The Heretic Land (33 page)

Read The Heretic Land Online

Authors: Tim Lebbon

‘You
have a purpose here, Blader Merry?’ One of the other generals had spoken, but Sol was not sure which. It was dark in their corner, air hazed with spiced smoke.

‘Simply the Engines,’ he said.

‘Yours to place, and to consider no more,’ General Cove said. His smile remained, but his voice was harder now.

‘Of course.’

The general clapped his hands and looked around the room, gathering attention that was already upon him. The three priests around the covered Engines did not move. Sol so craved to see the Engines, but that would come when they landed. Until then, there was time to pass and, when Leki’s message was transcribed, a landing to plan.

‘Then let’s pass the rest of the night usefully. You and your men should sleep. And we have a battle to muse upon.’

One of the priests muttered a prayer so quickly that his words escaped Sol. The priest who had welcomed him in, touched his arm at last, but it was to urge him back out of the room.

The door closed gently behind him, and firmly. Sol did not wait to hear what might be said. He knew his place, and he continued along the gangway until he reached the ladder leading down into the deeper, main hold area.

While the priests prayed over the mysterious devices and his generals plotted, he would inspect the other cargo on this ship. The Engines might be the bearers of magic, but Sol’s trust and confidence would always lie in his Blades’ most fearsome weapons of war.

There were four handlers awake, all of them busy feeding, watering, stoking, calming, coaxing and priming the Blade’s live weapons. The hold echoed with noise – the creaks of the ship and the crash of waves against the hull, counterpointed
by the noises from within. Some breathed heavily as they slept. Others groaned. A few growled.

The smell of the weapons hold always reminded Sol of the stench of battle. There was shit and piss, the rankness of old blood, and the constant animal smells that seemed to accompany him everywhere now he was a Blader. Wet fur, rough hide, knotted feathers. He breathed in and felt at home, and one of the handlers glanced up and saw him. She touched her brow, but Sol waved a hand, dismissing her formality.

‘Everything well?’ he asked.

‘The lyons are both sick, but it’s only made them more feisty.’

Sol nodded and smiled. The lyons were always feisty, whether sick or well, fat or thin, good-natured or grumpy. Mood rarely altered the heat of the flames they emitted from their heavily toothed mouths.

‘And everything else?’

‘Sleeping the sleep of the innocent, mostly.’ The handler smiled. She was one of his youngest soldiers, Tamma, and her enthusiasm for the weaponry had quickly marked her as a handler. He had once seen her leading a trio of rawpanzies into a house in the south of New Kotrugam harbouring four escaped murderers. Tamma had stood just inside the door issuing orders, and after a few moments the rawpanzies emerged. They were bloodied. Inside, little was recognisable as once belonging to a human being.

‘Good,’ Sol said. ‘They’ll need their rest. You, too.’

‘I have more food to prepare,’ Tamma said. ‘I slept yesterday.’

Sol nodded, then walked past her to inspect the hold.

The lyons grumbled in a pen in the corner, metal clamps pulling lips back from their teeth, ivory plugs impeding their fire-glands. They could be trained to restrain their fire
breathing, but on board ship it could be deadly to rely on such training. They both watched him pass by with wet, intelligent eyes.

A flight of sparrs was perched in a large mesh cage. Normal birds, trained to home by distance and direction so that they could be directed against enemy emplacements, they would be given disease pellets just before being sent to fly. The pellets were graded so as to release disease into the birds’ guts over a certain time. By the time they landed, they would be crawling with eyemelt or coughing death, or Arcanum-engineered afflictions like bad luck, or rampancy. Sol’s Blade had used sparrs to deliver a disease to melt the victim’s lungs, and an infection to make an enemy fuck the closest thing to him or her, human or animal. Both were as debilitating, but the latter was less deadly.

