Dragonlance 17 - Dragons Of A Vanished Moon (46 page)

Takhisis moved closer.

"I keep you alive, minotaur, for only one reason. Mina asks me to do so. Even now, as her spirit is wrenched from its shell of flesh, she begs me to be merciful toward you. I indulge her whim, for now. The day will come, however, when she will see that she no longer has need of you. Then, what lies between you and me will be settled."

Her hand lifted him up by the scruff of his neck and tossed him carelessly aside. He landed heavily among the sharp rocks and lay there, sobbing in anger and frustration. He pounded his left hand into the rocks, pounded it again and again so that it was bruised and bloody.

Queen Takhisis entered the cavern, and he could hear her crooning softly, sweetly, "My child . . . My beloved child ... I do forgive you...."

22

 

Lost in the Maze

 

Gerard was determined to reach the Knights' Council with the urgent news of the return of Queen Takhisis as quickly as possible. He guessed that once she had built her totem and secured Sanction, the Dark Queen would move swiftly to secure the world. Gerard had no time to waste.

Gerard had found the elf, Samar, without difficulty. As Silvanoshei

had predicted, the two men, though of different races, were experienced warriors and, after a few tense moments,

suspicion and mistrust were both allayed. Gerard had delivered the ring and the message from Silvanoshei, though the Knight had not been exactly honest in relating the young king's words. Gerard had not told Samar that Silvanoshei was captive of his own heart. Gerard had made Silvanoshei a hero who had defied Mina and been

punished for it. Gerard's plan was for the elves to join the Solamnics in the attempt to seize Sanction and halt the rise of Takhisis.

Gerard trusted that the elves would want to free their young king, and although Gerard had received the distinct impression

that Samar did not much like Silvanoshei, Gerard had managed to impress the dour warrior with the true story of Silvanoshei's courage in the fight with Clorant and his fellow Knights. Samar had promised that he would carry the matter to Alhana Star-breeze. He had little doubt that she would agree to the plan. The two had parted, vowing to meet each other again as allies on the field of battle.

After bidding farewell to Samar, Gerard rode to the sea coast. Standing on a cliff that overlooked the crashing waves, he stripped off the black armor that marked him as a Knight of Takhisis, and one by one he hurled the pieces into the ocean. He had the distinct satisfaction of seeing, in the pre-dawn light, the waves lift the black armor and slam it against the jutting rocks.

"Take that and be damned to you," Gerard said. Mounting his horse, clad only in leather breeches and a well-worn woolen shirt, he set off west.

He hoped that with fair weather and good roads he might reach Lord Ulrich's manor in ten days. Gerard soon glumly revised his plan, hoped to reach the manor house in ten years, for at that point everything began to go strangely wrong. His horse threw a shoe in a region where no one had ever heard of a

blacksmith. Gerard had to travel miles out of his way, leading his lame horse, to find one. When he did come across a blacksmith, the man worked so slowly that Gerard wondered if he was mining the iron and then forging it.

Days passed before his horse was shod and he was back in the saddle, only to discover that he was lost. The sky was cloudy and overcast. He could see neither sun nor stars, had no idea which direction he was heading. The land was sparsely populated. He rode for hours without seeing a soul. When he did come upon someone to ask directions, everyone in the land appeared to have suddenly gone stupid, for no matter what route he was told to take, the road always landed him in the middle of some impenetrable forest or stranded him on the banks of some impassable river.

Gerard began to feel as if he were in one of those terrible dreams, where you know the destination you are trying to reach,

but you can never quite seem to reach it. At first he was annoyed and frustrated, but after days and days of wandering he began to feel uneasy.

Gaidar's poisoned sword lodged in Gerard's gut.

"Am I making the decisions or is Takhisis?" he asked himself.

"Is she determining my every move? Am I dancing to her piping?"

Constant rain soaked him. Cold winds chilled him. He had been forced to sleep outdoors for the past few nights, and he was just asking himself drearily what was the use of going on, when he saw the lights of a small town shining in the distance. Gerard came upon a road house. Not much to look at, it would provide a roof over his head, hot food and cold drink and,

hopefully, information.

