Authors: Piers Anthony
Vara turned nonchalantly and started back. Neq shrugged and followed, while Tyl whistled idly and moved toward a tree as though for a call of nature. But it was too late; the trap sprung, and they were neatly in it.
From front, back and sides armed men appeared and converged. They carried clubs and staffs and sticks. No blades, oddly. Now Neq understood how the three had walked into the trap: the ambushers came out of holes in the ground! The trapdoors were flush with the forest floor and covered with leaves so that nothing showed until they opened.
But this was a great deal of trouble for a mere ambush! And no sharp weapons! Why?
Tyl and Vera had run together the moment the men appeared. Now they stood back to back, sticks in each hand. Neq remained where he was; his first abortive motion to uncover his sword had reminded him that he was no longer armed. If he joined the other two he would only hamper them.
The men closed in. Neq remembered the similar maneuver of a tribe six years before, closing in on a truck. If he could have known in time to save Neqa... !
"Yield," the leader of the ambush said.
No one answered. They were too wise in the ways of outlawism to doubt that death would be cleanest in battle. Such elaborate preparations would not have been made merely to recruit tribesmen!
"Yield or die!" the leader said. A ring formed about the two stickers, and another around Neq. "Who are you?"
"Tyl of Two Weapons."
"Vara--the Stick."
The ambusher considered. "Only one Tyl of Two Weapons I know of, and this is pretty far out of his territory."
Tyl didn't bother to answer. His sticks remained ready; his sword hung at his side.
"If it is him, we won't take him alive," the leader said. "Or his woman."
Vara didn't deign to correct him. Her sticks were ready too.
"Why would he travel without his tribe?" another man inquired. "And with a girl young enough to be his daughter?"
"That's why, maybe," the leader said. He came over to Neq. "But this one doesn't talk, and he covers his weapon. Who are you?"
Slowly Neq raised his left arm. The loose sleeve fell away and the metal pincers came into view.
There was a murmur in the group. The leader stepped back. "I have heard of a man who had his hands cut off. So he had his sword grafted on, and--"
Neq nodded. "They were ambushers."
The circle about him widened as the men edged away.
"We have a gun," the leader said. "We do not want to kill you, but if you move--"
"We only pass through," Neq said. "We have no business with you." He was now talking to distract attention from Tyl, who might then get out his own gun unobserved. There were enough men here to overcome the little party, though that would not have been the case had Neq's blade been in place and Tyl's gun ready. The outlaw's gun was not the advantage they supposed.
"You have business with us," the leader said. "We require a service from you. Perform it and you shall go free with the wealth of our tribe on your shoulders. Fail it, and you shall die."
Neq ached with fury to be addressed in this manner, as though any threat by any straggling outlaw could move him. He had/destroyed a tribe of such arrogance before. But he had given up the sword. Now he would live or die without it. "What is your service?"
"Walk the haunted forest at night."
Neq stifled a laugh. "You fear ghosts?"
"With reason. By day the forest harms no one, and stands athwart our richest hunting-grounds, just a few miles down this trail. But the ghosts strike those who enter at night. First the blades, then the dull weapons. Banish our spook: walk it at night and live. We will reward you richly for breaking the spell. Our food, our equipment, our women--"
"Keep your trifles! Feed us today; tonight we challenge your ghost. Together. Not for your sake, but because it crosses our route."
"You will keep your sword covered in our camp?"
"I keep my arm covered if no man annoys me."
"And you?" the leader called to Tyl.
"And I," Tyl agreed, and Vara also nodded.
Slowly the encircling men lowered their weapons.
As the sun descended they were ushered to the edge of the haunted forest. It seemed normal--mixed birch, beech and ash, some pine, with pockets of pasture heavily grown. Rabbits scooted away from the party. Good hunting, certainly!
"Are there radiation markers near here?" Tyl inquired. "Some. But that danger is over. We have a click-box; the kill-rays are gone."
"Yet men still die," Tyl murmured.
"Only by night."
That certainly didn't sound like radiation. It didn't come and go; it faded slowly, and was not affected by daylight.