Disease delivery might aid a protracted campaign, but the next enclosure housed creatures more suited to a short, sharp attack. Six large sparkhawks sat on their perches, hooded and asleep. Sol admired their heavy feet, shining metallic talons, graceful bodies, and was amazed once again at the perfection that the Fade could bestow on some of its creations. These hawks were the fastest creatures in the world, able to approach an enemy from so high in the air that they were out of sight, and then dive so quickly that they were little more than a blur against the blue sky of day, or the starry night. They merited their name from the results of their attacks – sometimes the impact of claws upon body armour or metal helmet was so great, the heat produced by the speed so intense, that the victim’s skull was shattered in a shower of sparks.

The birds shifted on their perches with the movement of the ship, leaning in concert so that they remained upright. Even as they slept, Sol could not help thinking that there was more going on in their minds than even the handlers knew.

Scorch
ant bombs, termites to undermine enemy defences, gull rats to sneak into enemy emplacements and vomit plague … each creature was carefully nurtured by the handlers, trained, cared for and pampered. And it was only because of Arcanum that the Spike were able to use these creatures at all.

The animals drove fear into the most determined of enemies, and Sol knew that fear was perhaps one of the greatest weapons. The story of Dank Ridge was still recounted, by Spike soldiers to family and friends when they were on leave, and by the Ald when another Spike victory was being celebrated. Over the years it had taken on the feel of a fable, and yet Sol had met one or two very old soldiers who claimed that their grandfathers had been there.

One Blade – forty-nine men and their commanding Blader – defending Dank Ridge against over twenty thousand Outer rebels. This was in the time of the Outer Rebellion, when the southern extremes of Alderia were ablaze with revolution, and Outers took advantage of the confusion to try and forge their own autonomous state. The Ald stamped down hard, and as the Outer army swelled, so did their confidence. One state after another fell before them, and then they marched north towards the Harcrassyan Mountains across the centre of Alderia. Caught unawares by such blatant aggression, three Spike Blades posted in that region fell beneath the onslaught. The story went that the Outers marched on, wearing the decapitated heads of their Spike victims on spears protruding above their own heads. Until, that was, they reached Dank Ridge. A narrow shoulder spanning one peak and the next, it was a vital route through the mountains and into the plains to the north … and, from there, New Kotrugam itself.

Blader Sugg and his Blade had heard of the massacres to the south, and had two days to prepare.

The
battle was fierce, unrelenting, brutal, merciless. The Outers sent in wave upon wave, and Blader Sugg and his soldiers fought back with every means at their disposal. And in those two days, they had prepared more than weapon stacks and defensive structures.

Each telling of the story elaborated more and more on the types of animals they used, and how. But it was certain that this was the first battle during which Spike soldiers employed nature to aid their fight, and the effect was staggering. By the time reinforcements arrived three days later, ten thousand Outers lay dead across the ridge and scattered down the sheer slopes into the valleys on both sides. Their blood painted the landscape red. Their bloated corpses were still bursting with poisons and gases as the new Spike soldiers arrived, and in the face of fresh troops the traumatised Outers fled. They would be pursued, caught and slaughtered, but not before the stunning victory was celebrated.

Blader Sugg had died in the battle, along with most of his Blade. But six women and four men remained alive, standing true behind mountains of dead Outers. Their eyes wide, their weapons dripping blood and gore. And they saluted Fade and the Ald as they jeered their fleeing enemies.

Sol enjoyed the story and celebrated it, knowing at the same time that it had doubtless been exaggerated with each telling. But Dank Ridge was undeniably the source of the Spike’s increasing reliance on such living weapons and, from that point on, fear of the Spike had been so rich that rebellion had been unknown, and more minor skirmishes brief, and decisive.

This war they were sailing for now might be the truest test, the real thing. He shivered slightly, watching the hawks lean into the ship’s sway. He was unsure whether it was fear or excitement, because sometimes to a Spike soldier – and
especially a Blader – in the face of a fight they both felt the same.

Dank Ridge had also been the birthplace of Arcanum. The several soldiers from Sugg’s Blade who had mastered control of the wildlife had first been exposed as dabblers in arcane arts, and then feted for what they had achieved. Both feared and revered, their hidden talents had been nurtured by the Spike, and this had inspired many more soldiers to reveal their interests. Arcanum was created, soldiers were seconded. The Ald, grudgingly approving such a move, could hardly deny its efficacy.

