The Bitterbynde Trilogy (134 page)

Read The Bitterbynde Trilogy Online

Authors: Cecilia Dart-Thornton

Perdret Olvath:
Inspired by ‘The Fairy Widower', from
Popular Romances of the West of England
, by Robert Hunt. London, 1865.

Eilian:
Inspired by a traditional tale collected in
Celtic Folklore, Welsh and Manx
, (vol. 1) collected by John Rhys. Oxford University Press, 1901. Also inspired by an account of a Faêrie Rade in
Remains of Nithsdale and Galloway Song
, collected by R. H. Cromek. Cadell & Davies, London, 1810.

The Midwife and the Faêran:
Inspired by a tale in
Celtic Folklore, Welsh and Manx
(vol. 1) collected by John Rhys. Oxford University Press, 1901.

The Stolen Child:
Inspired by the old folktale ‘The Stanhope Fairies', collected in
Folk-Tales of the North Country
, by F. Grice. Nelson, London and Edinburgh, 1944.

Lake Coumluch:
Inspired by the traditional tale ‘The World Below the Water', collected in
Legendary Stories of Wales
, by E. M. Wilkie. George G. Harrap & Co. Ltd., London, Bombay, Sydney, 1934.

Meroudys and Orfeo:
Inspired by
MS
. Ashmole 61, reproduced in
Illustrations of the Fairy Mythology of Shakespeare
, by Halliwell, reprinted by W. C. Hazlitt in
Fairy Tales, Legends and Romances Illustrating Shakespeare
, 1875.

The Enchanted Knight:
Inspired by a traditional ballad recorded in No. 39a,
The English & Scottish Popular Ballads
, edited by F. J. Child. The Folklore Press in Association with the Pagent Book Co., New York, 1957.

Bevan Shaw and the Mermaid:
Inspired by ‘The Mermaid of Gob-Ny-Ooyl', a folktale collected by Sophia Morrison for
Manx Fairy Tales
. Nutt, London, 1911.

Vinegar Tom:
Inspired by a folktale collected by the late Ruth Tongue and reproduced in
County Folklore VIII, Somerset Folklore
. Folklore Society, 1965. The rhyme is a traditional quotation.

Liban:
Inspired by the folktale ‘The Sea-Morgan's Baby', collected by the late Ruth Tongue for her book
Forgotten Folk-Tales
, 1970.

Evan Sayle and the Mermaid:
Inspired by the folktale ‘John Reid and the Mermaid', in
Scenes and Legends of the North of Scotland
. Hugh Miller, Edinburgh, 1872.

Scoom Weel Your Fish:
Inspired by and partially quoted from the folktale ‘The Mermaid Released',
County Folklore III, Orkney and Shetland Islands
. Edited by G. K. Black. Folklore Society, 1903.

The Piper and the Rats:
Inspired by ‘The Pied Piper', Joseph Jacobs ‘More English Fairytales', 1894.

Lutey and the Mermaid:
Inspired by a folktale collected in
Traditional and Hearthside Stories of West Cornwall
, 1st series. William Bottrell, Penzance, 1870.

Lazy Molly:
Inspired by a folktale collected in
A Book of Folklore
, by Sabine Baring-Gould. Collins, London, n.d.

The Swanmaiden:
Inspired by ‘The Fairy Maiden', a traditional tale collected in
Legendary Stories of Wales
, by E. M. Wilkie. George Harrap & Co., 1934.

The Guardian Black Dog:
Inspired by a passage in
My Solitary Life
, p. 188, by Augustus Hare, n.d., n.p.

The Unseelie Black Dog:
Inspired by the traditional tale ‘The Mauthe Doog of Peel Castle', collected in
Minstrelsy of the Scottish Border
, with notes and introduction by Sir Walter Scott. Edited by T. F. Henderson. Oliver & Boyd, Edinburgh, 1932.

