Dragonlance 17 - Dragons Of A Vanished Moon (15 page)

to bring any Tasslehoff Burrfoot we find to Sanction for the girl to have a look at."

"You mean Solanthus," said Gerard.

Goatweed was absorbed in examining with interest a bit of broken blue glass. Holding it up, he asked eagerly, "Do you think that's a sapphire?"

"No," said Gerard. "It's a piece of broken blue glass. You said you were supposed to take this Burrfoot to Sanction. You mean Solanthus. The girl and her army are in Solanthus, not Sanction."

"Did I say Sanction?" Goatweed scratched his head. After some thought, he nodded. "Yes, I said Sanction, and I meant Sanction. The girl told us that she wasn't going to be in Solanthus

long. She and her army were all heading off to Sanction, where the new god was going to establish a huge temple, and it was in Sanction where she wanted to see Burrfoot."

That answers one of my questions, Gerard thought to himself.

"I think it's a sapphire," Goatweed added, and slid the broken glass back into his pouch.

"I once knew a Tasslehoff Burrfoot—" Gerard began hesitantly.

"Did you?" Goatweed leaped to his feet and began to skip around Gerard in excitement. "Where is he? How do I find him?"

"I haven't seen him for a long time," Gerard said, motioning the kender to calm down. "It's just that I was wondering what makes this Burrfoot so special."

"I don't think the girl said, but I may be mistaken. I'm afraid I dozed off for a bit at about that point. The girl kept us sitting there a very long time, and when one of us tried to get up to leave, a soldier stuck us with a sword, which isn't as exciting as it sounds like it might be. What was the question?"

Patiently, Gerard repeated it.

Goatweed frowned, a practice that is commonly known to aid the mental process, then said, "All I can remember is that he is very special to the One God. If you see this Tasslehoff friend of yours, will you be sure to tell him the One God is looking for him? And please mention my name."

"I promise," said Gerard. "And now, you can do me a favor. Say that a fellow had a very good reason for not entering

Solanthus through the front gate, what's another way a fellow could get inside?"

Goatweed eyed Gerard shrewdly. "A fellow about your size?"

"About," said Gerard, shrugging.

"What would this information be worth to a fellow about your size?" Goatweed asked.

Gerard had foreseen this, and he brought forth a pouch containing

an assortment of interesting and curious objects he'd appropriated from the manor house of Lord Ulrich.

"Take your pick," he said.

Gerard regretted this immediately, for Goatweed was thrown

into an agony of indecision, dithering over the lot, finally ending up torn between a rusty caltrop and an old boot missing its heel.

"Take them both," Gerard said.

Struck by such generosity, Goatweed described a great many places whereby one could sneak unnoticed into Solanthus.

Unfortunately, the kender's descriptions were more confusing than helpful, for he often jumped forward to add details about one he hadn't described yet or fell backward to correct information about one he'd described fifteen minutes earlier.

Eventually, Gerard pinned Goatweed down and made him go over each in detail—a time-consuming and frustrating process, during which Gerard came perilously close to strangling Goatweed. At length, Gerard had three locations in mind: one he deemed most suitable to his needs and the other two as back-up. Goatweed required Gerard to swear on his yellow hair that he would never, never divulge the location of the sites to anyone. Gerard did so, wondering if Goatweed himself had taken that very same vow and considering it highly likely.

After this came the hard part. Gerard had to rid himself of the kender, who had by now decided that they were best friends, if not brothers or maybe cousins. The loyal Goatweed was quite prepared to travel with Gerard for the rest of his days. Gerard said that was fine with him, he was going to lounge about here for a good long while. Maybe take a nap. Goatweed was free to wait.

Fifteen minutes passed, during which the kender developed the fidgets and Gerard snoozed with one eye open to see that he didn't lose anything of value. Finally Goatweed could stand the strain no longer. He packed up his treasure and departed, coming back several times to remind Gerard that if he saw The Tasslehoff Burrfoot, he was to send him straight to the One God and mention that his friend Goatweed was to receive the reward. Gerard promised and finally managed to rid himself of the kender. He had several hours to wait until darkness, and he whiled away his time trying to figure out what Mina wanted with Tasslehoff Burrfoot.

