Theory of Fun for Game Design (26 page)

Read Theory of Fun for Game Design Online

Authors: Raph Koster

Tags: #COMPUTERS / Programming / Games

About the Author

Raph Koster (San Diego, CA) is the Chief Creative Officer for Sony Online Entertainment and author of the bestselling book, A Theory of Fun for Game Design. For many years he has served as a lead designer for teams building online virtual worlds. His first job was as a designer working on persistent worlds at Origin Systems. His last project there was working on Ultima Online, opening the online persistent world market to the general gaming public.

Other books

The Laughing Matter by William Saroyan
Deception by A. S. Fenichel
Queenie by Hortense Calisher
Influx by Kynan Waterford
Whole Latte Life by DeMaio, Joanne
Bittersweet Surrender by Diann Hunt
The Betrayal of Maggie Blair by Elizabeth Laird
Minotaur by Phillip W. Simpson
Voices of Chaos by Ru Emerson, A. C. Crispin