Trapped (17 page)

Read Trapped Online

Authors: James Alan Gardner

This left us to investigate establishments which were
not
decent: hole-in-the-wall taverns and fleabag inns. Places frequented by folks in murky professions where 3:15 is a regular working hour. Such people do not take kindly to questions; and Impervia was incapable of being diplomatic.

Ergo, she barged into a dive called The Buxom Bull and glowered at the patrons therein. She did not speak; perhaps she was watching which patrons guiltily averted their gaze. As for the assemblage of hard-bitten men and hard-biting women, they showed no surprise to see a nun enter the premises. Either they were too jaded to care, or else Buxom Bull patrons were used to "ladies" whose jobs occasionally required them to dress in nun's habit.

The inn's clientele were not so blasé about persons dressed in sorcerer's red. Since the Caryatid wore a plain black overcoat, her crimson body-sheath was not immediately visible; but the tavern was hot and stuffy, filled with people who spent their days in hard physical labor on boats reeking of fish, so the Caryatid shucked off her coat as soon as she came through the door.

That
caught everyone's attention.

Most of the tavern was dark—business would suffer if customers could actually see what they were drinking. However, there were three bright oil lamps near the door to let management give the once-over to whoever entered... in case any newcomers were waving pistols, swords, or badges. Therefore, everyone in the taproom could see the Caryatid's outfit as soon as she revealed it; and within seconds, every drink-slurred conversation faded to a strained silence.

Impervia gave an offended sniff that the onlookers could possibly be more impressed by a chubby little sorceress than a lean mean Magdalene. She recovered quickly and spoke to the crowd in her usual piercing tones. "Ladies and gentlemen... using the terms loosely..."

I gave her a warning nudge. "Be nice. We want answers, not bloodshed."

She glared at me, then returned to addressing the room. "We're teachers from Feliss Academy. One of our students has run off tonight—"

"She's upstairs blowing my brother!" a male voice shouted from the back corner. The crowd laughed.

"Very amusing," Impervia said. "However, the student we're looking for is a sixteen-year-old boy..."

"He's upstairs blowing my other brother!"

More laughter.

"How nice for your brothers," Impervia said. "It must be a pleasant change from paying you to do it."

"Oh yeah?" In the back corner, the man who'd been yelling witticisms jumped to his feet: a surprisingly handsome fellow of Chinese extraction, black hair, slight but sturdy. He wasn't especially imposing at first glance... but I'd seen enough fights to know that looks can be deceiving. Big burly types can sometimes crumple after a single punch, while slimmer middleweights can turn out to be as tough as terriers. The Caryatid, standing close by my shoulder, knew the same thing; in a low voice, she told Impervia, "Be careful."

"Don't worry," Impervia said. "I have a plan."

"What kind of plan?"

"I'll make a show of strength. To loosen the tongue of any patron who has useful information."

"Provided it doesn't loosen your teeth instead."

Impervia gave the Caryatid a withering look. Then she turned back to the man... who was attempting to barge through the crowd in an angry rush, but had trouble weaving between the tightly packed tables. Though he wanted to appear livid with outrage, I could see he was trying not to jostle people as he pushed past them. That boded well for Impervia. She wasn't facing a hot-tempered brawler; it was only a man who was
acting
hot-tempered, as if he wanted to impress the assembled spectators.

When the man finally reached Impervia, he stopped in front of her and opened his mouth to say something. I don't know what the words would have been. A threat? A demand for an apology? The truth will remain a mystery... because Impervia grabbed him by the lapels, swung him off his feet, and slammed him down on a nearby table top.

"Good evening," the good sister said. "My name is Impervia. What's yours?"

The man was slow to answer, maybe because his collision with the table had knocked the wind out of him. Impervia lifted him slightly, then slammed him down on the table again. "Your name?"

"Uhh... uhh... Dee-James. Dee-James Mak..."

"Well, Dee-James Mak, I've told you what I'm here for. A boy is missing from Feliss Academy. Have you seen him?"

Dee-James shook his head.

"Do you know anyone who might have seen him?"

Dee-James shook his head again.

"The boy might have booked passage on a boat. Do you know any boats that left harbor tonight?"

