Authors: James Dashner
“Done asked four questions, haven't ya?” Newt replied. “No good answers for ya, not yet, anyway. Best be quiet now, accept the changeâmorn comes tomorrow.”
Thomas said nothing, his head sunk, his eyes staring at the cracked, rocky ground. A line of small-leafed weeds ran along the edge of one of the stone blocks, tiny yellow flowers peeping through as if searching for the sun, long disappeared behind the enormous walls of the Glade.
“Chuck'll be a good fit for ya,” Newt said. “Wee little fat shank, but nice sap when all's said and done. Stay here, I'll be back.”
Newt had barely finished his sentence when a sudden, piercing scream ripped through the air. High and shrill, the barely human shriek echoed across the stone courtyard; every kid in sight turned to look toward the source. Thomas felt his blood turn to icy slush as he realized that the horrible sound came from the wooden building.
Even Newt had jumped as if startled, his forehead creasing in concern.
“Shuck it,” he said. “Can't the bloody Med-jacks handle that boy for ten minutes without needin' my help?” He shook his head and lightly kicked Thomas on the foot. “Find Chuckie, tell him he's in charge of your sleepin' arrangements.” And then he turned and headed in the direction of the building, running.
Thomas slid down the rough face of the tree until he sat on the ground again; he shrank back against the bark and closed his eyes, wishing he could wake up from this terrible, terrible dream.
If you love THE MAZE RUNNER, turn the page for a look at the first book in James Dashner's bestselling series
The Mortality Doctrine
.
Excerpt copyright © 2013 by James Dashner. Published by Delacorte Press, an imprint of Random House Children's Books, a division of Penguin Random House LLC, New York.
Michael spoke against the wind, to a girl named Tanya.
“I know it's water down there, but it might as well be
concrete. You'll be flat as a pancake the second you hit.”
Not the most comforting choice of words when talking to someone who wanted to end her life, but it was certainly the truth. Tanya had just climbed over the railing of the Golden Gate Bridge, cars zooming by on the road, and was leaning back toward the open air, her twitchy hands holding on to a pole wet with mist. Even if somehow Michael could talk her out of jumping, those slippery fingers might get the job done anyway. And then it'd be lights-out. He pictured some poor sap of a fisherman thinking he'd finallycaught the big one, only to reel in a nasty surprise.
“Stop joking,” the trembling girl responded. “It's not a gameânot anymore.”
Michael was inside the VirtNetâthe Sleep, to people who went in as often as he did. He was used to seeing scared people there. A lot of them. Yet underneath the fear was usually the
knowing
. Knowing deep down that no matter what was happening in the Sleep, it wasn't real.
Not with Tanya. Tanya was different. At least, her Aura, her computer-simulated counterpart, was. Her Aura had this bat-crazy look of pure terror on her face, and it suddenly gave Michael chillsâmade him feel like
he
was the one hovering over that long drop to death. And Michael wasn't a big fan of death, fake or not.
“It
is
a game, and you know it,” he said louder than he'd wanted toâhe didn't want to startle her. But a cold wind had sprung up, and it seemed to grab his words and whisk them down to the bay. “Get back over here and let's talk. We'll both get our Experience Points, and we can go explore the city, get to know each other. Find some crazies to spy on. Maybe even hack some free food from the shops. It'll be good times. And when we're done, we'll find you a Portal, and you can Lift back home. Take a break from the game for a while.”
“This has nothing to do with
Lifeblood
!” Tanya screamed at him. The wind pulled at her clothes, and her dark hair fanned out behind her like laundry on a line. “Just go away and leave me alone. I don't want your pretty-boy face to be the last thing I see.”
Michael thought of
Lifeblood Deep,
the next level, the goal of all goals. Where everything was a thousand times more real, more advanced, more intense. He was three years away from earning his way inside. Maybe two. But right then he needed to talk this dopey girl out of jumping to her date with the fishes or he'd be sent back to the Suburbs for a week, making
Lifeblood Deep
that much further away.
“Okay, look⦔ He was trying to choose his words carefully, but he'd already made a pretty big mistake and knew it. Going out of character and using the game itself as a reason for her to stop what she was doing meant he'd be docked points big-time. And it was all about the points. But this girl was legitimately starting to scare him. It was that faceâpale and sunken, as if she'd already died.
