Read Second Game Online

Authors: Katherine Maclean

Tags: #Sci-Fi Short

Second Game (5 page)

But this adaptation had left only a narrow margin for race perpetuation. Each woman could bear only four children in her lifetime. That, I realized as we talked, was the reason why the Veldians had not colonized other planets, even though they had space flight—and why they probably never would, without a drastic change in their biological make-up. That left so little ground for a quarrel between them and the Ten Thousand Worlds. Yet here we were, poised to spring into a death struggle.

"You are a very unusual woman." My attention returned to Trobt's wife. "In a very unusual situation."

"Thank you," she accepted it as a compliment. She made ready to rise. "I hope you enjoy your visit here. And that I may see you again before you return to Earth." I realized then that she did not know of my peculiar position in her home. I wondered if she knew even of the threat of war between us and her adopted people. I decided not, or she would surely have spoken of it. Either Trobt had deliberately avoided telling her, perhaps to spare her the pain it would have caused, or she had noted that the topic of my presence was disturbing to him and had tactfully refrained from inquiring. For just a moment I wondered if I should explain everything to her, and have her use the influence she must have with Trobt. I dismissed the idea as unworthy—and useless.

"Good night," I said.

* * *

The next evening as we rode in a tricar Trobt asked if I would like to try my skill against a better Games player.

"I had assumed you were the best," I said.

"Only the second best," he answered. "It would he interesting to compare your game with that of our champion. If you can whip him, perhaps we will have to revise our opinion of you Humans." He spoke as though in jest, but I saw more behind his words than he intended me to see. Here at last might be a chance to do a positive service for my side. "I would be happy to play," I said. Trobt parked the tricar on a side avenue and we walked perhaps a hundred yards. We stopped at the door of a small one-story stone house and Trobt tapped with his fingernails on a hollow gong buried in the wood.

After a minute a curtain over the door glass was drawn back and an old woman with straggly gray hair peered out at us. She recognized Trobt and opened the door.

We went in. Neither Trobt nor the old woman spoke. She turned her back after closing the door and went to stir embers in a stone grate.

Trobt motioned with his head for me to follow and led the way into a back room.

"Robert O. Lang," he said, "I would like you to meet Yondtl."

* * *

I looked across the room in the direction Trobt had indicated. My first impression was of a great white blob, propped up on a couch and supported by the wall at its back. Then the thing moved. Moved its eyes. It was alive. Its eyes told me also that it was a man. If I could call it a man.

His head was large and bloated, with blue eyes, washed almost colorless, peering out of deep pouches of flesh. He seemed to have no neck; almost as though his great head were merely an extension of the trunk, and separated only by puffy folds of fat. Other lappings of flesh hung from his body in great thick rolls.

It took another minute of fascinated inspection before I saw that he had no arms, and that no legs reached from his body to the floor. The entire sight of him made me want to leave the room and be sick.

"Robert O. Lang is an Earthian who would challenge you, sir," Trobt addressed the monstrosity. The other gave no sign that I could see but Trobt went to pull a Games table at the side of the room over toward us. "I will serve as his hands," Trobt said. The pale blue eyes never left my face.

I stood without conscious thought until Trobt pushed a chair under me. Mentally I shook myself. With unsteady hands—I had to do something with them—I reached for the pukts before me. "Do you . . . do you have a choice . . . of colors, sir?" I stammered, trying to make up for my earlier rudeness of staring.

The lips of the monstrosity quivered, but he made no reply.

All this while Trobt had been watching me with amusement. "He is deaf and speechless," Trobt said.

"Take either set. I will place the other before him."

Absently I pulled the red pieces toward me and placed them on their squares.

"In deference to you as a visitor, you will play 'second game counts,"' Trobt continued. He was still enjoying my consternation. "He always allows his opponent the first move. You may begin when you are ready."

With an effort I forced myself to concentrate on the playing board. My start, I decided, must be orthodox. I had to learn something of the type of game this . . . Yondtl . . . played. I moved the first row right hand pukt its two oblique and one left squares.

