The Sword of Shannara Trilogy (34 page)

Read The Sword of Shannara Trilogy Online

Authors: Terry Brooks

Tags: #Fantasy, #Science Fiction

They came to an unsteady halt, and in the deep silence that followed the commanding voice of the Druid leader whispered soundlessly in the mind of each man:
Remember my warning, let your thoughts turn to me, concentrate only on me.
Then the line moved forward, the booted feet echoing hollowly on the cavern floor. Immediately the blindfolded men could sense the presence of something waiting ahead of them, watching silently,
patiently. The seconds flitted away as the company moved deeper into the cavern. The men became aware of huge, still forms rising up on either side—images carved of stone with faces that were human, but attached to the crouched bodies of indescribable beasts. The Sphinxes. In their minds the men could see those eyes, burning past the fading image of Allanon, and they began to feel the strain of trying to concentrate on the giant Druid. The insistent will of the stone monsters pushed into their brains, weaving and tangling into their scattered thoughts, working tenaciously toward the moment when human eyes would meet their own lifeless gaze. Each man began to feel a rapidly growing urge to rip away the restraining cloth which shackled his sight, to strip away the darkness and gaze freely on the wondrous creatures staring silently down on him.

But just when it seemed that the probing whisper of the Sphinxes must at last break through the waning resolve of the beleaguered men and draw their thoughts completely away from the fading image of Allanon, his iron thought cut through to them with the sharpness of a knife, soundlessly calling to them.
Think only of me.
Their minds obeyed instinctively, wrenching free of the almost overpowering urge to gaze upward into the watching stone faces. The strange battle wore on without respite as the line of men, sweating and breathing harshly in the stillness, groped its way through the tangled maze of unseen images, bound together by the rope about their waists, the chain of tightly clenched hands, and the commanding voice of Allanon. No one lost his grip. The Druid led them steadily down the row of Sphinxes, his own eyes locked onto the cavern floor, his indomitable will fighting to hold the minds of his sightless charges. Then at last the faces of the stone creatures began to fade and fall away, leaving the mortals alone in the silence and darkness.

They kept moving, winding through a long series of twisting passages. Then once again the line stopped, and Allanon’s low voice cut through the blackness, ordering them to remove the blindfolds. They did so hesitantly and found themselves in a narrow tunnel where the rough stone gave off a peculiar greenish light. Their drawn faces bathed in the strange glow, the men glanced quickly at one another to reassure themselves that they were all present. The dark figure of the Druid passed noiselessly down the line, testing the rope that bound their waists and warning them that the Corridor of the Winds still lay ahead. Stuffing bits of cloth in their ears and binding them with the loosened blindfolds to mask the sounds of the invisible beings Allanon had named Banshees, the men joined hands once more.

The line wound slowly through the faint green light of the narrow tunnel, their footsteps barely perceptible to their tightly covered ears. This section of the caverns ran for more than a mile, then faded abruptly as the
passage widened and grew into a towering corridor that was totally black. The rock walls drew away and the ceiling rose until both had disappeared altogether, leaving the company alone in a strange limbo of darkness where only the smooth cavern floor offered any reassurance that the earth had not dissolved entirely. Allanon led them into the blackness, showing no signs of hesitancy.

Then abruptly, the sound began. Its incredible fury caught them completely unprepared, and for a moment there was panic. The initial shock grew to an enormous roar like the sound of a thousand winds combined in fury and biting force. But beneath this was the horrifying cry of souls screaming in anguish, voices scraping and twisting their tortured way through all the imaginable horrors of inhumanity in utter despair of any hope for salvation. The roar climbed to a shriek, reaching a pitch so far beyond the comprehension of the mortals’ stunned minds that their sanity began to break apart. The terrible sounds washed over them, mirroring their own growing despair, driving relentlessly inward and stripping away the tattered nerve ends like layers of skin until the very bone was laid bare.