“Just go away!” she yelled. “You don't get it. I'm trapped here. Portals or no Portals. I'm trapped! He won't let me Lift!”
Michael wanted to scream right back at herâshe was talking nonsense. A dark part of him wanted to say forget it, tell her she was a loser, let her nosedive. She was being so stubbornâit wasn't like any of it was really happening.
It's just a game.
He had to remind himself of that all the time.
But he couldn't mess this up. He needed the points. “All right. Listen.” He took a step back, held his hands up like he was trying to calm a scared animal. “We just metâgive it some time. I promise I won't do anything nutty. You wanna jump, I'll let you jump. But at least talk to me. Tell me why.”
Tears lined her cheeks; her eyes had gone red and puffy. “Just go away. Please.” Her voice had taken on the softness of defeat. “I'm not messing around here. I'm done with thisâall of this!”
“Done? Okay, that's fine to be done. But you don't have to screw it up for me, too, right?” Michael figured maybe it was okay to talk about the game after all, since she was using it as her reason to end itâto check out of the Virtual-Flesh-and-Bones Hotel and never come back. “Seriously. Walk back to the Portal with me, Lift yourself, do it the right way. You're done with the game, you're safe, I get my points. Ain't that the happiest ending you ever heard of ?”
“I hate you,” she spat. Literally. A spray of misty saliva. “I don't even know you and I hate you. This has nothing to do with
Lifeblood
!”
“Then tell me what it
does
have to do with.” He said it kindly, trying to keep his composure. “You've got all day to jump. Just give me a few minutes. Talk to me, Tanya.”
She buried her head in the crook of her right arm. “I just can't do it anymore.” She whimpered and her shoulders shook, making Michael worry about her grip again. “I can't.”
Some people are just weak,
he thought, though he wasn't stupid enough to say it.
Lifeblood
was by
far
the most popular game in the VirtNet. Yeah, you could go off to some nasty battlefield in the Civil War or fight dragons with a magic sword, fly spaceships, explore the freaky love shacks. But that stuff got old quick. In the end, nothing was more fascinating than bare-bones, dirt-in-your-face, gritty, get-me-out-of-here real life. Nothing. And there were some, like Tanya, who obviously couldn't handle it. Michael sure could. He'd risen up its ranks almost as quickly as legendary gamer Gunner Skale.
“Come on, Tanya,” he said. “How can it hurt to talk to me? And if you're going to quit, why would you want to end your last game by killing yourself so violently?”
Her head snapped up and she looked at him with eyes so hard he shivered again.
“Kaine's haunted me for the last time,” she said. “He can't just trap me here and use me for an experimentâsic the KillSims on me. I'm gonna rip my Core out.”
Those last words changed everything. Michael watched in horror as Tanya tightened her grip on the pole with one hand, then reached up with the other and started digging into her own flesh.
Michael forgot the game, forgot the points. The situation had gone from annoying to actual life-and-death. In all his years of playing, he'd never seen someone code out their Core, destroying the barrier device within the Coffin that kept the virtual world and the real world separate in their mind.
“Stop that!” he yelled, one foot already on the railing. “Stop!”
He jumped down onto the catwalk on the outer edge of the bridge and froze. He was just a few feet from her now, and he wanted to avoid any quick movements that might cause her to panic. Holding his hands out, he took a small step toward her.
“Don't do that,” Michael said as softly as he could in the biting wind.
Tanya kept digging into her right temple. She'd peeled back pieces of her skin; a stream of blood from the wound quickly covered her hands and the side of her face in red gore. A look of terrifying calmness had come over her, as if she had no concept of what she was doing to herself, though Michael knew well enough that she was busy hacking the code.
“Stop coding for one second!” Michael shouted. “Would you just talk about this before you rip your freaking
Core
out? You know what that means.”
“Why do you care so much?” she responded, so quietly that Michael had to read her lips to understand. But at least she'd stopped digging.
Michael just stared. Because she
had
stopped digging and was now reaching inside the torn mass of flesh with her thumb and forefinger. “You just want your Experience Points,” she said. Slowly, she pulled out a small metallic chip slick with blood.
“I'll forfeit my points,” Michael said, trying to hide his fear and disgust. “I swear. You can't mess around anymore, Tanya. Code that thing back in and come talk to me. It's not too late.”