"If Var were here--" Vara began. And caught herself.
"It is about ten miles," the tribe leader said. "We have a smaller digging downstream. Sometimes we need to travel between the two at night--but we must bike twice as far, over the mountain. No one passes the valley by night."
"The river looks clean," Tyl observed. "Your footpath is open?"
"Throughout. There are no natural pitfalls, no killer-animals here. Once there were shrews, but we exterminated them. Now there are deer, rabbits, game-birds. No hunting animals."
"You have found bodies?"
"Always. Some without marking. Some mutilated. Some dead fighting. We never send a man alone or unarmed, yet all perish."
So they ambushed innocent travelers to send here, Neq thought. Very neat, but none too clever. Hadn't it occurred to them that whoever conquered the haunted forest might have second thoughts about the manner he had been introduced to it? He might decide on a bit of vengeance. In that case, solution of the forest riddle could be disastrous for the tribe.
Tyl began to walk. Neq and Vara followed quickly. It was not dark yet, but night would set in long before they got through the forest. A ten mile hike by night, rested and fed--routine, except for ghosts!
When they were well away from the tribesmen, they split, ducking down out of sight on either side of the trail. No word was spoken; all three were conversant with such technique. The greatest danger might be from the men behind, not the supposed ghosts in front. Strangers might be deliberately killed in the forest to sustain the notoriety of the region, for surely the tribesmen could not be entirely ignorant of the nature of the threat, whatever it was.
But no one was following. Cautiously the three proceeded, Tyl flanking the forest side of the trail, Vara following the river side, and Neq, who could not fight, moving cautiously down the center. He held a thin stick in his pincers, probing for deadfalls, and he walked hunched to avoid a potential trip-wire or hanging noose. He expected to encounter something deadly, and not a ghost!
In an hour they had covered less than two miles. Their extreme caution seemed to have been wasted; no threat of any kind materialized. But eight miles remained, and eight hours of darkness. The fear of the tribesmen had been genuine; perhaps they delved underground because of a lingering terror of the forest surface.
The way was beautiful, even at night. The somber trees overhung the path to the west, highlighted by the full moon, and the river coursed slowly on the east side, and great vines covered with night-blooming flowers lay along the ground. The heavy fragrance surrounded them increasingly, musky and refreshing in the slight breeze.
Neq recalled his childhood. It had been nice, then, with his family and his sister. All the subsequent glory and ruin of empire could not compare with that early security. Why had he left it?
Hig the Stick! The man had cast his lustful gaze on Nemi, Neq's young twin sister! Neq clenched his sword-hand in reminiscent fury and bravado--and remembered he had no hand. Yod the Outlaw had taken it--
Time twisted about. It was dark, but Neq could see well enough in the diffused moonlight. A shape was coming at him, and it was the shape of Yod. Yod, whose foul loin had--
Neq whipped up his gleaming sword and launched himself at the enemy. A head would ride the stake tonight!
Contact! But his sword did not handle properly. It clanged, a discordant jangle.
Shocked, he remembered. No sword! This was the glockenspiel, for making music.
He peered more carefully at his opponent. "Tyl! Do you raise your sword to me in anger?"
Startled, Tyl stepped back. "Neq! I mistook you for--someone else. But he is dead. I must be overtired. I do not raise my sword to you."
Mutually shaken, they retreated from each other. How could such a confusion have come about? Had the glockenspiel not sounded, they might easily have fought, and Tyl could have slain him unwittingly. What irony, when they had not yet even encountered the menace of the forest!
Another shape approached him, stealthily. But Neq was far too experienced to be caught unawares. This was not Tyl--it was not even male!
Neqa! Blonde Miss Smith, the crazy woman! He ran to embrace her.
"Minos!" she cried. She was naked; her bosom heaved in outline as she brought up her sticks.
Sticks? That could not be Neqa! It had to be--Vara. Coming to kill him. Coming for her vengeance.
But she dropped her weapon again. "I may not resist you, Minos. Come, spit me on your monstrous member. Only let Var go." And she spread her arms in a kind of invitation.