"N-no," said Dee-James.

"Who would know something like that?"

Dee-James didn't answer. Impervia thumped him against the table again. "Who would know?"

"Uhh... uhh... Hump."

"Who is Hump?"

"Me." The single word came from the table where Dee-James had been sitting, far in the shadowy corner. A chair scraped across the floor and thudded into the wall. A man rose slowly to his feet—an extremely large man. Because of the darkness, I couldn't see details... but size is size, and this man's size was intimidating.

Except, of course, to Impervia. "Yes," she said, "you certainly look like a Hump." She let go of Dee-James, who remained sprawled on the table. "Mr. Hump, would you care to tell us what we want to know?"

"Get fucked."

"I've taken a vow against that."

"Vows were meant to be broken," Hump said.

The good sister shook her head. "I may break your arms or your kneecaps, but never my vows."

"Impervia, shut up!" the Caryatid whispered.

"Don't worry," Impervia whispered back. "This is still my show of strength." She raised her voice. "Well, Mr. Hump?" She spoke in her best Intimidating Teacher tones. "Do you have any answers for me? Or is your mind a blank? Have your thoughts gone dry? Is that it? Are you a dry Hump?"

For a moment, the tavern went utterly silent. Then someone snickered. The noise was immediately stifled, but similar choked laughter sounded all around the room.

"Ah jeez," the Caryatid muttered. "That did it."

She was right. Growling obscenities, Hump kicked his chair over and began lumbering forward with murderous intent. He showed none of the qualms that Dee-James had about shoving people and furniture out of his way. Folks who got beer dumped in their laps only made soft damp gasps; they knew better than to complain. Considering that the ale-drenched people looked tough as nails themselves, the behemoth stomping our way must be the meanest ass-kicker in the bar.

With the possible exception of Sister Impervia. She turned to the Caryatid and me. "See? My plan is working."

I didn't feel much reassured. As Hump came closer to the light by the door, I could see he was no drunken fisher-lout, all blab and no balls—he virtually had enforcer branded on his forehead, not to mention tattooed on his knuckles and etched across his sharply filed teeth. He was a mean-eyed sneer-faced bruiser, dressed in leather that he probably ripped off the cow with his bare hands.

Considering how many Doverites took part in smuggling, it required someone special to keep them in line: someone so terrifying, nobody would dare skim the take or turn crown witness for the contraband cops. I conjectured that Hump was the man who cracked that whip... and for the sake of his bad-ass image, he couldn't let Impervia belittle him without reducing her to a bleeding pile of bones.

The good news was that he'd fight on his own; with his authority challenged by a single woman, he couldn't possibly accept help from anyone else. The bad news was he didn't
need
help: he measured a shaved head taller than Impervia and bulged twice as wide, but his bulk looked more muscle than fat. A man that big was apt to be slower than Impervia, but his extra reach, mass, and muscle-power made up for his lack of speed. Featherweight boxers are faster than heavyweights, but you don't see them taking on the big boys in title bouts.

So: Hump versus Sister Impervia for the championship of Dover. The Buxom Bull's tapman didn't say a word about taking the fight outside; the tapman, in fact, had abandoned his post, disappearing through a back door. A lot of patrons were bolting too, not even pausing to snatch up their tankards. The only exception was Dee-James, still lying on the table. Now he sat up and said with foolhardy but admirable courage, "Aww, c'mon, Hump, this is nothing. Let's just get out—"

Hump grabbed a tankard off a table he was passing and hurled it at Dee-James's head. The smaller man ducked and shut his mouth... but he stayed where he was.

That made Dee-James one of the only people who hadn't evacuated Impervia's vicinity. The others were the Caryatid and yours truly. The Caryatid held a candleflame in her cupped right hand, but looked reluctant to use it. If Impervia beat the enforcer in a fair fight, the crowd would show respect; if we stooped to sorcery, the bar patrons might attack en masse. Your average Dover sot bears the same enlightened attitude toward sorcery as the torch-waving peasants outside Castle Frankenstein.