Yondtl inclined his head slightly. His lips moved. Trobt put his hand to a pukt and pushed it forward. Evidently Trobt read his lips. Very probably Yondtl could read ours also. We played for almost an hour with neither of us losing a man.

I had tried several gambits; gambits that invited a misplay on Yondtl's part. But he made none. When he offered I was careful to make no mistakes of my own. We both played as though this first game were the whole contest.

Another hour went by. I deliberately traded three pukts with Yondtl, in an attempt to trick him into a misplay. None came.

I tried a single decoy gambit, and when nothing happened, followed with a second decoy. Yondtl countered each play. I marveled that he gave so little of his attention to the board. Always he seemed to be watching me. I played. He played. He watched me.

I sweated.

Yondtl set up an overt side pass that forced me to draw my pukts back into the main body. Somehow I received the impression that be was teasing me. It made me want to beat him down. I decided on a crossed-force, double decoy gambit. I had never seen it employed. Because, I suspect, it is too involved, and open to error by its user. Slowly and painstakingly I set it up and pressed forward.

The Caliban in the seat opposite me never paused. He matched me play for play. And though Yondtl's features had long since lost the power of expression, his pale eyes seemed to develop a blue luster. I realized, almost with a shock of surprise, that the fat monstrosity was happy—intensely happy. I came out of my brief reverie with a start. Yondtl had made an obvious play. I had made an obvious counter. I was startled to hear him sound a cry somewhere between a muffled shout and an idiot's laugh, and my attention jerked back to the board. I had lost the game!

My brief moment of abstraction had given Yondtl the opportunity to make a pass too subtle to be detected with part of my faculties occupied elsewhere.

I pushed back my chair. "I've had enough for tonight," I told Trobt. If I were to do the Humans a service, I would need rest before trying Yondtl in the second game. We made arrangements to meet again the following evening, and let ourselves out. The old woman was nowhere in sight.

* * *

The following evening when we began play I was prepared to give my best. I was rested and eager. And I had a concrete plan. Playing the way I had been doing I would never beat Yondtl, I'd decided after long thought. A stand-off was the best I could hope for. Therefore the time had come for more consummate action. I would engage him in a triple decoy gambit!

I had no illusion that I could handle it—the way it should be handled. I doubt that any man, Human or Veldian, could. But at least I would play it with the greatest skill I had, giving my best to every move, and push the game up the scale of reason and involution—up and up—until either Yondtl or I became lost in its innumerable complexities, and fell.

As I attacked, the complexes and complications would grow gradually more numerous, become more and more difficult, until they embraced a span greater than one of us had the capacity to encompass, and the other would win.

The Game began and I forced it into the pattern I had planned. Each play, and each maneuver, became all important, and demanding of the greatest skill I could command. Each pulled at the core of my brain, dragging out the last iota of sentient stuff that writhed there. Yondtl stayed with me, complex gambit through complex gambit.

When the strain became too great I forced my mind to pause, to rest, and to be ready for the next clash. At the first break I searched the annotator. It was working steadily, with an almost smooth throb of efficiency, keeping the position of each pukt—and its value—strong in the forefront of visualization. But something was missing!

A minute went by before I spotted the fault. The move of each pukt involved so many possibilities, so many avenues of choice, that no exact answer was predictable on any one. The number and variation of gambits open on every play, each subject to the multitude of Yondtl's counter moves, stretched the possibilities beyond prediction. The annotator was a harmonizing, perceptive force, but not a creative, initiating one. It operated in a statistical manner, similar to a computer, and could not perform effectively where a crucial factor or factors were unknown, or concealed, as they were here. My greatest asset was negated.

At the end of the third hour I began to feel a steady pain in my temples, as though a tight metal band pressed against my forehead and squeezed it inward. The only reaction I could discern in Yondtl was that the blue glint in his eyes had become brighter. All his happiness seemed gathered there. Soon my pauses became more frequent. Great waves of brain weariness had to be allowed to subside before I could play again.