It had taken only an instant. In another instant, they would have been lost. But for the second time the hopelessly numbed humans were saved, this time from complete madness, as the powerful will of Allanon broke through the crazed sound to cloak them with protective reassurance. The screams and the roar seemed to lessen and fade into a strange buzzing as the grim, dark face projected itself into the seven feverish minds and the iron thoughts spoke soothingly, commandingly:
Let your minds relax—think only of me.
The men stumbled mechanically through the heavy darkness of the tunnel, their minds groping at the safety line of coherence and calm that the Druid held out to them. The walls of the corridor reverberated with the still-audible shrieks, and the massive stone of the cavern rumbled frighteningly. One final time the voices of the Banshees rose in feverish pitch, screeching violently in a desperate effort to break through the subconscious wall erected by the Druid’s powerful mind, but the wall would not yield and the power of the voices spent itself and faded into a deathly whisper. A moment later, the passageway narrowed once more, and the company was clear of the Corridor of the Winds.

Visibly shaken, their faces streaked with sweat, the men stood dumbly as Allanon brought the line to a halt. Shaking their scattered thoughts into some semblance of order, they removed the rope about their waists and the cloth binding their ears. They were in a small cave, facing toward two huge stone doors laced by iron bindings. The rock walls around them emitted the same peculiar greenish light. Allanon waited patiently until everyone had fully recovered, then beckoned them forward. He paused before the stone
portals. With only a slight shove from the lean hand, the massive doors swung silently open. The Druid’s deep voice was only a whisper in the stillness.

“The Hall of Kings.”

For over a thousand years, none but Allanon had entered the forbidden tomb. All that time it had remained otherwise undisturbed—a mammoth, circular cavern, the great walls smooth and polished, the ceiling shimmering in a green glow similar to that reflected by the tunnels they had already passed through. Along the circular wall of the giant rotunda, standing with the same proud defiance they presumably had exhibited in life, were stone statues of the dead rulers, each facing toward the center of the chamber and the strange altar that rose upward in the shape of a coiled serpent. Before each statue was piled the wealth of the dead, casks and trunks of precious metals and jewels, furs, weapons, all the favorite possessions of the deceased. In the walls immediately behind each statue were the sealed, rectangular openings in which rested the remains of the dead—kings, their families, their servants. Inscriptions above the sealed crypts gave the history of the rulers interred there, frequently in languages unfamiliar to any of the wondering members of the company. The entire chamber was bathed in the deep green light. The metal and stone seemed to absorb the color. Dust covered everything, a deep rock powder that had settled over the centuries and now rose in small clouds as the footsteps of the men disturbed its long rest. For over a thousand years, no one had violated the peace of this ancient chamber. No one had tampered with its secrets nor attempted to unlock the doors that guarded the dead and their possessions. No one but Allanon. And now …

Shea shivered violently, unexplainably. He shouldn’t be here; he could feel a small, distant voice telling him he shouldn’t be here. It wasn’t that the Hall of Kings was sacred or forbidden. But it was a tomb—it was a tomb for the ancient dead. It was no place for the living. Something gripped him, and with a start he realized it was Allanon’s hand touching his shoulder. The Druid frowned darkly at him, then called softly to the others. They huddled silently in the greenish light as he addressed them in hushed tones.

“Through those doors at the far end of the Hall is the Assembly.” He directed their gaze to the other end of the rotunda where a second set of huge stone doors stood closed. “A wide set of stone stairs leads downward to a long pool fed by a spring somewhere deep beneath the mountain. At the foot of the stairs, directly before the pool, stands the Pyre of the Dead, where the monarchs buried here lay in state for a certain number of days, depending on their rank and wealth, presumably so that their souls could escape to the life beyond. We must pass through that chamber in order to
reach the passageway that will take us to the Dragon’s Crease on the other side of the mountains.”

He paused and breathed deeply.

“When I traveled through these caverns before, I was able to hide myself from the eyes of the creatures put here to destroy intruders. I cannot do this for you. There is something in the Assembly, something whose power may prove to be greater than my own. Though it could not sense my presence, I was conscious of it hidden beneath the deep waters of the pool. Below the stairs, to either side of the pool, are narrow walkways leading to the other end of the chamber and the opening to the passages beyond. These walkways are the only way past the pool. Whatever it is that guards the Pyre of the Dead will strike at us there. When we get into the room, Balinor, Menion, and I will move onto the walkway to the left. That should draw the creature out from his hiding place. When we are attacked, Hendel will take the rest of you along the right walkway through the opening at the far end. Don’t stop until you reach the Dragon’s Crease. Do you understand?”

