The Changed Man (23 page)

Read The Changed Man Online

Authors: Orson Scott Card

The next day the window was three inches deep again, and the day after. Then it tapered off. Hot fun in the summertime.
We called the landlord to ask whether he'd help us pay for an exterminator. His answer was to send his father over with bug spray, which he pumped into the crawl space under the house with such gusto that we had to flee the house and drive around all that Saturday until a late afternoon thunderstorm blew away the stench or drowned it enough that we could stand to come back.
Anyway, what with that and Charlie's continuing problems, Kristine didn't notice what was happening with the video games at all. It was on a Sunday afternoon that I happened to be in the kitchen, drinking a Diet Coke, and heard Scotty laughing out loud in the family room.
That was such a rare sound in our house that I went and stood in the door to the family room, watching him play. It was a great little video game with terrific animation: Children in a sailing ship, battling pirates who kept trying to board, and shooting down giant birds that tried to nibble away the sail. It didn't look as mechanical as the usual video game, and one feature I really liked was the fact that the player wasn't alone—there were other computer-controlled children helping the player's figure to defeat the enemy.
“Come on, Sandy!” Scotty said. “Come on!” Whereupon one of the children on the screen stabbed the pirate leader through the heart, and the pirates fled.
I couldn't wait to see what scenario this game would move to then, but at that point Kristine called me to come and help her with Charlie. When I got back,
Scotty was gone, and Geoffrey and Emily had a different game in the Atari.
Maybe it was that day, maybe later, that I asked Scotty what was the name of the game about children on a pirate ship. “It was just a game, Dad,” he said.
“It's got to have a name.”
“I don't know.”
“How do you find the disk to put it in the machine?”
“I don't know.” And he sat there staring past me and I gave up.
Summer ended. Scotty went back to school. Geoffrey started kindergarten, so they rode the bus together. Most important, things settled down with the newborn, Charlie—there wasn't a cure for cerebral palsy, but at least we knew the bounds of his condition. He wouldn't get
worse,
for instance. He also wouldn't get well. Maybe he'd talk and walk someday, and maybe he wouldn't. Our job was just to stimulate him enough that if it turned out he wasn't retarded, his mind would develop even though his body was so drastically limited. It was do-able. The fear was gone, and we could breathe again.
Then, in mid-October, my agent called to tell me that she'd pitched my Alvin Maker series to Tom Doherty at TOR Books, and Tom was offering enough of an advance that we could live. That plus the new contract for
Ender's Game
, and I realized that for us, at least, the recession was over. For a couple of weeks I stayed on at Compute! Books, primarily because I had so many projects going that I couldn't just leave them in the lurch. But then I looked at what the job was doing to my family and to my body, and I realized the price was too high. I gave two weeks' notice, figuring to wrap up the projects that only I knew about. In true paranoid fashion, they refused to accept the two weeks—they had me clean my desk out that afternoon. It left a bitter
taste, to have them act so churlishly, but what the heck. I was free. I was home.
You could almost feel the relief. Geoffrey and Emily went right back to normal; I actually got acquainted with Charlie Ben; Christmas was coming (I start playing Christmas music when the leaves turn) and all was right with the world. Except Scotty. Always except Scotty.
It was then that I discovered a few things that I simply hadn't known. Scotty never played any of the video games I'd brought home from
Compute!
I knew that because when I gave the games back, Geoff and Em complained bitterly—but Scotty didn't even know what the missing games
were.
Most important, that game about kids in a pirate ship wasn't there. Not in the games I took back, and not in the games that belonged to us. Yet Scotty was still playing it.
He was playing one night before he went to bed. I'd been working on
Ender's Game
all day, trying to finish it before Christmas. I came out of my office about the third time I heard Kristine say, “Scotty, go to bed
now
!”
For some reason, without yelling at the kids or beating them or anything, I've always been able to get them to obey when Kristine couldn't even get them to acknowledge her existence. Something about a fairly deep male voice—for instance, I could always sing insomniac Geoffrey to sleep as an infant when Kristine couldn't. So when I stood in the doorway and said, “Scotty, I think your mother asked you to go to bed,” it was no surprise that he immediately reached up to turn off the computer.

