dee)
The river that runs along the border of Ealdihain and Arandor.

Gieth’eire
(Gee-ehth, eear-ree):
The fortress in Cul’taris.

Hall of Wolves
:
Located in Illeas’den. Meeting place of the Rukin wolves.

Haingar Inn
(Hayne-garh):
The locate Inn of Illeas’den

Herann’coi
(Heehr-raan, coy):
Stretch of woodland running along the eastern edge of the Am’bieth marsh.

Illeas
(Ill-ee-ass):
The area—or province—where the Rukin wolves live.

Illeas’coi
(Ill-ee-ass, coy):
A stretch of woodland running along the ridge just south and west of Illeas.

Illeas’cu
(Ill-ee-ass, coo):
The large area of grassland surrounding the town of Illeas’den

Illeas’den
(Ill-ee-ass, den):
The town where the Rukin wolves live.

Illeas Ridge
(Ill-ee-ass):
The long ridge that runs south and east of the town of Illeas.

Kalidhain
(Kahl-ihd-hayne
): The eastern most province of Aleras’moya.

Lake Daenlyn
(Dayhn-linn):
A popular fishing spot eight miles south west of Albergeddy.

Monacdaire Mountains
(Mohn-ak-dare):
The western mountain range on the border of Aleras’moya and An’aird Barath.

Moyathair
(Moi-ah-thair):
The Mainland continient.

Serath’
alor
(Seh-rath, ah-lore):
Valley a few miles east of the Geddy River, running along the border of the Baralan Heath.

The Raithby River
aka
Am’firth.
(Rayhith-bee):
The river running from the central Am’bieth region, along the edge of Crenach’coi.

The Speerlag Cliff:
The long cliff running from the Monacdaire mountains to Cul’taris.

The Brion Spur
(Bree-on):
Runs south along the Cuanmor coastline.

The Lesgar Inn:
The Inn of Albergeddy.

The Ridges of Karan:
The high mountainous ridges that run from the east coast to Cul’taris.

The Rundair Mines:
A network of mines dug into the Speerlag Cliff, eight miles north of Albergeddy.

The Tunnels of Aldregair:
A system of tunnels that run through the Karan Ridges, connecting An’aird Barath with Aleras’moya

Toi’ildrieg
(toy-ill-dreeg):
One of the Eastern Isles

Toi’ifael
(toy-ee-fae-ell):
One of the Eastern Isles

Items of Interest

Age of Illeas:
The last three centuries since the Rukin settled in Illeas’den

 

Aorand apple
(ay-or-and):
A small fruit found in the Crenach forest that gives stamina and endurance to whosoever eats it. Tastes horrible.

 

Battle-Brother Clans:
The Rukin, the Darkin, and the Karakin were once united, forming what was known as the Battle-Brothers.

 

Camcus:
A very high-pitched whistle used by the residents of Illeas’den to call wolves to them.

 

Dead Man’s Vein
: The evil black “liquid” that invests a human host and controls their actions. This name refers to the oily liquid that is found in the Am’bieth marsh.

 

Distances:
As described at the top of the glossary.

 

Fenna moss
(fenn-ah:)
A stringy moss found along the slopes of the Speerlag Cliffs (and other places). It’s tastes like bitter lettuce.

 

Kalli Root
(kaa-lee):
An invigorating herb, used to promote clarity of thought. Strong smelling, with a minty aroma.

 

Kharoe Ash
(kha-row):
The ash of the Kharoe plant. Used to help prevent the spread of infection.

 

King’s Flag:
In a rich red with blue trim. The king’s crest—two cranes over a portcullis.

 

Kun hass
Olef
(Kuhn-harss-O-lehf):
A flexible armour made by the Kel’mai.

 

Lier’sinn
(Lee-err-synn):
A silver bowl that views distant places.

 

Liet Root
(Lee-eht):
A strong tasting root. Helps with fever.

 

Mia’turdis
(mee-aa, turh-dihs):
Old tongue for “beginning of the week.” Commonly means payday.

 

Money:
Copper, silver, and gold. Ten “bits” of copper = one silver piece (Krùn) Ten silver “pieces” (Krùn) = one gold “coin” (Ren).

 

Morrdin
(Moor-dihn):
A type of tree.

 

Mo’duien
(mow-doo-eyhn):
A name given to Arfael, meaning “big man.”

 

Raising palms:
A standard greeting.

 

Scrolls of Illeas
:
History of the “Time of Illeas.”

 

The Black,
Am’bieth:
See Dead Man’s Vein.

 

The Black
, Crenach’coi Raic’noit:
The Crenach version of the Dead Man’s Vein.

 

The White,
Am’bieth
: The “good” version of
The Black
.

 

The White,
Crenach’coi, Raic’dru:
Cren version of
The White
.

 

Timeline:
Standard years, months, and weeks.

 

Torrents of March:
The floods that occur every spring along the base of the Speerlag Cliffs.

 

Types of Dragon:

Cuis’
(gaw/gan):
Large dragons. Not the best in the air, but are formidable against ground defences. Can be used to transport groups of up to ten people.

Drin
’(gaw/gan):
Fast and relatively small. Excellent at aerial combat. Can be used to transport two people,.

Carris
’(gaw/gan):
Medium sized dragon. Good at both aerial and ground assaults. Can transport groups of up to six soldiers.

Nirad
:
Huge vegetarian pack dragons. Can transport up to thirty people. Or a dozen in relative luxury. Mostly used for transporting large shipments of supplies.

Raekawn:
Untamed wild dragons. Subspecies unknown.

 

Yellow Root
, Ti’ash (tee-ash):
A root used to aid healing.

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