The Battle of Evernight

Book Three of the Bitterbynde Trilogy

Cecilia Dart-Thornton

THE STORY SO FAR

This is the third book in
The Bitterbynde
trilogy. Book I,
The Ill Made Mute
, told of a mute, scarred amnesiac who led a life of drudgery in Isse Tower, a House of the Stormriders. Stormriders, otherwise known as Relayers, are messengers of high status. They ‘ride sky' on winged steeds called eotaurs, and their many towers are strewn across the empire of Erith, in the world called Aia.

Sildron, the most valuable of metals in this empire, has the property of repelling the ground, thus providing any object with lift. This metal is used to make the shoes of the Skyhorses and in the building of Windships to sail the skies. Only the metal andalum can nullify the effect of sildron.

Erith is randomly visited by a strange phenomenon known as ‘the shang', or ‘the unstorm'; a shadowy, charged wind that brought a dim ringing of bells and a sudden springing of tiny points of coloured light. When this anomaly sweeps over the land, humans have to cover their heads with their taltries—hoods lined with a mesh of a third metal, talium. Talium prevents human passions from spilling out through the skull. At times of the unstorm, this is important, because the shang has the ability to catch and replay human dramas. Its presence engenders ‘tableaux', which are ghostly impressions of past moments of intense passion, played over repeatedly until, over centuries, they fade.

The world outside Isse Tower is populated not only by mortals but also by immortal creatures called eldritch wights—incarnations wielding the power of gramarye. Some are seelie, benevolent towards mankind, while others are unseelie and dangerous.

The drudge escaped from Isse Tower and set out to seek a name, a past and a cure for the facial deformities. Befriended by an Ertish adventurer named Sianadh, who named her ‘Imrhien', she learned that her yellow hair indicated she came of the blood of the Talith people, a once-great race that had dwindled to the brink of extinction. Together, the pair sought and found a treasure-trove in a cave under a remote place called Waterstair. Taking some of the money and valuables with them, they journeyed to the city of Gilvaris Tarv. There they were sheltered by Sianadh's sister, the carlin Ethlinn, who had three children: Diarmid, Liam and Muirne. A city wizard, Korguth, tried unsuccessfully to heal Imrhien's deformities. To Sianadh's rage, the wizard's incompetent meddling left her worse off than before. Later, in the marketplace, Imrhien bought freedom for a seelie waterhorse. Her golden hair was accidentally revealed for an instant, attracting a disturbing glance from a suspicious-looking passer-by.

After Sianadh had departed from the city, bent on retrieving more riches from Waterstair, Imrhien and Muirne were taken prisoner by a band of villians led by a man named Scalzo. Upon their rescue they learned of the deaths of Liam and Sianadh. Scalzo and his henchmen were to blame.

Imrhien promised Ethlinn she would reveal the location of Waterstair's treasure only to the King-Emperor. With this intention, she joined Muirne and Diarmid, and travelled to distant Caermelor, the Royal City. Along their way through a wilderness of peril and beauty, Imrhien and Diarmid accidentally became separated from their fellow travellers, including Muirne. Later they met Thorn, a handsome ranger of the Dainnan knighthood whose courage and skill were matchless, and Imrhien fell victim to love.

After many adventures, followed by a sojourn in Rosedale with Silken Janet and her father, these three wanderers rediscovered Muirne, safe and well. Muirne departed with her brother Diarmid to join the King-Emperor's armed forces. Recruits were in demand, because rebel barbarians and unseelie wights were mustering in the northern land of Namarre, and it seemed war was brewing in Erith.

Imrhien's goal was to seek a cure from the one-eyed carlin, Maeve, before continuing on to Caermelor. At her final parting from Thorn she was distraught. To her amazement, he kissed her at the last moment.

At last, in the village of White Down Rory, Imrhien's facial disfigurements were healed. With the cure, she regained the power of speech.

Two of her goals had been achieved. She now had a name and a face, but still, no memory of her past.

