Read The Knockoff Economy Online
Authors: Christopher Sprigman Kal Raustiala
Leach also tweaked the spread by speeding it up. An ordinary offense runs about 70 plays per game. Working often without a huddle, the Red Raiders averaged nearly 90—and the rapidity of the game plus the speed of Leach’s receivers caused defensive backs to tire and make more mistakes. Perhaps most important, Leach tweaked the spread by spacing out not just receivers but also offensive linemen, leaving gaps as large as a yard or two just in front of the quarterback. A Leach offensive formation often looked like the next diagram.
Leach’s approach was on one level deeply counterintuitive—the quarterback looks unprotected and communication at the line of scrimmage is more difficult over the greater distance, which makes last-minute reactions to unexpected defensive alignments more difficult. But it worked, mostly by forcing the defensive ends to start very far from the quarterback. That gave the quarterback an instant longer to read the field or to let a play develop, and it also created more passing lanes.
How are the run-and-shoot and the spread different from the power formations that preceded them? The wide spacing creates multiple openings to exploit, as the defense is forced to spread itself thinly across the field to cover everyone. In the years since Mouse Davis introduced the run-and-shoot, and Mike Leached tweaked it into the spread, various forms of spread offense have proliferated at every level of football, from high school to the NFL.
And it has been repeatedly tweaked. One important tweaker was Rich Rodriquez, formerly head coach at West Virginia and later at Michigan. Rodriguez took the spread and moved it back toward a more balanced attack, mixing more runs with passing. And he did this by mashing up the spread with an older offense, the triple option, to create his signature
“spread-option.” Like the spread, Rodriguez’s spread-option starts out as a shotgun. Rodriguez also used receivers spaced wide, scattering the defense thinly over the field. Unlike the pure spread, however, Rodriguez used two halfbacks, one on each side of the quarterback. Each of these backs could run the ball or catch passes, and the quarterback often ran as well—see the following diagram.
Rodriguez’s spread-option was successful at West Virginia, but much less so against Michigan’s powerful Big 10 rivals. Part of this may be due to something we mentioned earlier—it takes time to adapt a team to fit a new offensive (or defensive) system. Rodriguez’s stint as the Wolverines’ head coach started in the 2008 season, and he was out by the end of 2010. When Rodriguez started at Michigan, the players he inherited were not recruited with the requirements of the spread-option in mind. Perhaps Rodriguez set out to change that but simply ran out of time. In any event, systems similar to Rodriguez’s are run by Urban Meyer, formerly at the University of Florida, and by many other coaches in both college and pro football.
Inevitably, however, the tweaking continues. For example, University of Nevada head coach Chris Ault further tweaked the spread-option by moving the quarterback from the shotgun position to the “pistol”—a position about half as far back from center as the shotgun—with the twin halfbacks slightly farther back (see the next diagram).
This tweak produced excellent results for Ault’s previously unheralded Wolf Pack in the 2009 season. The pistol puts the ball into the quarterback’s hands a split-second earlier than before, allowing him to lift his eyes sooner and see the play start developing. Additionally, because the halfbacks are
slightly behind the quarterback, they can run both outside routes (as with the shotgun) and straight ahead (more difficult from the shotgun). Ault noted this advantage in an interview: “I came up with the name because a pistol fires straight ahead; it’s one bullet straight ahead,” he said. “We still want to run the ball north-south.”
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Football reminds us that when it comes to innovation, Tweakers can be as important as Pioneers—maybe more so. Pioneers provide big insights that improve the game, but they may be untested or unfocused. Tweakers diversify and improve upon what the Pioneers create, refining the underlying idea into an often-more effective version. And the Tweakers are an important part of football’s continuous creative renewal. By pushing foundational innovations to their limits, Tweakers open up the next round of creativity. What comes after the spread? We’ll know once the Tweakers have finished exploring the spread’s strengths and exposing its weaknesses.
We want to stay on this point about Pioneers and Tweakers for a moment because Tweakers play an important role in many forms of creative work other than football. We can see this if we take a quick side trip to examine something about as different from football as can be imagined—that longtime fixture of geek culture, the computer programming contest.
MathWorks, a Natick, Massachusetts, firm that produces software for engineers and scientists, has sponsored a series of online programming contests to promote their MATLAB programming language. In these contests, contestants try to write a program that solves a single difficult math problem in the least amount of time. An example is the classic traveling salesman problem, in which contestants compete to find the shortest possible round trip a salesman can make through a given list of cities. Contestants write computer code to calculate the shortest trip, and then submit the code to the Math-Works contest Web site. Their code is graded not only for how closely it approaches the optimal route but also for how quickly it produces the answer.
