The Doom of Kings: Legacy of Dhakaan - Book 1 (58 page)

In the shadow of the Last War, the heroes
aren’t all shining knights.

PARKER DeWOLF

The Lanternlight Files
Ulther Whitsun is a fixer. When you’ve got a problem, if you can’t find someone to take care of it, he’s your man—as long as you can pay the price. If you can’t, or you won’t … gods have mercy on your soul.

Book 1
The Left Hand of Death
Ulther finds himself in possession of a strange relic. His enemies want it, he wants its owner, and the City Watch wants him locked awa for good. When a job turns this dangerous, winning or losing are no longer an option. It may be all one man can do just to stay alive.

Book 2
When Night Falls
Ulther teams up with a young and ambitious chronicler to stop a revolution. But treachery may kill him, and salvation comes from unexpected places.

July 2008

Book 3
Death Comes Easy
Gangs in lower Sharn are at each other’s throats. And they don’t care who gets killed in the battle. But now Ulther had been hired to put an end to the violence. And he doesn’t care who he steps on to do his job.

December 2008

E
BERRON
, W
IZARDS OF THE
C
OAST
, and their respective logos are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. ©2008 Wizards.

Sword & sorcery adventure from the creator of the
EBERRON
®
world!

KEITH BAKER

Thorn of Breland

A new war has already begun—a cold war, fought in the shadows by agents of every nation—and Thorn does all she can as a member of the King’s Citadel. But her last mission has left her with gaps in her memory, and she’ll have to work out what happened as she goes—after all, Breland won’t protect itself.

Book 1
The Queen of Stone
November 2008

The Dreaming Dark

A band of weary war veterans have come to Sharn, hoping to find a way to live in a world that is struggling to settle into an uneasy peace. But over the years, they have made enemies in high places—and even places far from Eberron.

Book 1
The City of Towers

Book 2
The Shattered Land

Book 3
The Gates of Night

E
BERRON
, W
IZARDS OF THE
C
OAST
, and their respective logos are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. ©2008 Wizards.

TRACY HICKMAN
PRESENTS
THE ANVIL OF TIME

With the power of the Anvil of Time, the Journeyman can travel the river of time as simply as walking upstream, visiting the ancient past of Krynn with ease.

V
OLUME
O
NE
T
HE
S
ELLSWORD
Cam Banks
Vanderjack, a mercenary with a price on his head, agrees out of desperation to retrieve a priceless treasure for a displaced noble. The treasure is deep within enemy territory, and he must survive an army of old foes, a chorus of unhappy ghosts, and the questionable assistance of a mad gnome to find it.

April 2008

V
OLUME
T
WO
T
HE
S
URVIVORS
Dan Willis
A goodhearted dwarf is warned of an apocalyptic flood by the god Reorx, and he and his motley followers must decide whether the warning is real—and then survive the disaster that sweeps through their part of Krynn.

November 2008

D
RAGONLANCE
, W
IZARDS OF THE
C
OAST
, and their respective logos are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. ©2008 Wizards.

JEAN RABE

THE STONETELLERS

“Jean Rabe is adept at weaving a web of deceit and lies, mixed with adventure, magic, and mystery.”

—sffworld.com on
Betrayal

Jean Rabe returns to the D
RAGONLANCE
®
world with a tale of slavery, rebellion, and the struggle for freedom.

V
OLUME
O
NE
T
HE
R
EBELLION
After decades of service, nature has dealt the goblins a stroke of luck. Earthquakes strike the Dark Knights’ camp and mines, crippling the Knights and giving the goblins their best chance to escape. But their freedom will not be easy to win.

V
OLUME
T
WO
D
EATH
M
ARCH
The reluctant general, Direfang, leads the goblin nation on a death march to the forests of Qualinesti, there to create a homeland in defiance of the forces that seek to destroy them.

August 2008

V
OLUME
T
HREE
G
OBLIN
N
ATION
A goblin nation rises in the old forest, building fortresses and fighting to hold onto their new homeland, while the sorcerers among them search for powerful magic cradled far beneath the trees.

August 2009

D
RAGONLANCE
, W
IZARDS OF THE
C
OAST
, and their respective logos are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. ©2008 Wizards.

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