What was happening to her, to him, to Tyl? Neq had fancied Neqa before him; now Vara fancied Var. Or Minos, whoever he was. And Tyl had attacked....
Neq retreated, trying to straighten it out, but confused images continued to spin in his brain. The standing trees seemed menacing, the river was a giant snake, the darkness itself was suffocating. He felt the urge to fight, to kill, to destroy.
Now Tyl was coming again, bearing his sticks. Vara too. Neq got out of the way with almost pusillanimous haste, not liking this situation at all. Tyl might have his grudges and Vara might have reason to kill him, but this was not proper and certainly not normal for either.
Tyl met Vara. "Get out of my camp, you slut!" Tyl cried, raising his sticks.
"No, Bob, no!" she screamed, retreating but keeping her face to him. "Touch me and I kill you!"
They were about to fight each other--and Neq's status was not the issue! They were like demons, prowling about. each other in the night, too cautious to strike until the blow could be lethal. Like outlaws, killers of Neqa....
Neq charged, his sword whistling. Death to them both!
But he did what he never did: snagged his foot in a ground-vine and crashed down ignominiously. The dirt and leaves of the forest floor ground into his face, and the glockenspiel jangled again--an incongruous burst of sound.
Neq rolled over and spat out mud. His body had been humbled, but for the moment his mind was clear. These were the ghosts! These maddened people, seeing visions and attacking each other! That was the death that lurked in this forest!
The fragrance of the night-bloomers came again, anesthetizing his nostrils with its splendor. Like alcohol, the fumes altered his perspective, made the real unreal, the unreal real....
There was killing to be done. The spooks were almost upon him. Neq lurched up, flung himself down the steep bank, into the black water of the river. The shock of cold brought his brain to full clarity again.
There was death here, all right. Death from the spirits. Vapor spirits--windblown alcohol that evoked the kill-passions. A gaseous murderer who left no footprint, no scar. The haunt of the forest. He knew it for what it was, now--yet it could not be avoided. A man had to breathe! Physical shocks could abate it only temporarily; already that insidious fragrance was seeping through his nose and into his lung and on to his brain, modifying his perception. substituting more evocative images....
The sword could not battle this! Only an unarmed man, alone, could hope to survive. And what man would enter this forest that way?
Neq looked at his glistening glockenspiel, the metal glowing faintly in the moonlight. Already it was wavering into the sword again. But it was a ghost sword; his real sword was dead. The ghost-sword could deliver him only into death, for he would be weaponless without believing it.
Suddenly he felt lonely. His existence had never seemed so futile.
He tapped the sword, finding the bells of the glockenspiel by touch and sound. That was one way to keep reminding himself that what he saw was false. He began to pick out a tune, there in the water--the water that seemed like rich warm blood--and the notes were lovely and clear. They expanded to form a melody, each note bearing its private animation but the theme expanding to encompass the world. The tune was marching; each beat was a bright foot. He saw them treading into the sky. JHe sang:
"You must walk this lonesome valley
You have to walk it by yourself!
Oh, nobody else can walk it for you..."
The melody took hold of him compellingly, carried him up out of the river, gave him a glorious and sad strength.
"We must walk this lonesome valley--"
Shapes came at him, male and female... but the music daunted them. Like a cordon of warriors, the band of notes swept back the opposition, softened its determination. He sang and sang, more wonderfully than ever before.
"We have to walk it by ourselves
Oh, nobody else can walk it for us..."
Then, hesitatingly, the shapes joined in.
"We have to walk it by ourselves..."
With burgeoning confidence Neq started another sequence, marching down along the path while his body dripped wet water and the others followed.
"Takes a worried man
To sing a worried song!"
and the ghost-echo agreed, and they sang together, louder.
"It takes a worried man
To sing a worried song!
I'm worried now,
But I wont be worried long!"
Victoriously, Neq continued, throwing new forces of song and music into the fray as the old troops lost their potency against the ghost-fragrance. On down the path, through the dark forest, singlemindedly dispelling the insidious fumes with voice and instrument, leading the captive shapes out of the lonesome valley.