Gerard couldn't imagine that Mina had any great love for kender. The magical Device of Time Journeying the kender

carried was probably the prize the girl was after.

"Which means," said Gerard to himself, "that if the kender can be found, we should be the ones to find him."

He made a mental note to tell the Solamnic Knights to be on the lookout for any kender calling himself Tasslehoff Burrfoot and to seize and hold said kender for safekeeping and, above all, not let him fall into the hands of the Dark Knights. This settled, Gerard waited for nightfall.

11

 

The Prison House of Death

Gerard had no difficulty slipping unobserved into the city. Although his first choice had been blocked up— showing that the Dark Knights were working to stop up all the "rat holes"—they had not yet found the second. True to his vow, Gerard never revealed the location of the entrance site.

The streets of Solanthus were dark and empty. According to the innkeeper, a curfew had been imposed on the city. Patrols marched through the streets, forcing Gerard to duck and dodge to avoid them, sliding into a shadowed doorway, ducking behind piles of rubbish in an alleyway.

What with hiding from the patrols and an imperfect knowledge

of the streets, Gerard spent a good two hours roaming about the city before he finally saw what he'd been looking for—the walls of the prison house.

He huddled inside a doorway, keeping watch and wondering how he was going to manage to sneak inside. This had always

been the weak point of his plan. Breaking into a prison was proving

just as difficult as breaking out.

A patrol marched into the courtyard, escorting several curfew violators. Listening as the guard made his report, Gerard found out that all the taverns had been shut down by order of the Dark Knights. A tavern owner, trying to cut his losses, had secretly opened his doors to a few regular customers. The private party had turned rowdy, drawing the attention of the patrols, and now the customers and the proprietor were all being incarcerated.

One of the prisoners was singing at the top of his lungs. The proprietor wrung his hands and demanded to know how he was supposed to feed his family if they took away his livelihood. Another prisoner was sick on the pavement. The patrol wanted to rid themselves of their onerous burden as quickly as possible, and they beat on the door, yelling for the gaoler.

He arrived, but he didn't look pleased. He protested that the jail cells were filled to overflowing, and he didn't have room for any more. While he and the patrol leader argued, Gerard slid out of his doorway, darted across the street, and took his place at the back of the group of prisoners.

He pulled the hood of his cloak over his head, hunched his shoulders, and crowded as close to the others as possible. One of the prisoners glanced at him, and his eyes blinked. Gerard held his breath, but after staring at him a moment, the man broke into a drunken grin, leaned his head on Gerard's shoulder, and burst into tears.

The patrol leader threatened to march away and leave the prisoners

in the street, adding that he would most certainly report this obstruction of his duty to his superiors. Cowed, the gaoler flung open the door of the prison and shouted for the prison guards. The prisoners were handed over, and the patrol marched off.

The guards herded Gerard and the others into the cell block.

The moment the gaoler came in sight, the prisoners began shouting. The gaoler paid no attention to them. Shoving his prisoners

into any cell that could accommodate them, the gaoler and his guards left with all haste.

The cell in which they stuffed Gerard was already so packed that he didn't dare sit down for fear of being trampled. Adjoining cells were just as bad, some filled with men, others with women, all of them clamoring to be set free. The stench of unwashed bodies, vomit, and waste was intolerable. Gerard retched and clamped his hand over his nose and mouth, trying desperately and unsuccessfully to filter the smell through his fingers.

Gerard shoved his way through the mass of bodies toward the back of the cell, as far from the overflowing slop bucket as he could manage. He had feared he and his clothes might look too clean for what he planned, but he no longer had to worry about that. A few hours in here and the stench would cling to him so that he doubted if he could ever be free of it. After a brief time spent convincing himself that he was not going to throw up, he noticed that a neighboring cell—one that was large and spacious— appeared to be empty.

Nudging one of his cellmates in the ribs, Gerard jerked a thumb in that direction.

"Why don't they put some of us in there?" he asked.