He led his horse to the stable, rubbed the animal down and saw to it that the beast was fed and resting comfortably. This done, he entered the road house. The hour was late, the innkeeper had gone to bed and was in a foul mood at being wakened.

He showed Gerard to the common room, indicated a place on the floor. As the Knight spread out his blanket, he asked the innkeeper for the name of the town.

The man yawned, scratched himself, muttered irritably, "The town is Tyburn. On the road to Palanthas."

Gerard slept fitfully. In his dreams, he wandered about inside a house, searching for the door and never finding it. Waking long before morning, he stared at the ceiling and

realized that he was now completely and thoroughly lost. He had the feeling the innkeeper was lying about the town's name and location, although why he should lie was a mystery to Gerard, except that he now suspected everyone he met of lying.

He went down to breakfast. Sitting in a rickety chair, he poked at a nameless mass that a scullery maid termed porridge. Gerard had lost his appetite. His head ached with a dull,

throbbing pain. He had no energy, although he'd done nothing but ride about aimlessly the day before. He had the choice of doing that again today or going back to his blanket. Shoving aside the

porridge, he walked over to the dirty window, rubbed off a

portion of soot with his hand, and peered out. The drizzling rain

continued to fall.

"The sun has to shine again sometime," Gerard muttered.

"Don't count on it," said a voice.

Gerard glanced around. The only other person in the inn was a mage, or at least that's what Gerard presumed, for the man was clad in reddish brown robes—the color of dried blood—and a black, hooded cloak. The mage sat in a small alcove as near the fire burning in the large stone hearth as he could manage. He was ill, or so Gerard assumed, for the mage coughed frequently, a bad-sounding cough that seemed to come from his gut. Gerard had noticed him when he first entered, but because he was a mage, Gerard had left his fellow traveler to himself.

Gerard hadn't thought he'd spoken loudly enough to be heard on the other side of the room, but apparently what this inn lacked in amenities it made up for in acoustics.

He could make some polite rejoinder or he could pretend he hadn't heard. He decided on the latter. He was in no mood for companionship, especially companionship that appeared to be in the last stages of consumption. He turned back to continue

staring out the window.

"She rules the sun," the mage said. His voice was weak, with a whispering quality to it that Gerard found eerily compelling. "Although she no longer rules the moon." He gave what might have been a laugh, but it was interrupted by a fit of coughing. "She will soon rule the stars if she is not stopped."

Finding this conversation disturbing, Gerard turned around. "Are you speaking to me, sir?"

The mage opened his mouth, but was halted by another fit of coughing. He pressed a handkerchief to his lips, drew in a

shuddering breath. "No," he rasped, irritated, "I am speaking for the joy of spitting up blood. Talking is not so easy for me that I waste my breath on it."

The shadow of the hood concealed the mage's face. Gerard glanced about. The maid had vanished back into a smoke-filled

kitchen. Gerard and the mage were the only two in the room. Gerard moved closer, determined to see the man's face.

"I refer, of course, to Takhisis," the mage continued. He fumbled

in the pocket of his robes. Drawing out a small, cloth pouch, he placed it on the hob. A pungent smell filled the room.

"Takhisis!" Gerard was astounded. "How did you know?" he asked in a low voice, coming to stand beside the mage.

"I have known her long," said the mage in his whispering voice, soft as velvet. "Very long, indeed." He coughed again briefly and motioned with his hand. "Fetch the kettle and pour some hot water into that mug."

Gerard didn't move. He stared at the hand. The skin had a gold tint to it, so that it glistened in the firelight like sunlit fish scales.

"Are you deaf as well as doltish, Sir Knight?" the mage demanded.

Gerard frowned, not liking to be insulted and not liking to be ordered about, especially by a total stranger. He was tempted to bid this mage a cold good morning and walk out. The mage's conversation interested him, however. He could always walk out later.

Lifting the kettle with a pair of tongs, Gerard poured out the hot water. The mage dumped the contents of the pouch into the mug. The smell of the mixture was noxious, caused Gerard to wrinkle his nose in disgust. The mage allowed the tea to steep and the water to cool before he drank it.

Gerard found a chair, dragged it over.

