It was a paw, fully two feet and a half across, and equipped with formidable talons. After it came another paw, and after that a great black-furred arm to which both of the paws were attached by short forearms. Then two pink eyes shone, and the head of the awakened gug
[216]
sentry, large as a barrel, wobbled
[217]
into view. The eyes jutted two inches from each side, shaded by bony protuberances overgrown with coarse hairs. But the head was chiefly terrible because of the mouth. That mouth had great yellow fangs and ran from the top to the bottom of the head, opening vertically instead of horizontally.
But before that unfortunate gug
[218]
could emerge from the cave and rise to his full twenty feet, the vindictive ghasts were upon him. Carter feared for a moment that he would give an alarm and arouse all his kin, till a ghoul softly glibbered that gugs
[219]
have no voice,
[220]
but talk by means of facial expression. The battle which then ensued was truly a frightful one. From all sides the venomous ghasts rushed feverishly at the creeping gug,
[221]
nipping and tearing with their muzzles, and mauling murderously with their hard pointed hooves. All the time they coughed excitedly, screaming when the great vertical mouth of the gug would occasionally bite into one of their number, so that the noise of the combat would surely have aroused the sleeping city had not the weakening of the sentry begun to transfer the action farther and farther within the cavern. As it was, the tumult soon receded altogether from sight in the blackness, with only occasional evil echoes to mark its continuance.
Then the most alert of the ghouls gave the signal for all to advance, and Carter followed the loping three out of the forest of monoliths and into the dark noisome streets of that awful city whose rounded towers of Cyclopean
[222]
stone soared up beyond the sight. Silently they shambled over that rough rock pavement, hearing with disgust the abominable muffled snortings from great black doorways which marked the slumber of the gugs.
[223]
Apprehensive of the ending of the rest hour, the ghouls set a somewhat rapid pace; but even so the journey was no brief one, for distances in that town of giants are on a great scale. At last, however, they came to a somewhat open space before a tower even vaster than the rest, above whose colossal doorway was fixed a monstrous symbol in bas-relief which made one shudder without knowing its meaning. This was the central tower with the sign of Koth, and those huge stone steps just visible through the dusk within were the beginning of the great flight leading to upper dreamland and the enchanted wood.
There now began a climb of interminable length in utter blackness;
[224]
made almost impossible by the monstrous size of the steps, which were fashioned for gugs,
[225]
and were therefore nearly a yard high. Of their number Carter could form no just estimate, for he soon became so worn out that the tireless and elastic ghouls were forced to aid him. All through the endless climb there lurked the peril of detection and pursuit; for though no gug
[226]
dares lift the stone door to the forest because of the Great Ones’
[227]
curse, there are no such restraints concerning the tower and the steps, and escaped ghasts are often chased
[228]
even to the very top. So sharp are the ears of gugs,
[229]
that the bare feet and hands of the climbers might readily be heard when the city awoke; and it would of course take but little time for the striding giants, accustomed from their ghast-hunts in the vaults of Zin to seeing without light, to overtake their smaller and slower quarry on those Cyclopean
[230]
steps. It was very depressing to reflect that the silent pursuing gugs
[231]
would not be heard at all, but would come very suddenly and shockingly in the dark upon the climbers. Nor could the traditional fear of gugs
[232]
for ghouls be depended upon in that peculiar place where the advantages lay so heavily with the gugs.
[233]
There was also some peril from the furtive and venomous ghasts, which frequently hopped up into
[234]
the tower during the sleep hour of the gugs.
[235]
If the gugs
[236]
slept long, and the ghasts returned soon from their deed in the cavern, the scent of the climbers might easily be picked up by those loathsome and ill-disposed things; in which case it would almost be better to be eaten by a gug.
[237]
Then, after aeons of climbing, there came a cough from the darkness above; and matters assumed a very grave and unexpected turn. It was clear that a ghast, or perhaps even more, had strayed into that tower before the coming of Carter and his guides; and it was equally clear that this peril was very close. After a breathless second the leading ghoul pushed Carter to the wall and arranged his two kinsfolk
[238]
in the best possible way, with the old slate tombstone raised for a crushing blow whenever the enemy might come in sight. Ghouls can see in the dark, so the party was not as badly off as Carter would have been alone. In another moment the clatter of hooves revealed the downward hopping of at least one beast, and the slab-bearing ghouls poised their weapon for a desperate blow. Presently two yellowish-red eyes flashed into view, and the panting of the ghast became audible above its clattering. As it hopped down to the step just above the ghouls, they wielded the ancient gravestone with prodigious force, so that there was only a wheeze and a choking before the victim collapsed in a noxious heap. There seemed to be only this one animal, and after a moment of listening the ghouls tapped Carter as a signal to proceed again. As before, they were obliged to aid him; and he was glad to leave that place of carnage where the ghast’s uncouth remains sprawled invisible in the blackness.
At last the ghouls brought their companion to a halt; and feeling above him, Carter realised that the great stone trap-door
[239]
was reached at last. To open so vast a thing completely was not to be thought of, but the ghouls hoped to get it up just enough to slip the gravestone under as a prop, and permit Carter to escape through the crack. They themselves planned to descend again and return through the city of the gugs,
[240]
since their elusiveness was great, and they did not know the way overland to spectral Sarkomand with its lion-guarded gate to the abyss.
Mighty was the straining of those three ghouls at the stone of the door above them, and Carter helped push with as much strength as he had. They judged the edge next the top of the staircase to be the right one, and to this they bent all the force of their disreputably nourished muscles. After a few moments a crack of light appeared; and Carter, to whom that task had been entrusted, slipped the end of the old gravestone in the aperture. There now ensued a mighty heaving; but progress was very slow, and they had of course to return to their first position every time they failed to turn the slab and prop the portal open.