As Hump passed the last table in his way, he picked up a chair and hurled it at Impervia's head—a traditional move, the redneck equivalent of a martial artist bowing to his opponent before a match. Impervia accepted the gesture in a similar spirit: she caught the chair in mid-flight and swung it straight back. If I may translate this body language into something more verbal, it went roughly as follows:

Hump: Good evening, sister. I believe we should consider chairs to be admissible weapons in our forthcoming contest.

Impervia: Very well, sir. I accept your proposal and will demonstrate my agreement in the most direct terms available.

Impervia had grabbed the chair by the legs... and it was a good solid chair of good solid wood, chunky enough to withstand the rigors of The Buxom Bull (e.g., lard-assed drunks unacquainted with treating furniture gently). However, when she slammed the chair into Hump using a hard downward swing, he barely noticed—he took it on one arm raised to protect his head, then simply drove forward, chair and all, straight into Impervia. She nearly got trapped between the chair and the wall behind her; but she threw herself sideways, just slipping clear before the chair struck the plaster with a chip-spraying whomp.

Hump tossed the chair behind him, presumably to keep such weapons out of Impervia's reach. Bare fists gave him an advantage. Then again, Impervia wasn't ready to get within punching range; instead, she lashed a kick at the enforcer's forward knee, barely missing as he jumped back.

They both had their hands up in guard position now, Impervia's hands open, Hump's hands closed. If I knew anything about martial arts, I could tell you what that said about their fighting techniques: "Ah yes, Impervia's open hands indicate the softer style of kung fu, while Hump's closed fists are more reminiscent of hard-style karate." But I don't know what I'm talking about, and anyway, there was no time for detailed analysis because Hump bulled his way forward, bellowing profanities.

He must have expected Impervia to retreat—no doubt he was used to folks running, the common response to a huge man yelling, "I'll rip your fucking head off!" and other such endearments. The good sister, however, subscribed to the easier-said-than-done philosophy of Use your opponent's force against him: if someone charged her, she charged forward too, so her strikes combined the speed of herself and the attacker. Of course, she didn't go straight head-to-head, but rather off at an angle: veering to eleven o'clock, and throwing a ridge-hand to Hump's nose as she went past.

I could hear the snap of gristle as the nose broke; but I could also hear a "Whoof!" from Impervia at almost the same instant. Hump had caught her with something as she sped by, an elbow or punch I hadn't seen. It connected somewhere on her torso: solar plexus, floating ribs, something like that. The hit wasn't enough to take her out, but it certainly didn't do her any good; she spun away fast, trying to retreat so she could catch her breath.

Hump had no intention of giving her a break. His eyes were watering from the crack on the nose, and his view of the world had to be blurred with tears; still, he knew where Impervia was because he barreled toward her, hollering the ever-popular, "Bitch! Bitch! Bitch!" Impervia heard him coming and straightened up fast... either through sheer force of will or because she wasn't quite as breathless as she seemed. (She sometimes faked injuries to put opponents off guard—a certain type of man turns careless if he thinks he's drawn blood.)

So Impervia was ready for the bleary-eyed enforcer. He popped a kick at her knee—not serious, just a distraction—then came down hard with his kicking foot, hoping to crush Impervia's toes. Simultaneously, his hand lashed out at her head, the punch timed to coincide with his toe-stomp. It looked like the kind of combination you'd practice in a gym, feint-kick to foot-slam with coordinated cross to the face.

Too bad for Hump that none of his strikes connected.

Impervia parried the first kick with her own leg, knocking Hump's kicking foot to one side. That meant Hump's stomp came down nowhere interesting: on bare floor instead of the good sister's instep. At the same time, she used a high block to deflect the punch over her head (a move made easier by the enforcer's height, since Impervia could slip under his shoulder). Finally, she delivered a strike of her own—a palm-heel driving hard under Hump's chin to snap his head back, then raking her fingertips down the man's face in a move she called the Tiger's Claw. This wasn't, as you might expect, a scratching maneuver intended to draw blood; Impervia kept her fingernails almost invisibly short, so she had nothing to scratch with. It was more a gouging action designed to wreak havoc on soft tissues like cheeks and eyes... not to mention Hump's nose, which had already taken one nasty hit. If the nose wasn't completely broken before, the Tiger's Claw finished the job, shifting the nasal position several centimeters to the left and rearranging all adjacent facial features.

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