"Do you know where I am, sir? I've been riding for days without

benefit of sun or stars or compass to guide me. Everyone I ask tells me something different. This innkeeper tells me that this road leads to Palanthas. Is that right?"

The mage sipped at his drink before he answered. He kept his hood pulled low over his head, so that his face was in shadow. Gerard had the impression of keen, bright eyes, with something a bit wrong with them. He couldn't make out what.

"He is telling the truth as far as it goes," said the mage. "The road leads to Palanthas—eventually. One might say that all roads

that run east and west lead to Palanthas—eventually. What you should be more concerned with now is that the road leads to Jelek."

"Jelek!" Gerard exclaimed. Jelek—the headquarters of the Dark Knights. Realizing that his alarm might give him away, he tried to pass it off with a shrug. "So it leads to Jelek. Why should that concern me?"

"Because at this moment twenty Dark Knights and a few hundred

foot soldiers are bivouacked outside of Tyburn. They march to Sanction, answering Mina's call."

"Let them camp out where they will," said Gerard coolly. "I have nothing to fear from them."

"When they find you here, they will arrest you," said the mage, continuing to sip at his tea.

"Arrest me? Why?"

The mage lifted his head, glanced at him. Again, Gerard had the impression there was something wrong with the man's eyes.

"Why? Because you might as well have 'Solamnic Knight' stamped in gold letters on your forehead."

"Nonsense," said Gerard with a laugh, "I am but a traveling merchant—"

"A merchant without goods to sell. A merchant who has a

military bearing and close-cropped hair. A merchant who wears a sword in the military manner, counts cadence when he walks, and rides a trained war-horse." The mage snorted. "You couldn't fool a six-year-old girlchild."

He went back to drinking his tea.

"Still, why should they come here?" Gerard asked lightly, though his nervousness was increasing.

"The innkeeper knew you for a Solamnic Knight the moment he saw you." The mage finished his tea, placed the empty mug upon the hob. His cough had noticeably improved. "Note the silence from the kitchen? The Dark Knights frequent this place. The innkeeper is in their pay. He left to tell them you were here. He will gain a rich reward for turning you in."

Gerard looked uneasily toward the kitchen that had grown strangely quiet. He shouted out loudly for the innkeeper.

There was no response.

Gerard crossed the room and flung open the wooden door that led to the cooking area. He startled the scullery maid, who

confirmed his fears by giving a shriek and fleeing out the back door.

Gerard returned to the common room.

"You are right," said Gerard. "The bastard has run off, and the maid screamed as though I was likely to slit her throat. I had best be going." He held out his hand. "I want to thank you, sir. I'm sorry, but I never asked your name or gave you mine. . . ."

The mage ignored the outstretched hand. He took hold of a wooden staff that had been resting against the chimney and used it to support himself as he regained his feet.

"Come with me," the mage ordered.

"I thank you for your warning, sir," said Gerard firmly, "but I must depart and swiftly—"

"You will not escape," said the mage. "They are too close. They rode out with the dawn, and they will be here in minutes. You have only one chance. Come with me."

Leaning on the staff, which was decorated with a gold dragon claw holding a crystal, the mage led the way to stairs that went to the upper floor. His motions were quick and fluid, belying his frail appearance. His nondescript robes rustled around his ankles. Gerard hesitated another moment, his gaze going to the window. The road was empty. He could hear no sounds of an army, no drums, no stamp of marching feet.

Who is this mage that I should trust him? Just because he seems to know what I am thinking, just because he spoke of Takhisis . . .

The mage paused at the foot of the staircase. He turned to face Gerard. The strange eyes glittered from the shadows.

"You spoke once of following your heart. What is in your heart now, Sir Knight?"

Gerard stared, his tongue stuck to the roof of his mouth.

"Well?" said the mage impatiently. "What is in your heart?"

"Despair and doubt," said Gerard at last, his voice faltering, "suspicion, fear . .."

"Her doing," said the mage. "So long as these shadows remain, you will never see the sun." He turned, continued

walking up the stairs.

Gerard heard sounds now, sounds of men shouting orders, sounds of jingling harness and the clash of steel. He ran for the stairs.

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