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Contestants can submit as many entries via the MathWorks Web site as they like over a period of several days. Each is scored and the rankings made continually visible to all. At the end of the contest, the winner receives a MathWorks T-shirt and public acknowledgment of his or her victory. That’s it. And for this, quite a few highly skilled people will spend a lot of time—sometimes more than a hundred hours—writing code. A chance at glory within the programming community means a lot.
Yet here’s an even more surprising twist: after a short initial period of “darkness,” where the submitted code is hidden from other participants, the contest is played out in “daylight”—all of the contestants get to see each others’ code. And they not only get to see—
they are allowed, indeed encouraged, to take and tweak what they see.
These rules lead to an innovation environment similar to what we see in football. Some contestants are Pioneers—they work out a fundamental insight that helps address the problem and submit code embodying it. Others are Tweakers: they take code from their Pioneer rivals, improve it, and resubmit it.
As more and more Tweakers wring the flaws out of a Pioneer’s code, the solutions to the problem get better and better. More subtly, as the Tweakers push any particular Pioneer’s solution toward its best implementation, the limitations of the Pioneer’s original insight become apparent. In this way, the Tweakers help to prepare the ground for the next Pioneer—someone who comes in with radically different code that avoids the bottleneck that limited the performance of the previous best solution.
OK, you say, so the Tweakers create some value. But doesn’t any set of rules that promotes tweaking crush the incentive to be a Pioneer? Why would anyone want to work out a pioneering approach to a math contest problem if a Tweaker can simply take it, fiddle with it a bit, and leap ahead in the contest?
Ned Gulley, the MathWorks guru in charge of the contests, has suggested an answer:
We find that tweaking is the thing our contestants most often complain about, and at the same time it is the feature that keeps them coming back for more. Our discussion boards swirl with questions like this:
• Who deserves the most credit for this code?
• Who is a big contributor and who is “just a tweaker”?
• What is the difference between a significant change and a tweak?
These kinds of questions bedevil real-world software projects. There seems to be a cultural predisposition to find and glorify the (often mythical) breakthroughs of a lone genius. Since this model doesn’t always match reality, these questions don’t have satisfying answers. Happily, the contest framework acts as a solvent that minimizes this kind of I-did-more-than-you-did bickering and maximizes fruitful collaboration among many parties….
Part of this successful formula is the fact that we don’t offer valuable prizes to the winners of our contest.
The primary reward is social. [B]y way of analogy, suppose Wikipedia contributors were paid large sums of money based on how many of their words persisted in the articles they touched. You can imagine the noise that would result. An enterprise held together by reputation is easily damaged by cash.
The MathWorks experience shows that there is nothing inherently incentive-destroying about tweaking. Instead, it suggests that people view imitation differently in different contexts, depending on their expectations and the norms of that particular world. Although participants in the Mathworks contests may complain about tweaking, they by and large accept it when they know in advance that it is part of the rules.
Ned Gulley believes that part of the reason Tweakers are accepted in the MathWorks contests is because no real money is at stake. But in football, where big money rides on every game, we also see lots of tweaking. And we also see a surprising amount of information sharing that leads to tweaking. Rich Rodriguez, for example, for many years ran summer camps where coaches came to learn his spread-option. And as the
New York Times
described in 2010, New York Jets head coach Rex Ryan’s off-season training camps have become a Mecca for coaches seeking inspiration:
This is all why, throughout this off-season, springing up like gladiolus along the sidelines of Florham Park, [New Jersey—the Jets’ practice facility], were dozens of coaches in polo shirts and twill slacks, with return airline tickets to Indiana or Hawaii on their hotel bureaus. One week, Jon Gruden, the broadcaster and former Raiders coach, came up from Florida to take the Ryan cure. Then it was Nick Saban of the University of Alabama, college football’s defending national champion, reviewing blitzes. “We’re all copycats,” Saban says. “I haven’t invented anything in this business. I’ve always watched what Rex does.”
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Coaches are free to copy in football. Many do, and copying is considered neither illegal nor immoral. As a consequence, we see hardly any handwringing about it, because it is part of the background culture and people expect great ideas to get imitated. In this way, we see that sometimes the rules don’t follow morality, but rather that morality follows the rules. What is normal becomes moral.
There is another example of tweaking so commonplace that we hardly notice it, yet it is central to one of our most vibrant art forms. American copyright law normally forbids the tweaking of creative works unless the creator gives permission. For the last century, however, there has been a different rule for songs—actually, to be precise, for
musical compositions,
as opposed to
recordings
of those compositions. This special rule for musical compositions gave birth to what today we know as the cover song. The cover artist must pay something to the original songwriter if she sells recordings of the song. But she doesn’t have to ask permission to cover the song and reinterpret, and tweak it, as she sees fit.