They nodded slowly. Shea felt strangely trapped, but there was nothing to be gained by talking about it now. Allanon straightened to his full seven-foot height and grinned menacingly, his strong teeth gleaming. The little Valeman felt a chill run through him that made him glad ten times over he was not the enemy of the mystic. In one effortless motion, Balinor drew forth his great sword, the metal blade ringing sharply as it cleared the sheath. Hendel was already moving across the Hall, the heavy mace held tightly in one hand. Menion started to follow, then hesitated, gazing doubtfully on the stores of treasure heaped about the tombs. Would it hurt to take a few? The Valemen and Elves were moving after Hendel and Balinor. Allanon stood watching the highlander, his long arms folded into the black cloak. Menion turned and looked questioningly at the mystic.

“I wouldn’t if I were you,” the other warned shortly. “It’s all coated with a substance poisonous to the skin of living things. Touch it and you will be dead in less than a minute.”

Menion stared at him incredulously for a moment, shot a quick glance back at the treasure, then shook his head resignedly. He was halfway across the chamber when, on sudden inspiration, he whipped out two long black arrows and walked over to an open chest of gold pieces. Carefully, he rubbed the metal tips in the precious metal, making certain that his hands did not touch anything but the feathered ends. Grinning with perverse satisfaction, he rejoined the others across the room. Whatever waited beyond the stone doors was going to be given the opportunity to test its resistance to this poison that would supposedly kill any living creature. In a tight cluster, the company gathered around Allanon, their metal weapons glinting coldly. A
stillness settled over the great room, broken only by the expectant breathing of the eight men huddled about the closed doors. Shea glanced back for just a moment at the Hall of Kings. The tomb seemed undisturbed save for the ragged trail of footprints in the dust leading across the chamber. A deep haze of this dust hung swirling in the greenish light, stirred by the intruders’ footsteps, but settling slowly back to the ancient cavern floor. In time, all evidence of their passing would be erased as the tracks were covered over entirely.

At Allanon’s touch, the stone portals swung open and the company moved noiselessly into the Assembly. They were on a high platform that ran forward into a wide alcove and then descended in a series of broad stairs. The cavern beyond was enormous, a vast, towering cave that still exhibited the full, unaltered splendor of its rough, natural creation by nature’s careful hands. From the high ceiling hung jagged stalactites, stone icicles formed by water and mineral deposits over thousands of years. Beneath these sculptured stone spears lay a long, rectangular pool of deep green water, the surface smooth and glasslike. When a single drop of water fell heavily from an overhanging stone projection, the placid surface rippled outward once and was still. The wary men moved forward to the edge of the platform and looked down on the high stone altar set at the foot of the stairs before the pool, its ancient surface scarred and pocked and in places almost crumbling. The cavern was dimly lit by streaks of phosphorescence that ran brokenly through its rocky walls, giving an eerie, fluorescent glow to the ancient chamber.

Slowly the men moved down the stairway, their eyes picking out a single word inscribed in the stone surface of the altar. A few knew its meaning.
Valg
—a word taken from the ancient Gnome tongue. It meant Death. Their footsteps reverberated in muffled echoes through the vast cavern. Nothing moved. Everything was shrouded in age and silence. On reaching the foot of the long stairway, they hesitated for a second, eyes fastened on the silent pool. Impatiently, Allanon motioned Hendel and his charges to the right; then with Menion and Balinor following, he moved quickly onto the left walkway. A misstep now would prove fatal. From across the pool, Shea watched the three figures edge their way silently along the rough stone wall, keeping well to the rear of the open walkway. There was no movement in the placid waters. They were about midway now, and Shea breathed for the first time.

Then the still surface of the dark pool surged upward and from out of the depths emerged a nightmare. Serpentine in appearance, the loathsome monster seemed to fill the cavern, its slime-covered bulk raising skyward, shattering the ancient stalactites. Its shriek of fury boomed through the Assembly. The massive body twisted and flexed as it reared out of the
water. Long front legs tipped with deadly hooked claws clutched the empty air, and the great jaws clashed sharply, grinding together the blackened, pointed teeth that lined the edges. The wide, staring eyes burned red amid a cluster of bumps and stunted horns that covered the misshapen head. The entire bulk of the creature was covered with a reptilian skin that dripped with scum and waste that must have been carried from the nether world’s blackest pits. The mouth oozed venom that fell into the water and rose with faint traces of steam. The monstrous thing glared at the three humans on the walkway and hissed with unbridled hatred. Jaws wide, screeching in anticipation of the kill, it attacked.

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