Read Towers of Midnight Online

Authors: Robert Jordan

Towers of Midnight (120 page)

 

Questioners, the
: An order within the Children of the Light. They refer to themselves as the Hand of the
Light
 
they
intensely dislike being called Questioners
 
and their avowed purposes are to discover the

truth
in disputations and uncovet Darkfriends. In the search fot truth and the Light, their normal method of inquiry is torture; their normal manner is that they know the truth already and must only make their victim confess to it. At times they act as if they are entirely separate from the Children and the Council of the Anointed, which commands the Children. Their sign is a blood-red shepherd's crook.

 

Redarms
: Soldiers of the Band of the Red Hand, who have been chosen out for temporary police duty to make sure that othet soldiers of the Band cause no trouble or damage in a town or village where the Band has stopped.
So named because, while on duty, they wear very broad red armbands that reach from cuff to elbow.
Usually chosen from among the most experienced and reliable men. Since any damages must be paid for by the men serving as Redarms, they work hard to make sure all is quiet and peaceful. See also Shen
an
Calhar.

 

Saldaea
: A nation in the Borderlands. Its capital is Maradon, and its royal palace is known as the Cordamora (from the Old Tongue for "Heart of the People"). It is ruled by a king or queen, and is a hereditary monarchy. The Crown High Council, also known as the Council of Lords, advises and assists the monarch in administering the nation. The husband of wife of a Saldaean ruler is not simply a consort, but an almost co-equal ruler. Saldaea is currently ruled by Her Most Illumined Majesty, Tenobia si Bashere Kazadi, Queen of Saldaea, Defender of the Light, Sword of the Blightborder, High Seat of House Kazadi and Lady of Shahanyi, Asnelle, Kunwar and Ganai; her Marshal-General and the leader of her army is her uncle and heir, Davram Bashere, although he has been missing from his post for some time.

 

Seandar
: The Imperial capital of Seanchan, located in the northeast of the Seanchan continent. It is also the largest city in the Empire. After the death of Empress Radhanan, it descended into chaos.

 

Seekers
: More formally, Seekers for Truth, they are a police/spy organization of the Seanchan Imperial Throne. Although most Seekers are da'covale and the property of the Imperial family, they have wide-ranging powers. Even one of the Blood can be arrested for failure to answer any question put by a Seeker, or for failure to cooperate fully with a Seeker, this last defined by the Seekers themselves, subject

only
to review by the Empress. Their reports are sent to Lesser Hands, who control both them and the Listeners. Most Seekers feel that the Hands do not pass on as much information as they should. Unlike the Listenets', the Seekers' role is active. Those Seekers who are da'covale are marked on either shoulder with a raven and a tower. Unlike the Deathwatch Guards, Seekers are seldom eager to show their ravens, in part because it necessitates revealing who and what they ate. See also Listenets.

 

Shara:
A mysterious land to the east of the Aiel Waste which is the source of silk and ivory, among other ttade goods. The land is protected both by inhospitable natural featutes and by man-made walls. Little is known about Shara, as the people of that land wotk to keep their culture secret. The Sharans deny that the Trolloc Wars touched them, despite Aiel statements to the contrary. They deny knowledge of Artur Hawkwing's attempted invasion, despite the accounts of eyewitnesses from the Sea Folk. The little information that has leaked out reveals that the Sharans are ruled by a single absolute monarch, a Sh'boan if a woman and a Sh'botay if a man. That monarch rules for exactly seven years, then dies. The tule then passes to the mate of that ruler, who rules for seven years and then dies. This pattern has repeated itself since the time of the Breaking of the World. The Sharans believe that the deaths are the "Will of the Pattern."

There are channelers in Shara, known as the Ayyad, who are tattooed on their faces at birth. The women of the Ayyad enforce the Ayyad laws stringently. A sexual relationship between Ayyad and non-Ayyad is punishable by death for the non-Ayyad, and the Ayyad is also executed if force on his or her part can be proven. If a child is born of the union, it is left exposed to the elements, and dies. Male Ayyad are used as breeding stock only. They are not educated in any fashion, not even how to read or write, and when they reach their twenty-first year or begin to channel, whichever comes first, they are killed and the body cremated. Supposedly, the Ayyad channel the One Power only at the command of the Sh'boan or Sh'botay, who is always surrounded by Ayyad women.

Even the name of the land is in doubt. The natives have been known to call it many different names, including Shamara, Co'dansin, Tomaka, Kigali and Shibouya.

 

Shen
an
Calhar
: In the Old Tongue, "the Band of the Red Hand." (1) A legendary group of heroes who had many exploits, finally dying in the defense of Manetheren when that land was destroyed during the Trolloc Wars. (2) A military formation put together almost by accident by Mat Cauthon and organized along the lines of military forces during what is considered the height of the military arts, the days of Artur Hawkwing and the centuries immediately preceding.

Sisnera, Darlin: A High Lord in Tear, he was formerly in rebellion against the Dragon Reborn. After serving for a short period as Steward of the Dragon Reborn in Tear, he was chosen to be the first king of Tear.