I'll
turn it off,” I said. “Go!”
He still reached for the switch.
“Go!” I said, using my deepest voice-of-God tones.
He got up and went, not looking at me.
I walked to the computer to turn it off, and saw the
animated children, just like the ones I'd seen before. Only they weren't on a pirate ship, they were on an old steam locomotive that was speeding along a track. What a game, I thought. The single-sided Atari disks don't even hold a 100K, and here they've got two complete scenarios and all this animation and—
And there wasn't a disk in the disk drive.
That meant it was a game that you upload and then remove the disk, which meant it was completely RAM resident, which meant all this quality animation fit into a mere 48K. I knew enough about game programming to regard that as something of a miracle.
I looked around for the disk. There wasn't one. So Scotty had put it away, thought I. Only I looked and looked and couldn't find any disk that I didn't already know.
I sat down to play the game—but now the children were gone. It was just a train. Just speeding along. And the elaborate background was gone. It was the plain blue screen behind the train. No tracks, either. And then no train. It just went blank, back to the ordinary blue. I touched the keyboard. The letters I typed appeared on the screen. It took a few carriage returns to realize what was happening—the Atari was in memopad mode. At first I thought it was a pretty terrific copy-protection scheme, to end the game by putting you into a mode where you couldn't access memory, couldn't do anything without turning off the machine, thus erasing the program code from RAM. But then I realized that a company that could produce a game so good, with such tight code, would surely have some kind of sign-off when the game ended. And why did it end? Scotty hadn't touched the computer after I told him to stop. I didn't touch it, either. Why did the children leave the screen? Why did the train disappear? There was no way the computer could “know” that Scotty
was through playing, especially since the game
had
gone on for a while after he walked away.
Still, I didn't mention it to Kristine, not till after everything was over. She didn't know anything about computers then except how to boot up and get Word-Star on the Altos. It never occurred to her that there was anything weird about Scotty's game.
It was two weeks before Christmas when the insects came again. And they shouldn't have—it was too cold outside for them to be alive. The only thing we could figure was that the crawl space under our house stayed warmer or something. Anyway, we had another exciting night of cricket-bagging. The old sheet was still wadded up in the crack in the closet—they were coming from under the bathroom cabinet this time. And the next day it was daddy longlegs spiders in the bathtub instead of June bugs in the kitchen window.
“Just don't tell the landlord,” I told Kristine. “I couldn't stand another day of that pesticide.”
“It's probably the landlord's father
causing
it,” Kristine told me. “Remember he was here painting when it happened the first time? And today he came and put up the Christmas lights.”
We just lay there in bed chuckling over the absurdity of that notion. We had thought it was silly but kind of sweet to have the landlord's father insist on putting up Christmas lights for us in the first place. Scotty went out and watched him the whole time. It was the first time he'd ever seen lights put up along the edge of the roof—I have enough of a case of acrophobia that you couldn't get me on a ladder high enough to do the job, so our house always went undecorated except the tree lights you could see through the window. Still, Kristine and I are both suckers for Christmas kitsch. Heck, we even play the Carpenters' Christmas album. So we thought it was great that the landlord's father wanted
to do that for us. “It was my house for so many years,” he said. “My wife and I always had them. I don't think this house'd look
right
without lights.”
He was such a nice old coot anyway. Slow, but still strong, a good steady worker. The lights were up in a couple of hours.
Christmas shopping. Doing Christmas cards. All that stuff. We were busy.
Then one morning, only about a week before Christmas, I guess, Kristine was reading the morning paper and she suddenly got all icy and calm—the way she does when something
really
bad is happening. “Scott, read this,” she said.
“Just
tell
me,” I said.
“This is an article about missing children in Greensboro.”
I glanced at the headline: CHILDREN WHO WON'T BE HOME FOR CHRISTMAS. “I don't want to hear about it,” I said. I can't read stories about child abuse or kidnappings. They make me crazy. I can't sleep afterward. It's always been that way.
“You've got to,” she said. “Here are the names of the little boys who've been reported missing in the last three years. Russell DeVerge, Nicholas Tyler—”
“What are you getting at?”
“Nicky. Rusty. David. Roddy. Peter. Are these names ringing a bell with you?”
I usually don't remember names very well. “No.”
“Steve, Howard, Van. The only one that doesn't fit is the last one, Alexander Booth. He disappeared this summer.”
For some reason the way Kristine was telling me this was making me very upset.
She
was so agitated about it, and she wouldn't get to the point. “So
what?
” I demanded.
“Scotty's imaginary friends,” she said.
“Come on,” I said. But she went over them with me—she had written down all the names of his imaginary friends in our journal, back when the therapist asked us to keep a record of his behavior. The names matched up, or seemed to.
“Scotty must have read an earlier article,” I said. “It must have made an impression on him. He's always been an empathetic kid. Maybe he started identifying with them because he felt—I don't know, like maybe he'd been abducted from South Bend and carried off to Greensboro.” It sounded really plausible for a moment there—the same moment of plausibility that psychologists live on.
Kristine wasn't impressed. “This article says that it's the first time anybody's put all the names together in one place.”
“Hype. Yellow journalism.”
“Scott, he got
all
the names right.”
“Except one.”
“I'm so relieved.”
But I wasn't. Because right then I remembered how I'd heard him talking during the pirate video game. Come on Sandy. I told Kristine. Alexander, Sandy. It was as good a fit as Russell and Rusty. He hadn't matched a mere eight out of nine. He'd matched them all.
You can't put a name to all the fears a parent feels, but I can tell you that I've never felt any terror for myself that compares to the feeling you have when you watch your two-year-old run toward the street, or see your baby go into a seizure, or realize that somehow there's a connection between kidnappings and your child. I've never been on a plane seized by terrorists or had a gun pointed to my head or fallen off a cliff, so maybe there are worse fears. But then, I've been in a spin on a snowy freeway, and I've clung to the handles
of my airplane seat while the plane bounced up and down in mid-air, and still those weren't like what I felt then, reading the whole article. Kids who just disappeared. Nobody saw anybody pick up the kids. Nobody saw anybody lurking around their houses. The kids just didn't come home from school, or played outside and never came in when they were called. Gone. And Scotty knew all their names. Scotty had played with them in his imagination. How did he know who they were? Why did he fixate on these lost boys?
We watched him, that last week before Christmas. We saw how distant he was. How he shied away, never let us touch him, never stayed with a conversation. He was aware of Christmas, but he never asked for anything, didn't seem excited, didn't want to go shopping. He didn't even seem to sleep. I'd come in when I was heading for bed—at one or two in the morning, long after he'd climbed up into his bunk—and he'd be lying there, all his covers off, his eyes wide open. His insomnia was even worse than Geoffrey's. And during the day, all Scotty wanted to do was play with the computer or hang around outside in the cold. Kristine and I didn't know what to do. Had we already lost him somehow?

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