At the opening of Book II,
The Lady of the Sorrows
, Imrhien realised that Maeve's cottage was being watched and decided to leave secretly, in disguise. With black-dyed hair, gorgeous new clothes, a fake identity and a new name—Lady Rohain Tarrenys of the Sorrow Islands—Imrhien arrived at Caermelor Palace.

There she informed Duke of Roxburgh, Tamlain Conmor, and the Royal Bard, Thomas Rhymer, of the treasure under Waterstair. The magnificent trove became the property of the Crown and Rohain was richly rewarded for her part in its discovery. She was given jewels, an estate, the title of ‘Baroness' and the services of a maid named Viviana Wellesley.

Rohain had to remain at Court until she gained an audience with the King-Emperor. The sovereign, however, was busy with preparations for conflict with the barbarian rebels of northern Namarre. Serious trouble was brewing there, and it was feared that the Empire itself was in danger of being attacked and overrun.

The maidservant Viviana turned out to be a friend and ally, and Thomas Rhymer and the wife of Tamlain Conmor, Alys, watched over Rohain. They told her tales of the Faêran, the race of powerful immortals who long ago used to walk the lands of Erith. Another courtier, Dianella, the niece of the Royal Wizard, Sargoth, also appeared to befriend the newcomer.

To Rohain's delight, she discovered that her friend Sianadh had escaped death. She told him about her amnesia, and he advocated returning to Isse Tower in a bid to find out more about her origins. But spiteful Dianella discovered Rohain's identity was faked, and told her to abandon her wealth and leave Court forever, or face the broadcasting of her duplicity. Taking Sianadh's advice, Rohain departed for Isse Tower, accompanied by Viviana.

At the Seventh House of the Stormriders, all that Rohain could learn was that the deformed servant she had once been was found near Huntingtowers, a frightening place inhabited by the Wild Hunt. Rohain set out for Huntingtowers, but her journey was cut short. On returning to Isse Tower, she was reunited with Thorn, only to discover that he in truth held a higher status than she could have imagined.

She returned to Caermelor Palace at Thorn's side. Fearful lest her cup of happiness should break, Rohain concealed from him the fact that she had no memory of her past life before Isse Tower. When her lover had to depart for the conflict in the north, he left her in the safest possible place—the Royal Isle of Tamhania. Before they parted, he gave her a golden leaf-ring as a token.

Tamhania was guarded by enchantments that made it inviolable to unseelie forces. During a violent storm Rohain was tricked into kindling the great Beacon that opened safe passage into the harbour. She unwittingly allowed unseelie entities to breach the security of the island. Soon afterwards, the destruction of Tamhania commenced, and Rohain fled over the sea with her friends. Many boats were lost: the rest were torn from one another.

Rohain found herself washed up on a remote shore not far from Huntingtowers, along with Viviana and young Caitri. Knowing she faced great peril, Rohain decided to assume yet another identity, and took the name ‘Tahquil'. Using boiled tree-bark, Viviana dyed Tahquil's hair brown. Through the cindery air, still filled with the ashes of Tamhania's volcanic destruction, the companions travelled to the caldera of Huntingtowers. On the outskirts of the caldera, Tahquil found a gold bracelet. The sight of it triggered memories …

She recalled a time long past, in the land of Avlantia, when the city of Hythe Mellyn had been purged of a plague of rats by a mysterious Piper, who had snared the rodents with his enchanting music. The city had not paid the Piper his due, so in return he stole away the children of Hythe Mellyn, leading them under Hob's Hill.

One child alone had not answered the Piper's call. Ashalind na Pendran had had an injured leg and had been unable to follow. As she grew up in the city of sorrow, she sought constantly for a way into the Piper's realm. Easgathair, one of the Faêran—the immortal race who walked of yore in Erith—took pity on her, and described a way to penetrate Hob's Hill. Once inside, Ashalind was brought before the Crown Prince of the Faêran, Morragan, the Raven Prince. Clever Ashalind was able to answer three questions with which the Prince challenged her. In return, he permitted the children to return to the world of mortals.

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