Suddenly their desperation was magnified a thousandfold
[241]
by a sound on the steps below them. It was only the thumping and rattling of the slain ghast’s hooved body as it rolled down to lower levels; but of all the possible causes of that body’s dislodgment and rolling, none was in the least reassuring. Therefore, knowing the ways of gugs,
[242]
the ghouls set to with something of a frenzy; and in a surprisingly short time had the door so high that they were able to hold it still whilst Carter turned the slab and left a generous opening. They now helped Carter through, letting him climb up to their rubbery shoulders and later guiding his feet as he clutched at the blessed soil of the upper dreamland outside. Another second and they were through themselves, knocking away the gravestone and closing the great trap-door
[243]
while a panting became audible beneath. Because of the Great Ones’ curse
[244]
no gug
[245]
might ever emerge from that portal, so with a deep relief and sense of repose Carter lay quietly on the thick grotesque fungi of the enchanted wood while his guides squatted near in the manner that ghouls rest.
Weird as was that enchanted wood through which he had fared so long ago, it was verily a haven and a delight after the
[246]
gulfs he had now left behind. There was no living denizen about, for zoogs
[247]
shun the mysterious door in fear, and Carter at once consulted with his ghouls about their future course. To return through the tower they no longer dared, and the waking world did not appeal to them when they learned that they must pass the priests Nasht and Kaman-Thah in the cavern of flame. So at length they decided to return through Sarkomand and its gate of the abyss,
[248]
though of how to get there they knew nothing. Carter recalled that it lies in the valley below Leng, and recalled likewise that he had seen in Dylath-Leen a sinister, slant-eyed old merchant reputed to trade on Leng. Therefore
[249]
he advised the ghouls to seek out Dylath-Leen, crossing the fields to Nir and the Skai and following the river to its mouth. This they at once resolved to do, and lost no time in loping off, since the thickening of the dusk promised a full night ahead for travel. And Carter shook the paws of those repulsive beasts, thanking them for their help and sending his gratitude to the beast which once was Pickman; but could not help sighing with pleasure when they left. For a ghoul is a ghoul, and at best an unpleasant companion for man. After that Carter sought a forest pool and cleansed himself of the mud of nether earth, thereupon reassuming the clothes he had so carefully carried.
It was now night in that redoubtable wood of monstrous trees, but because of the phosphorescence one might travel as well as by day; wherefore Carter set out upon the well-known route toward Celephaïs,
[250]
in Ooth-Nargai
[251]
beyond the Tanarian Hills. And as he went he thought of the zebra he had left tethered to an ash tree
[252]
on Ngranek in far-away Oriab so many aeons ago, and wondered if any lava-gatherer
[253]
had fed and released it. And he wondered, too, if he would ever return to Baharna and pay for the zebra that was slain by night in those ancient ruins by Yath’s shore, and if the old tavern-keeper would remember him. Such were the thoughts that came to him in the air of the regained upper dreamland.
But presently his progress was halted by a sound from a very large hollow tree. He had avoided the great circle of stones, since he did not care to speak with zoogs
[254]
just now; but it appeared from the singular fluttering in that huge tree that important councils were in session elsewhere. Upon drawing nearer he made out the accents of a tense and heated discussion; and before long became conscious of matters which he viewed with the greatest concern. For a war on the cats was under debate in that sovereign assembly of zoogs.
[255]
It all came from the loss of the party which had sneaked after Carter to Ulthar, and which the cats had justly punished for unsuitable intentions. The matter had long rankled; and now, or within at least
[256]
a month, the marshalled zoogs
[257]
were about to strike the whole feline tribe in a series of surprise attacks, taking individual cats or groups of cats unawares, and giving not even the myriad cats of Ulthar a proper chance to drill and mobilise. This was the plan of the zoogs,
[258]
and Carter saw that he must foil it before leaving on
[259]
his mighty quest.
Very quietly therefore did Randolph Carter steal to the edge of the wood and send the cry of the cat over the starlit fields. And a great grimalkin in a nearby cottage took up the burden and relayed it across leagues of rolling meadow to warriors large and small, black, grey, tiger, white, yellow, and mixed; and it echoed through Nir and beyond the Skai even into Ulthar, and Ulthar’s numerous cats called in chorus and fell into a line of march. It was fortunate that the moon was not up, so that all the cats were on earth. Swiftly and silently leaping, they sprang from every hearth and housetop and poured in a great furry sea across the plains to the edge of the wood. Carter was there to greet them, and the sight of shapely, wholesome cats was indeed good for his eyes after the things he had seen and walked with in the abyss. He was glad to see his venerable friend and one-time rescuer at the head of Ulthar’s detachment, a collar of rank around his sleek neck, and whiskers bristling at a martial angle. Better still, as a sub-lieutenant in that army was a brisk young fellow who proved to be none other than the very little kitten at the inn to whom Carter had given a saucer of rich cream on that long-vanished morning in Ulthar. He was a strapping and promising cat now, and purred as he shook hands with his friend. His grandfather said he was doing very well in the army, and that he might well expect a captaincy after one more campaign.
Carter now outlined the peril of the cat tribe, and was rewarded by deep-throated purrs of gratitude from all sides. Consulting with the generals, he prepared a plan of instant action which involved marching at once upon the zoog
[260]
council and other known strongholds of zoogs;
[261]
forestalling their surprise attacks and forcing them to terms before the mobilisation of their army of invasion. Thereupon without a moment’s loss that great ocean of cats flooded the enchanted wood and surged around the council tree and the great stone circle. Flutterings rose to panic pitch as the enemy saw the newcomers,
[262]
and there was very little resistance among the furtive and curious brown zoogs.
[263]
They saw that they were beaten in advance, and turned from thoughts of vengeance to thoughts of present self-preservation.