 

Snakes and Foxes
: A game that is much loved by children until they mature enough to realize that it can never be won without breaking the rules. It is played with a board that has a web of lines with arrows indicating direction. There are ten discs inked with triangles to represent the foxes, and ten discs inked with wavy lines to represent the snakes. The game is begun by saying "Courage to strengthen, fire to blind, music to dazzle, iron to bind," while describing a triangle with a wavy line through it with one's hand. Dice are rolled to determine moves for the players and the snakes and foxes. If a snake or fox lands on a player's piece, he is out of the game, and as long as the rules are followed, this always happens. See also Aelfinn, Eelfinn.

 

so'jhin
: The closest translation from the Old Tongue would be "a height among lowness," though some translate it as meaning "both sky and valley"
among
several other possibilities. So'jhin is the term applied by the Seanchan to hereditary upper servants. They are da'covale, property, yet occupy positions of considerable authority and often power. Even the Blood step carefully around so'jhin of the Imperial family, and speak to so'jhin of the Empress herself as to equals. See also da'covale.

 

Stump
: A public meeting among the Ogier. It is presided over by the Council of Eldets of a sledding, but any adult Ogier may speak, or may choose an advocate to speak for him. A Stump is often held at the largest tree stump in a stedding, and may last for several years. When a question arises that affects all Ogier, a Great Stump is held, and Ogier from all stedding meet to address the question. The various stedding take turns hosting the Great Stump.

 

Succession
: In general, when one House succeeds another on the throne. In Andor, the tetm is widely used for the struggle for the throne that arose upon Mordrellen's death. Tigraine's disappearance had left Man-tear without a Daughter-Heir, and two years passed before Morgase, of House Trakand, took the throne. Outside of Andor, this conflict was known as the Third War of Andoran Succession.

 

Tarabo
n: A nation on the Aryth Ocean. Once a great trading nation, a source of rugs, dyes and the Guild of Illuminators' fireworks among other things, Tarabon has fallen on hard times. Racked by anarchy and civil war compounded by simultaneous wars against Arad Doman and the Dragonsworn, it was ripe for the picking when the Seanchan arrived. It is now firmly under Seanchan control, the chapter house of the Guild of Illuminators has been destroyed and the Illuminators themselves have been made da'covale. Most Tataboners appear grateful that the Seanchan have restored order, and since the Seanchan allow them to continue living their lives with minimal interference, they have no desire to bring on more warfare by trying to chase the Seanchan out. There are, however, some lords and soldiers who remain outside the Seanchan sphere of influence and are fighting to reclaim their land.

 

Tower
of Ravens
, the
: The central Imperial prison of Seanchan. It is located in the capital of Seandat and serves as the headquarters for the Seekers for Truth. Members of the Blood are imprisoned, questioned and executed within it. The questioning and execution must be accomplished without spilling a drop of blood. See also Seekers.

 

Towers of Midnight, the
: Thirteen fortresses of unpolished black marble located in Imfaral, Seanchan. At the time of the Consolidation of Seanchan, it was the center of military might. The final battle of the Consolidation took place there, leaving Hawkwing's descendants in power. Since that time, it has been unoccupied. Legend has it that in time of dire need, the Imperial family will return to the Towers of Midnight and "right that which is wrong." See also Consolidation.

weight
, units of: 10 ounces = 1 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.

 

Winged Guards, the
: The personal bodyguards of the First of Mayene,
and
the elite military formation of Mayene. Members of the Winged

Guards wear red-painted breastplates and helmets shaped like rimmed pots that come down to the nape of the necks in the back, and catry red-streamered lances. Officers have wings worked on the sides of their helmets, and rank is denoted by slender plumes.

 

 

About the Authors

Robert Jordan was born in 1948 in Charleston, South Carolina. He taught himself to read when he was four with the incidental aid of a twelve-years-older brother, and was tackling Mark Twain and Jules Verne by five. He was a graduate of the Citadel, the Military college of South Carolina, with a degree in physics. He served two tours in Vietnam with the U.S. Army; among his decorations are the Distinguished Flying Cross with bronze oak leaf cluster, the Bronze Star with "V" and bronze oak leaf cluster, and two Vietnamese Gallantry Crosses with Palm.
A history buff, he also wrote dance and theater criticism.
He enjoyed the outdoor sports of hunting, fishing, and sailing, and the indoor sports of poker, chess, pool, and pipe collecting. He began writing in 1977 and continued until his death on September 16, 2007.

Brandon Sanderson was born in 1975 in Lincoln, Nebraska. After a semester as a biochem major, Brandon came to his senses and recognized writing as his true vocation. He switched to English, graduating from Brigham Young University,
then
returning for a master's in creative writing. During this time Brandon wrote thirteen novels, finally publishing his sixth, Elantris, in 2005. He has since released books for both adults and young readers, including the Mistborn trilogy, Warbreaker, and the Alcatraz series. He lives with his wife and children in Utah, where he often plays Magic: The Gathering, regularly eats mac-and-cheese, and occasionally teaches writing at BYU. Find more at www.brandonsanderson.com.

 

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