Forbidden magic was never touched, but its fringes were stroked, and sometimes lifted.

This was how Sol had met Lechmy Borle.

He walked around the hold one more time, nodding to the handlers, and then left them to their ministrations. He was an intelligent man, but did not pretend to understand much of what Arcanum and those associated with it could do. It was now its own branch of the Spike, though these handlers were Arcanum trained.

It’s like lifting the veil
, Leki had told him once, soon after they first met.
The world you know is an oil painting. The most beautiful, incredible, detailed and complex oil painting you’ve ever seen. At Arcanum we lift the surface and observe how the brush strokes work, analyse the composition of the paint. Decide how a dozen colours and a thousand touches make up one effect.

And the canvas?
Sol had asked.

Oh no
, Leki had said, shaking her head, smiling, but deadly serious.
We never go that deep.

Back on deck, Sol relished the elements’ assault. Rain lashed across the deck, blown by a gale, and stung the exposed skin of his face. The ship rocked from wave to wave, its
sharpened and strengthened bow cutting a path through the ocean that was doing its best to kill them all. The oil painting of the stormy night sea was vicious, but Sol could not see below the surface.

You have to look a certain way
, Leki had said.
See with different eyes. And you, my lover, are a fighter, not an artist.

He had not taken that as a rebuke. She had scratched at his chest, then submerged below the bath’s surface, where she had remained for some time until all thoughts of paintings and canvases were brushed aside. Falling in love with an amphy definitely had its advantages.

Don’t the Engines touch the canvas?
he had asked Leki a few days before her departure for Skythe. She had been preparing her equipment, a meagre collection of valves, gears and other small devices that could be concealed about her person. Arcanum had instructed her in racking. She’d said that it would help them stay in touch, but he could already feel a distance growing between them.

The Engines
are
the canvas
, she’d said. She paused, and when Sol went to her and pressed his hands against her shoulders, he could feel the tension in her knotted muscles. That was when he knew that everything had changed. Arcanum had gone deep.

He staggered slightly as he made his way towards the stern, leaning into the tilting deck like the sparkhawks below. The sea thrust them up at the sky, the sky forced them down into the sea and the ship rode out the storm.

Three Spike worked at priming steam valves for the rifles and pistols that some soldiers would carry into battle. The fire pit was contained in a heavy iron pot, insulated from the deck by layers of gravel between sheets of charred wood, propped, and surrounded with a dozen water-filled buckets
ready for any accidental spillage. The ship’s crew hated any hint of open fire on board, but they also understood the need. Water boiled, steam was captured, empty valves were loaded and sealed – their spirals bound, ventings barred – and the primed valves were collected in a wooden chest. It was hot, exhausting work, and the three Spike soldiers had stripped to their underwear.

Sol hefted a rifle leaning against a bulkhead and examined its workings. It was cleaned and oiled as if new, metal and wooden parts melded and merged perfectly. A work of art. It was also heavy and cumbersome, and the need to reload both shot and valve between each use made it effective only for long-distance assault. There were pistols for close use, but they too were only one-shot weapons. Sol had always viewed the steam arms as shock weapons, used for surprise and initial assault. Anything after that was crossbow and arrow, and, close in, sword and dagger. Other Bladers called him old-fashioned, but his Blade’s kill rate for various campaigns proved his wisdom.

Nodding to the three sweating soldiers, he passed them by and leaned against the stern railing. He could see some of the other ships, keeping a good distance apart in case of collisions. The closest was to starboard, the generals’ flagship keeping pace with Sol’s warship, ready for the generals to make the journey back across in the boat still tied to his ship’s deck. A guide rope connected the two vessels. It sliced through waves, flapping up, straightening in a haze of spray. Beyond the flagship were two more, barely shadows in the stormy night. They were only visible because of the lamps burning at the tips of each mast, lit on the ships’ captains’ insistence to help avoid catastrophic accidents.

In the night behind them, braving seas already sailed, came more ships. Nineteen in total, each carrying one Blade and
its associated weaponry. The largest military force to set sail from the shores of Alderia in a generation.

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