And at last it came.

Suddenly, unexpectedly, Yondtl threw a pukt across the board and took my second decoy—and there was no way for me to retaliate! Worse, my entire defense was smashed. I felt a kind of calm dismay. My shoulders sagged and I pushed the board away from me and slumped in my chair.

I was beaten.

* * *

The next day I escaped from Trobt. It was not difficult. I simply walked away. For three days I followed the wall of The City, looking for a way out. Each gate was guarded. I watched unobserved and saw that a permit was necessary when leaving. If I found no other way I would make a run for it. The time of decision never came.

Meanwhile to obtain food I was forced into some contact with The City's people, and learned to know them better. Adding this new knowledge to the old I decided that I liked them. Their manners and organization—within the framework of their culture—was as simple and effective as their architecture. There was a strong emphasis on pride, on strength and honor, on skill, and on living a dangerous life with a gambler's self-command, on rectitude, on truth, and the unbreakable bond of loyalty among family and friends. Lying, theft, and deceit were practically unknown. I did detect what might have been a universal discontent in their young men. They had a warrior heritage and nature which, with the unity of the tribes and the passing of the dleeth—and no one to fight except themselves—had left them with an unrecognized futility of purpose. They had not quite been able to achieve a successful sublimation of their post-warrior need to fight in the Games. Also, the custom of polygamy—necessary in the old days, and desired still by those able to attain it—left many sexually frustrated.

I weighed all these observations in my reactions to the Veldians, and toward the end a strange feeling—a kind of wistfulness—came as I observed. I felt kin to them, as if these people had much in common with myself. And I felt that it was too bad that life was not fundamentally so simple that one could discard the awareness of other ways of life, of other values and philosophies that bid against one another, and against one's attention, and make him cynical of the philosophy he lives by, and dies for. Too bad that I could not see and take life as that direct, and as that simple. The third day I climbed a spiral ramp to the top of a tower that rose above the walls of Hearth and gazed out over miles of swirling red sand. Directly beneath me stretched a long concrete ribbon of road. On the road were dozens of slowly crawling vehicles that might have been caterpillar trucks of Earth!

In my mind the pattern clicked into place. Hearth was not typical of the cities of Velda!

It was an anachronism, a revered Homeplace, a symbol of their past, untainted by the technocracy that was pursued elsewhere. This was the capital city, from which the heads of the government still ruled, perhaps for sentimental reasons, but it was not typical.

* * *

My stay in Hearth was cut short when I descended from the tower and found Trobt waiting for me. As I might have expected, he showed no sign of anger with me for having fled into The City. His was the universal Veldian viewpoint. To them all life was the Game. With the difference that it was played on an infinitely larger board. Every man, and every woman, with whom the player had contact, direct or indirect, were pukts on the Board. The player made his decisions, and his plays, and how well he made them determined whether he won or lost. His every move, his every joining of strength with those who could help him, his every maneuver against those who would oppose him, was his choice to make, and he rose or fell on the wisdom of the choice. Game, in Velda, means Duel, means struggle and the test of man against the opponent, Life. I had made my escape as the best play as I saw it. Trobt had no recriminations.

The evening of the next day Trobt woke me. Something in his constrained manner brought me to my feet. "Not what you think," he said, "but we must question you again. We will try our own methods this time."

"Torture?"

"You will die under the torture, of course. But for the questioning it will not be necessary. You will talk."

The secret of their method was very simple. Silence. I was led to a room within a room within a room. Each with very thick walls. And left alone. Here time meant nothing. Gradually I passed from boredom to restlessness, to anxiety, briefly through fear, to enervating frustration, and finally to stark apathy.

When Trobt and his three accompanying guardsmen led me into the blinding daylight I talked without hesitation or consideration of consequences.

"Did you find any weakness in the Veldians?"

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