"You can go in there if you want to," said the prisoner, with a dark glance. "Me, I'll stay here."

"But it's empty," Gerard protested.

"No, it ain't. You just can't see 'em. Good thing, too." The man grimaced. "Bad enough lookin' at 'em by daylight."

"What are they?" asked Gerard, curious.

"Wizards," the man grunted. "At least, that's what they was. I ain't sure what they are now."

"Why? What's wrong with them?"

"You'll see," the man predicted dourly. "Now let me get some sleep, will you?"

Squatting down on the floor, the man closed his eyes. Gerard figured he should try to rest, too, although he guessed gloomily it would be impossible.

He was pleasantly amazed to wake up some hours later to find daylight struggling to make its way inside the slit windows. Rubbing the sleep from his eyes, he looked with interest at the

occupants of the neighboring cell, wondering what made the

wizards so very formidable.

Startled, Gerard pressed his face against the bars that separated

the two cells.

"Palin?" Gerard called out in a low voice. "Is that you?"

He honestly wasn't certain. The mage looked like Palin. But if this was Palin, the usually conscientious mage had not bathed or shaved or combed his hair or taken any care of his appearance

for weeks. He sat on a cot, staring at nothing, eyes empty, his face expressionless.

Another mage sat on another cot. This mage was an elf, so emaciated that he might have been a corpse. He had dark hair, unusual in the elves, who tended to be fair, and his skin was the color of bleached bone. He wore robes that might have started out black in color, but grime and dust had turned them gray. The elf sat still and lifeless as Palin, the same expression that was no expression on his face.

Gerard called Palin's name again, this time slightly louder so that it could be heard over the coughing, hacking, wheezing, shouting,

and complaining of his fellow prisoners. He was about to call again when he was distracted by a tickling sensation on his neck.

"Damn fleas," he muttered, slapping at it.

The mage lifted his head, looked up.

"Palin! What are you doing here? What's happened to you? Are you hurt? Drat these fleas!" Gerard scrubbed viciously at his neck, wriggled about in his clothes.

Palin stared vacantly at Gerard for long moments, as if waiting

for him to do something or say something more. When Gerard only repeated his earlier questions, Palin shifted his eyes away and once more stared at nothing.

Gerard tried several more times but finally gave up and concentrated

on ridding himself of the itching vermin. He managed to do so at last, or so he assumed, for the tickling sensation ceased.

"What happened to those two?" Gerard asked his cellmate.

"Dunno," was the answer. "They were like that when I was brought here, and that was three days ago. Every day, someone

comes in and gives 'em food and water and sees that they eat it. All day, they just sit like that. Gives a fellow the horrors, don't it."

Yes, Gerard thought, indeed it did. He wondered what had happened to Palin. Seeing splotches of what appeared to be dried blood on his robes, Gerard concluded that the mage had been beaten or tortured so much that his wits had left him. His heart heavy with pity, Gerard scratched absently at his neck, then turned away. He couldn't do anything to help Palin now, but, if all went as he planned, he might be able to do something in the future.

He squatted down in the cell, keeping his distance from a loathsome-looking straw mattress. He had no doubt that's where he'd picked up the fleas.

"Well, that was a waste of time," remarked Dalamar.

The elf's spirit lingered near the prison's single window. Even in this twilight world that he was forced to inhabit—neither dead nor alive—he felt as if he were suffocating inside the stone walls. He found it comforting at least to imagine he was breathing

fresh air.

"What were you trying to accomplish?" he asked. "I take it you weren't indulging in a practical joke."

"No, no joke," said Palin's spirit quietly. "If you must know, I was hoping to be able to contact the man, to speak to him."

"Bah!" Dalamar snorted. "I would have thought you had more sense. He cares nothing for us. None of them do. Who is he, anyhow?"

"His name is Gerard. He's a Solamnic Knight. I knew him in Qualinesti. We were friends . . . well, maybe not friends. I don't think he liked me. You know how Solamnics feel about mages, and I wasn't very pleasant company, I have to admit. Still"—Palin remembered what it was to sigh—"I thought perhaps I might be able to communicate with him, just as my father was able to

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